#include "wx/timer.h"
#include "wx/settings.h"
#include "wx/dataobj.h"
+ #include "wx/statusbr.h"
#endif
#include "wx/html/htmlwin.h"
IMPLEMENT_DYNAMIC_CLASS(wxHtmlLinkEvent, wxCommandEvent)
IMPLEMENT_DYNAMIC_CLASS(wxHtmlCellEvent, wxCommandEvent)
-DEFINE_EVENT_TYPE(wxEVT_COMMAND_HTML_CELL_CLICKED)
-DEFINE_EVENT_TYPE(wxEVT_COMMAND_HTML_CELL_HOVER)
-DEFINE_EVENT_TYPE(wxEVT_COMMAND_HTML_LINK_CLICKED)
+wxDEFINE_EVENT( wxEVT_COMMAND_HTML_CELL_CLICKED, wxHtmlCellEvent );
+wxDEFINE_EVENT( wxEVT_COMMAND_HTML_CELL_HOVER, wxHtmlCellEvent );
+wxDEFINE_EVENT( wxEVT_COMMAND_HTML_LINK_CLICKED, wxHtmlLinkEvent );
#if wxUSE_CLIPBOARD
int m_pos,
m_orient;
- DECLARE_NO_COPY_CLASS(wxHtmlWinAutoScrollTimer)
+ wxDECLARE_NO_COPY_CLASS(wxHtmlWinAutoScrollTimer);
};
void wxHtmlWinAutoScrollTimer::Notify()
return wxEmptyString;
wxClientDC dc(this);
-
- const wxHtmlCell *end = sel->GetToCell();
wxString text;
- wxHtmlTerminalCellsInterator i(sel->GetFromCell(), end);
- if ( i )
- {
- text << i->ConvertToText(sel);
- ++i;
- }
- const wxHtmlCell *prev = *i;
+
+ wxHtmlTerminalCellsInterator i(sel->GetFromCell(), sel->GetToCell());
+ const wxHtmlCell *prev = NULL;
+
while ( i )
{
- if ( prev->GetParent() != i->GetParent() )
- text << _T('\n');
- text << i->ConvertToText(*i == end ? sel : NULL);
+ // When converting HTML content to plain text, the entire paragraph
+ // (container in wxHTML) goes on single line. A new paragraph (that
+ // should go on its own line) has its own container. Therefore, the
+ // simplest way of detecting where to insert newlines in plain text
+ // is to check if the parent container changed -- if it did, we moved
+ // to a new paragraph.
+ if ( prev && prev->GetParent() != i->GetParent() )
+ text << '\n';
+
+ // NB: we don't need to pass the selection to ConvertToText() in the
+ // middle of the selected text; it's only useful when only part of
+ // a cell is selected
+ text << i->ConvertToText(sel);
+
prev = *i;
++i;
}
void wxHtmlWindow::OnSize(wxSizeEvent& event)
{
+ event.Skip();
+
wxDELETE(m_backBuffer);
- wxScrolledWindow::OnSize(event);
CreateLayout();
// Recompute selection if necessary: