#if wxUSE_UIACTIONSIMULATOR
#include "wx/uiaction.h"
-#include "wx/window.h" //for wxCharCodeWXToMSW
#include "wx/msw/wrapwin.h"
+#include "wx/msw/private/keyboard.h"
+
+#include "wx/math.h"
+
namespace
{
{
// Because MOUSEEVENTF_ABSOLUTE takes measurements scaled between 0 & 65535
// we need to scale our input too
- int displayx, displayy, scaledx, scaledy;
+ int displayx, displayy;
wxDisplaySize(&displayx, &displayy);
- scaledx = ((float)x / displayx) * 65535;
- scaledy = ((float)y / displayy) * 65535;
+
+ int scaledx = wxRound(((float)x / displayx) * 65535);
+ int scaledy = wxRound(((float)y / displayy) * 65535);
mouse_event(MOUSEEVENTF_ABSOLUTE | MOUSEEVENTF_MOVE, scaledx, scaledy, 0, 0);
+
return true;
}
bool
wxUIActionSimulator::DoKey(int keycode, int WXUNUSED(modifiers), bool isDown)
{
- DWORD vkkeycode = wxCharCodeWXToMSW(keycode);
- keybd_event(vkkeycode, 0, isDown ? 0 : KEYEVENTF_KEYUP, 0);
+ bool isExtended;
+ DWORD vkkeycode = wxMSWKeyboard::WXToVK(keycode, &isExtended);
+
+ DWORD flags = 0;
+ if ( isExtended )
+ flags |= KEYEVENTF_EXTENDEDKEY;
+ if ( !isDown )
+ flags |= KEYEVENTF_KEYUP;
+
+ keybd_event(vkkeycode, 0, flags, 0);
return true;
}