#if wxUSE_UIACTIONSIMULATOR
+#ifndef WX_PRECOMP
+ #include "wx/msw/private.h" // For wxGetCursorPosMSW()
+#endif
+
#include "wx/uiaction.h"
-#include "wx/window.h" //for wxCharCodeWXToMSW
#include "wx/msw/wrapwin.h"
+#include "wx/msw/private/keyboard.h"
+
+#include "wx/math.h"
+
namespace
{
bool wxUIActionSimulator::MouseDown(int button)
{
POINT p;
- GetCursorPos(&p);
+ wxGetCursorPosMSW(&p);
mouse_event(EventTypeForMouseButton(button, true), p.x, p.y, 0, 0);
return true;
}
{
// Because MOUSEEVENTF_ABSOLUTE takes measurements scaled between 0 & 65535
// we need to scale our input too
- int displayx, displayy, scaledx, scaledy;
+ int displayx, displayy;
wxDisplaySize(&displayx, &displayy);
- scaledx = ((float)x / displayx) * 65535;
- scaledy = ((float)y / displayy) * 65535;
+
+ int scaledx = ceil((float)x * 65535.0 / (displayx-1));
+ int scaledy = ceil((float)y * 65535.0 / (displayy-1));
mouse_event(MOUSEEVENTF_ABSOLUTE | MOUSEEVENTF_MOVE, scaledx, scaledy, 0, 0);
+
return true;
}
bool wxUIActionSimulator::MouseUp(int button)
{
POINT p;
- GetCursorPos(&p);
+ wxGetCursorPosMSW(&p);
mouse_event(EventTypeForMouseButton(button, false), p.x, p.y, 0, 0);
return true;
}
bool
wxUIActionSimulator::DoKey(int keycode, int WXUNUSED(modifiers), bool isDown)
{
- DWORD vkkeycode = wxCharCodeWXToMSW(keycode);
- keybd_event(vkkeycode, 0, isDown ? 0 : KEYEVENTF_KEYUP, 0);
+ bool isExtended;
+ DWORD vkkeycode = wxMSWKeyboard::WXToVK(keycode, &isExtended);
+
+ DWORD flags = 0;
+ if ( isExtended )
+ flags |= KEYEVENTF_EXTENDEDKEY;
+ if ( !isDown )
+ flags |= KEYEVENTF_KEYUP;
+
+ keybd_event(vkkeycode, 0, flags, 0);
return true;
}