// Public API
// Default constructor
- wxSplitterWindow();
+ wxSplitterWindow()
+ {
+ Init();
+ }
// Normal constructor
wxSplitterWindow(wxWindow *parent, wxWindowID id = -1,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxSP_3D|wxCLIP_CHILDREN,
- const wxString& name = "splitter");
+ const wxString& name = "splitter")
+ {
+ Init();
+ Create(parent, id, pos, size, style, name);
+ }
+
~wxSplitterWindow();
+ bool Create(wxWindow *parent, wxWindowID id = -1,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = wxSP_3D|wxCLIP_CHILDREN,
+ const wxString& name = "splitter");
+
// Gets the only or left/top pane
wxWindow *GetWindow1() const { return m_windowOne; }
// Adjusts the panes
void OnSize(wxSizeEvent& event);
+ // In live mode, resize child windows in idle time
+ void OnIdle(wxIdleEvent& event);
+
// Draws borders
- void DrawBorders(wxDC& dc);
+ virtual void DrawBorders(wxDC& dc);
// Draws the sash
- void DrawSash(wxDC& dc);
+ virtual void DrawSash(wxDC& dc);
// Draws the sash tracker (for whilst moving the sash)
- void DrawSashTracker(int x, int y);
+ virtual void DrawSashTracker(int x, int y);
// Tests for x, y over sash
- bool SashHitTest(int x, int y, int tolerance = 2);
+ virtual bool SashHitTest(int x, int y, int tolerance = 2);
// Resizes subwindows
- void SizeWindows();
+ virtual void SizeWindows();
// Initialize colours
void InitColours();
+ void SetNeedUpdating(bool needUpdating) { m_needUpdating = needUpdating; }
+ bool GetNeedUpdating() const { return m_needUpdating ; }
+
protected:
// our event handlers
void OnSashPosChanged(wxSplitterEvent& event);
void OnSashPosChanging(wxSplitterEvent& event);
void OnDoubleClick(wxSplitterEvent& event);
void OnUnsplitEvent(wxSplitterEvent& event);
+ void OnSetCursor(wxSetCursorEvent& event);
void SendUnsplitEvent(wxWindow *winRemoved);
+protected:
+ void Init();
+
+
int m_splitMode;
bool m_permitUnsplitAlways;
+ bool m_needUpdating; // when in live mode, set this to TRUE to resize children in idle
wxWindow* m_windowOne;
wxWindow* m_windowTwo;
int m_dragMode;
: wxCommandEvent(type)
{
SetEventObject(splitter);
+ if (splitter) m_id = splitter->GetId();
}
// SASH_POS_CHANGED methods
}
private:
- friend wxSplitterWindow;
+ friend class WXDLLEXPORT wxSplitterWindow;
// data for the different types of event
union