/////////////////////////////////////////////////////////////////////////////
// Name: wx/msw/window.h
-// Purpose: wxWindow class
+// Purpose: wxWindowMSW class
// Author: Julian Smart
// Modified by: Vadim Zeitlin on 13.05.99: complete refont of message handling,
// elimination of Default(), ...
#ifndef _WX_WINDOW_H_
#define _WX_WINDOW_H_
-// ---------------------------------------------------------------------------
-// headers
-// ---------------------------------------------------------------------------
-
-#ifdef __GNUG__
- #pragma interface "window.h"
-#endif
-
-// [at least] some version of Windows send extra mouse move messages after
-// a mouse click or a key press - to temporarily fix this problem, set the
-// define below to 1
-//
-// a better solution should be found later...
-#define wxUSE_MOUSEEVENT_HACK 0
-
-#include "wx/hash.h"
-
-// pseudo-template HWND <-> wxWindow hash table
-WX_DECLARE_HASH(wxWindow, wxWindowList, wxWinHashTable);
-
-extern wxWinHashTable *wxWinHandleHash;
-
// ---------------------------------------------------------------------------
// constants
// ---------------------------------------------------------------------------
-// FIXME does anybody use those? they're unused by wxWindows...
-enum
-{
- wxKEY_SHIFT = 1,
- wxKEY_CTRL = 2
-};
-
// ---------------------------------------------------------------------------
// wxWindow declaration for MSW
// ---------------------------------------------------------------------------
-class WXDLLEXPORT wxWindowMSW : public wxWindowBase
+class WXDLLIMPEXP_CORE wxWindowMSW : public wxWindowBase
{
+ friend class wxSpinCtrl;
+ friend class wxSlider;
+ friend class wxRadioBox;
+#if defined __VISUALC__ && __VISUALC__ <= 1200
+ friend class wxWindowMSW;
+#endif
public:
wxWindowMSW() { Init(); }
const wxString& name = wxPanelNameStr);
// implement base class pure virtuals
- virtual void SetTitle( const wxString& title);
- virtual wxString GetTitle() const;
+ virtual void SetLabel(const wxString& label);
+ virtual wxString GetLabel() const;
virtual void Raise();
virtual void Lower();
- virtual bool Show( bool show = TRUE );
- virtual bool Enable( bool enable = TRUE );
+ virtual bool Show(bool show = true);
+ virtual bool ShowWithEffect(wxShowEffect effect,
+ unsigned timeout = 0)
+ {
+ return MSWShowWithEffect(true, effect, timeout);
+ }
+ virtual bool HideWithEffect(wxShowEffect effect,
+ unsigned timeout = 0)
+ {
+ return MSWShowWithEffect(false, effect, timeout);
+ }
virtual void SetFocus();
virtual void SetFocusFromKbd();
virtual void WarpPointer(int x, int y);
- virtual void Refresh( bool eraseBackground = TRUE,
+ virtual void Refresh( bool eraseBackground = true,
const wxRect *rect = (const wxRect *) NULL );
virtual void Update();
- virtual void Clear();
- virtual void Freeze();
- virtual void Thaw();
- virtual void SetWindowStyleFlag( long style );
+ virtual void SetWindowStyleFlag(long style);
+ virtual void SetExtraStyle(long exStyle);
virtual bool SetCursor( const wxCursor &cursor );
virtual bool SetFont( const wxFont &font );
const wxFont *theFont = (const wxFont *) NULL)
const;
-#if wxUSE_MENUS_NATIVE
- virtual bool DoPopupMenu( wxMenu *menu, int x, int y );
-#endif // wxUSE_MENUS_NATIVE
-
virtual void SetScrollbar( int orient, int pos, int thumbVisible,
- int range, bool refresh = TRUE );
- virtual void SetScrollPos( int orient, int pos, bool refresh = TRUE );
+ int range, bool refresh = true );
+ virtual void SetScrollPos( int orient, int pos, bool refresh = true );
virtual int GetScrollPos( int orient ) const;
virtual int GetScrollThumb( int orient ) const;
virtual int GetScrollRange( int orient ) const;
virtual bool ScrollLines(int lines);
virtual bool ScrollPages(int pages);
+ virtual void SetLayoutDirection(wxLayoutDirection dir);
+ virtual wxLayoutDirection GetLayoutDirection() const;
+ virtual wxCoord AdjustForLayoutDirection(wxCoord x,
+ wxCoord width,
+ wxCoord widthTotal) const;
+
#if wxUSE_DRAG_AND_DROP
virtual void SetDropTarget( wxDropTarget *dropTarget );
#endif // wxUSE_DRAG_AND_DROP
// Accept files for dragging
virtual void DragAcceptFiles(bool accept);
-#if WXWIN_COMPATIBILITY
- // Set/get scroll attributes
- virtual void SetScrollRange(int orient, int range, bool refresh = TRUE);
- virtual void SetScrollPage(int orient, int page, bool refresh = TRUE);
- virtual int OldGetScrollRange(int orient) const;
- virtual int GetScrollPage(int orient) const;
-
- // event handlers
- // Handle a control command
- virtual void OnCommand(wxWindow& win, wxCommandEvent& event);
-
- // Override to define new behaviour for default action (e.g. double
- // clicking on a listbox)
- virtual void OnDefaultAction(wxControl * WXUNUSED(initiatingItem)) { }
-#endif // WXWIN_COMPATIBILITY
-
-#if wxUSE_CARET && WXWIN_COMPATIBILITY
- // caret manipulation (old MSW only functions, see wxCaret class for the
- // new API)
- void CreateCaret(int w, int h);
- void CreateCaret(const wxBitmap *bitmap);
- void DestroyCaret();
- void ShowCaret(bool show);
- void SetCaretPos(int x, int y);
- void GetCaretPos(int *x, int *y) const;
-#endif // wxUSE_CARET
-
#ifndef __WXUNIVERSAL__
// Native resource loading (implemented in src/msw/nativdlg.cpp)
// FIXME: should they really be all virtual?
wxWindow* GetWindowChild(wxWindowID id);
#endif // __WXUNIVERSAL__
- // implementation from now on
- // --------------------------
+#if wxUSE_HOTKEY
+ // install and deinstall a system wide hotkey
+ virtual bool RegisterHotKey(int hotkeyId, int modifiers, int keycode);
+ virtual bool UnregisterHotKey(int hotkeyId);
+#endif // wxUSE_HOTKEY
- // simple accessors
- // ----------------
+#ifdef __POCKETPC__
+ bool IsContextMenuEnabled() const { return m_contextMenuEnabled; }
+ void EnableContextMenu(bool enable = true) { m_contextMenuEnabled = enable; }
+#endif
+
+ // window handle stuff
+ // -------------------
WXHWND GetHWND() const { return m_hWnd; }
void SetHWND(WXHWND hWnd) { m_hWnd = hWnd; }
virtual WXWidget GetHandle() const { return GetHWND(); }
- bool GetUseCtl3D() const { return m_useCtl3D; }
- bool GetTransparentBackground() const { return m_backgroundTransparent; }
- void SetTransparent(bool t = TRUE) { m_backgroundTransparent = t; }
+ void AssociateHandle(WXWidget handle);
+ void DissociateHandle();
+
+ // does this window have deferred position and/or size?
+ bool IsSizeDeferred() const;
+
+ // these functions allow to register a global handler for the given Windows
+ // message: it will be called from MSWWindowProc() of any window which gets
+ // this event if it's not processed before (i.e. unlike a hook procedure it
+ // does not override the normal processing)
+ //
+ // notice that if you want to process a message for a given window only you
+ // should override its MSWWindowProc() instead
+
+ // type of the handler: it is called with the message parameters (except
+ // that the window object is passed instead of window handle) and should
+ // return true if it handled the message or false if it should be passed to
+ // DefWindowProc()
+ typedef bool (*MSWMessageHandler)(wxWindowMSW *win,
+ WXUINT nMsg,
+ WXWPARAM wParam,
+ WXLPARAM lParam);
+
+ // install a handler, shouldn't be called more than one for the same message
+ static bool MSWRegisterMessageHandler(int msg, MSWMessageHandler handler);
+
+ // unregister a previously registered handler
+ static void MSWUnregisterMessageHandler(int msg, MSWMessageHandler handler);
+
+
+ // implementation from now on
+ // ==========================
// event handlers
// --------------
- void OnEraseBackground(wxEraseEvent& event);
- void OnIdle(wxIdleEvent& event);
void OnPaint(wxPaintEvent& event);
+ void OnEraseBackground(wxEraseEvent& event);
+#ifdef __WXWINCE__
+ void OnInitDialog(wxInitDialogEvent& event);
+#endif
public:
- // For implementation purposes - sometimes decorations make the client area
- // smaller
- virtual wxPoint GetClientAreaOrigin() const;
-
// Windows subclassing
void SubclassWin(WXHWND hWnd);
void UnsubclassWin();
WXFARPROC MSWGetOldWndProc() const { return m_oldWndProc; }
void MSWSetOldWndProc(WXFARPROC proc) { m_oldWndProc = proc; }
- // return TRUE if the window is of a standard (i.e. not wxWindows') class
+ // return true if the window is of a standard (i.e. not wxWidgets') class
//
// to understand why does it work, look at SubclassWin() code and comments
bool IsOfStandardClass() const { return m_oldWndProc != NULL; }
wxWindow *FindItem(long id) const;
- wxWindow *FindItemByHWND(WXHWND hWnd, bool controlOnly = FALSE) const;
-
- // Make a Windows extended style from the given wxWindows window style
- static WXDWORD MakeExtendedStyle(long style,
- bool eliminateBorders = FALSE);
+ wxWindow *FindItemByHWND(WXHWND hWnd, bool controlOnly = false) const;
- // Determine whether 3D effects are wanted
- WXDWORD Determine3DEffects(WXDWORD defaultBorderStyle, bool *want3D) const;
+ // MSW only: true if this control is part of the main control
+ virtual bool ContainsHWND(WXHWND WXUNUSED(hWnd)) const { return false; }
- // MSW only: TRUE if this control is part of the main control
- virtual bool ContainsHWND(WXHWND WXUNUSED(hWnd)) const { return FALSE; };
+#if wxUSE_TOOLTIPS
+ // MSW only: true if this window or any of its children have a tooltip
+ virtual bool HasToolTips() const { return GetToolTip() != NULL; }
+#endif // wxUSE_TOOLTIPS
- // translate wxWindows style flags for this control into the Windows style
+ // translate wxWidgets style flags for this control into the Windows style
// and optional extended style for the corresponding native control
//
// this is the function that should be overridden in the derived classes,
// but you will mostly use MSWGetCreateWindowFlags() below
- virtual WXDWORD MSWGetStyle(long flags, WXDWORD *exstyle = NULL) const;
+ virtual WXDWORD MSWGetStyle(long flags, WXDWORD *exstyle = NULL) const ;
- // get the MSW window flags corresponding to wxWindows ones
+ // get the MSW window flags corresponding to wxWidgets ones
//
// the functions returns the flags (WS_XXX) directly and puts the ext
// (WS_EX_XXX) flags into the provided pointer if not NULL
WXDWORD MSWGetCreateWindowFlags(WXDWORD *exflags = NULL) const
{ return MSWGetStyle(GetWindowStyle(), exflags); }
- // translate wxWindows coords into Windows ones suitable to be passed to
+ // update the real underlying window style flags to correspond to the
+ // current wxWindow object style (safe to call even if window isn't fully
+ // created yet)
+ void MSWUpdateStyle(long flagsOld, long exflagsOld);
+
+ // translate wxWidgets coords into Windows ones suitable to be passed to
// ::CreateWindow()
//
- // returns TRUE if non default coords are returned, FALSE otherwise
+ // returns true if non default coords are returned, false otherwise
bool MSWGetCreateWindowCoords(const wxPoint& pos,
const wxSize& size,
int& x, int& y,
// creates the window of specified Windows class with given style, extended
// style, title and geometry (default values
//
- // returns TRUE if the window has been created, FALSE if creation failed
+ // returns true if the window has been created, false if creation failed
bool MSWCreate(const wxChar *wclass,
const wxChar *title = NULL,
const wxPoint& pos = wxDefaultPosition,
virtual bool MSWCommand(WXUINT param, WXWORD id);
-#if WXWIN_COMPATIBILITY
- wxObject *GetChild(int number) const;
- virtual void MSWDeviceToLogical(float *x, float *y) const;
-#endif // WXWIN_COMPATIBILITY
-
#ifndef __WXUNIVERSAL__
// Create an appropriate wxWindow from a HWND
virtual wxWindow* CreateWindowFromHWND(wxWindow* parent, WXHWND hWnd);
void UnpackScroll(WXWPARAM wParam, WXLPARAM lParam,
WXWORD *code, WXWORD *pos, WXHWND *hwnd);
void UnpackCtlColor(WXWPARAM wParam, WXLPARAM lParam,
- WXWORD *nCtlColor, WXHDC *hdc, WXHWND *hwnd);
+ WXHDC *hdc, WXHWND *hwnd);
void UnpackMenuSelect(WXWPARAM wParam, WXLPARAM lParam,
WXWORD *item, WXWORD *flags, WXHMENU *hmenu);
// ------------------------------------------------------------------------
// internal handlers for MSW messages: all handlers return a boolean value:
- // TRUE means that the handler processed the event and FALSE that it didn't
+ // true means that the handler processed the event and false that it didn't
// ------------------------------------------------------------------------
// there are several cases where we have virtual functions for Windows
WXWORD pos, WXHWND control);
// child control notifications
-#ifdef __WIN95__
virtual bool MSWOnNotify(int idCtrl, WXLPARAM lParam, WXLPARAM *result);
-#endif // __WIN95__
// owner-drawn controls need to process these messages
virtual bool MSWOnDrawItem(int id, WXDRAWITEMSTRUCT *item);
bool HandleDestroy();
bool HandlePaint();
- bool HandleEraseBkgnd(WXHDC pDC);
+ bool HandlePrintClient(WXHDC hDC);
+ bool HandleEraseBkgnd(WXHDC hDC);
bool HandleMinimize();
bool HandleMaximize();
bool HandleSize(int x, int y, WXUINT flag);
+ bool HandleSizing(wxRect& rect);
bool HandleGetMinMaxInfo(void *mmInfo);
+ bool HandleEnterSizeMove();
+ bool HandleExitSizeMove();
bool HandleShow(bool show, int status);
bool HandleActivate(int flag, bool minimized, WXHWND activate);
bool HandleCommand(WXWORD id, WXWORD cmd, WXHWND control);
- bool HandleSysCommand(WXWPARAM wParam, WXLPARAM lParam);
- bool HandleCtlColor(WXHBRUSH *hBrush,
- WXHDC hdc,
- WXHWND hWnd,
- WXUINT nCtlColor,
- WXUINT message,
- WXWPARAM wParam,
- WXLPARAM lParam);
+ bool HandleCtlColor(WXHBRUSH *hBrush, WXHDC hdc, WXHWND hWnd);
bool HandlePaletteChanged(WXHWND hWndPalChange);
bool HandleQueryNewPalette();
bool HandleSysColorChange();
bool HandleDisplayChange();
bool HandleCaptureChanged(WXHWND gainedCapture);
+ virtual bool HandleSettingChange(WXWPARAM wParam, WXLPARAM lParam);
bool HandleQueryEndSession(long logOff, bool *mayEnd);
bool HandleEndSession(bool endSession, long logOff);
bool HandleMouseMove(int x, int y, WXUINT flags);
bool HandleMouseWheel(WXWPARAM wParam, WXLPARAM lParam);
- bool HandleChar(WXWPARAM wParam, WXLPARAM lParam, bool isASCII = FALSE);
+ bool HandleChar(WXWPARAM wParam, WXLPARAM lParam, bool isASCII = false);
bool HandleKeyDown(WXWPARAM wParam, WXLPARAM lParam);
bool HandleKeyUp(WXWPARAM wParam, WXLPARAM lParam);
+#if wxUSE_ACCEL
+ bool HandleHotKey(WXWPARAM wParam, WXLPARAM lParam);
+#endif
#ifdef __WIN32__
int HandleMenuChar(int chAccel, WXLPARAM lParam);
#endif
+ // Create and process a clipboard event specified by type.
+ bool HandleClipboardEvent( WXUINT nMsg );
bool HandleQueryDragIcon(WXHICON *hIcon);
bool HandleSetCursor(WXHWND hWnd, short nHitTest, int mouseMsg);
+ bool HandlePower(WXWPARAM wParam, WXLPARAM lParam, bool *vetoed);
+
+
// Window procedure
- virtual long MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
+ virtual WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
// Calls an appropriate default window procedure
- virtual long MSWDefWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
+ virtual WXLRESULT MSWDefWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
// message processing helpers
- // return FALSE if the message shouldn't be translated/preprocessed but
+ // return false if the message shouldn't be translated/preprocessed but
// dispatched normally
virtual bool MSWShouldPreProcessMessage(WXMSG* pMsg);
- // return TRUE if the message was preprocessed and shouldn't be dispatched
+ // return true if the message was preprocessed and shouldn't be dispatched
virtual bool MSWProcessMessage(WXMSG* pMsg);
- // return TRUE if the message was translated and shouldn't be dispatched
+ // return true if the message was translated and shouldn't be dispatched
virtual bool MSWTranslateMessage(WXMSG* pMsg);
// called when the window is about to be destroyed
virtual void MSWDestroyWindow();
- // this function should return the brush to paint the window background
- // with or 0 for the default brush
- virtual WXHBRUSH OnCtlColor(WXHDC hDC,
- WXHWND hWnd,
- WXUINT nCtlColor,
- WXUINT message,
- WXWPARAM wParam,
- WXLPARAM lParam);
-#if WXWIN_COMPATIBILITY
- void SetShowing(bool show) { (void)Show(show); }
- bool IsUserEnabled() const { return IsEnabled(); }
-#endif // WXWIN_COMPATIBILITY
+ // this function should return the brush to paint the children controls
+ // background or 0 if this window doesn't impose any particular background
+ // on its children
+ //
+ // the base class version returns a solid brush if we have a non default
+ // background colour or 0 otherwise
+ virtual WXHBRUSH MSWGetBgBrushForChild(WXHDC hDC, WXHWND hWnd);
+
+ // return the background brush to use for painting the given window by
+ // quering the parent windows via their MSWGetBgBrushForChild() recursively
+ //
+ // hWndToPaint is normally NULL meaning this window itself, but it can also
+ // be a child of this window which is used by the static box and could be
+ // potentially useful for other transparent controls
+ WXHBRUSH MSWGetBgBrush(WXHDC hDC, WXHWND hWndToPaint = NULL);
+
+ // gives the parent the possibility to draw its children background, e.g.
+ // this is used by wxNotebook to do it using DrawThemeBackground()
+ //
+ // return true if background was drawn, false otherwise
+ virtual bool MSWPrintChild(WXHDC WXUNUSED(hDC), wxWindow * WXUNUSED(child))
+ {
+ return false;
+ }
+
+ // some controls (e.g. wxListBox) need to set the return value themselves
+ //
+ // return true to let parent handle it if we don't, false otherwise
+ virtual bool MSWShouldPropagatePrintChild()
+ {
+ return true;
+ }
+
+ // common part of Show/HideWithEffect()
+ bool MSWShowWithEffect(bool show,
+ wxShowEffect effect,
+ unsigned timeout);
// Responds to colour changes: passes event on to children.
void OnSysColourChanged(wxSysColourChangedEvent& event);
// check if mouse is in the window
bool IsMouseInWindow() const;
+ // check if a native double-buffering applies for this window
+ virtual bool IsDoubleBuffered() const;
+
+ // synthesize a wxEVT_LEAVE_WINDOW event and set m_mouseInWindow to false
+ void GenerateMouseLeave();
+
+ // virtual function for implementing internal idle
+ // behaviour
+ virtual void OnInternalIdle();
+
protected:
+ // this allows you to implement standard control borders without
+ // repeating the code in different classes that are not derived from
+ // wxControl
+ virtual wxBorder GetDefaultBorderForControl() const;
+
+ // choose the default border for this window
+ virtual wxBorder GetDefaultBorder() const;
+
+ // Translate wxBORDER_THEME (and other border styles if necessary to the value
+ // that makes most sense for this Windows environment
+ virtual wxBorder TranslateBorder(wxBorder border) const;
+
+#if wxUSE_MENUS_NATIVE
+ virtual bool DoPopupMenu( wxMenu *menu, int x, int y );
+#endif // wxUSE_MENUS_NATIVE
+
// the window handle
WXHWND m_hWnd;
WXFARPROC m_oldWndProc;
// additional (MSW specific) flags
- bool m_useCtl3D:1; // Using CTL3D for this control
- bool m_backgroundTransparent:1;
bool m_mouseInWindow:1;
bool m_lastKeydownProcessed:1;
int m_xThumbSize;
int m_yThumbSize;
-#if wxUSE_MOUSEEVENT_HACK
- // the coordinates of the last mouse event and the type of it
- long m_lastMouseX,
- m_lastMouseY;
- int m_lastMouseEvent;
-#endif // wxUSE_MOUSEEVENT_HACK
-
- WXHMENU m_hMenu; // Menu, if any
-
// implement the base class pure virtuals
virtual void DoClientToScreen( int *x, int *y ) const;
virtual void DoScreenToClient( int *x, int *y ) const;
virtual void DoCaptureMouse();
virtual void DoReleaseMouse();
+ virtual void DoEnable(bool enable);
+
+ virtual void DoFreeze();
+ virtual void DoThaw();
+
+ // this simply moves/resizes the given HWND which is supposed to be our
+ // sibling (this is useful for controls which are composite at MSW level
+ // and for which DoMoveWindow() is not enough)
+ //
+ // returns true if the window move was deferred, false if it was moved
+ // immediately (no error return)
+ bool DoMoveSibling(WXHWND hwnd, int x, int y, int width, int height);
+
// move the window to the specified location and resize it: this is called
// from both DoSetSize() and DoSetClientSize() and would usually just call
// ::MoveWindow() except for composite controls which will want to arrange
wxKeyEvent CreateKeyEvent(wxEventType evType, int id,
WXLPARAM lParam = 0, WXWPARAM wParam = 0) const;
+
+ // default OnEraseBackground() implementation, return true if we did erase
+ // the background, false otherwise (i.e. the system should erase it)
+ bool DoEraseBackground(WXHDC hDC);
+
+ // generate WM_CHANGEUISTATE if it's needed for the OS we're running under
+ //
+ // action should be one of the UIS_XXX constants
+ // state should be one or more of the UISF_XXX constants
+ // if action == UIS_INITIALIZE then it doesn't seem to matter what we use
+ // for state as the system will decide for us what needs to be set
+ void MSWUpdateUIState(int action, int state = 0);
+
private:
// common part of all ctors
void Init();
// the (non-virtual) handlers for the events
bool HandleMove(int x, int y);
+ bool HandleMoving(wxRect& rect);
bool HandleJoystickEvent(WXUINT msg, int x, int y, WXUINT flags);
-
-#ifdef __WIN95__
bool HandleNotify(int idCtrl, WXLPARAM lParam, WXLPARAM *result);
-#endif // __WIN95__
- // list of disabled children before last call to our Disable()
- wxWindowList *m_childrenDisabled;
+
+ // current defer window position operation handle (may be NULL)
+ WXHANDLE m_hDWP;
+
+protected:
+ // When deferred positioning is done these hold the pending changes, and
+ // are used for the default values if another size/pos changes is done on
+ // this window before the group of deferred changes is completed.
+ wxPoint m_pendingPosition;
+ wxSize m_pendingSize;
+
+private:
+#ifdef __POCKETPC__
+ bool m_contextMenuEnabled;
+#endif
DECLARE_DYNAMIC_CLASS(wxWindowMSW)
DECLARE_NO_COPY_CLASS(wxWindowMSW)
DECLARE_EVENT_TABLE()
};
+// ----------------------------------------------------------------------------
+// inline functions
+// ----------------------------------------------------------------------------
+
// ---------------------------------------------------------------------------
// global functions
// ---------------------------------------------------------------------------
// kbd code translation
-WXDLLEXPORT int wxCharCodeMSWToWX(int keySym);
-WXDLLEXPORT int wxCharCodeWXToMSW(int id, bool *IsVirtual);
+WXDLLIMPEXP_CORE int wxCharCodeMSWToWX(int keySym, WXLPARAM lParam = 0);
+WXDLLIMPEXP_CORE WXWORD wxCharCodeWXToMSW(int id, bool *IsVirtual = NULL);
// window creation helper class: before creating a new HWND, instantiate an
// object of this class on stack - this allows to process the messages sent to
~wxWindowCreationHook();
};
-#endif
- // _WX_WINDOW_H_
+#endif // _WX_WINDOW_H_