#ifndef WX_PRECOMP
#include "wx/log.h"
#include "wx/dcmemory.h"
+ #include "wx/image.h"
#endif
#include "wx/msw/private.h"
-#include "wx/image.h"
#include "wx/msw/uxtheme.h"
const wxValidator& wxVALIDATOR_PARAM(validator),
const wxString& name)
{
- m_bmpNormal = bitmap;
+ SetBitmapLabel(bitmap);
SetName(name);
#if wxUSE_VALIDATORS
msStyle,
0, 0, 0, 0,
GetWinHwnd(parent),
- (HMENU)m_windowId,
+ (HMENU)m_windowId.GetValue(),
wxGetInstance(),
NULL
);
SubclassWin(m_hWnd);
SetPosition(pos);
- SetBestSize(size);
+ SetInitialSize(size);
return true;
}
event.Skip();
}
-void wxBitmapButton::OnSetBitmap()
+void wxBitmapButton::SetBitmapLabel(const wxBitmap& bitmap)
+{
+#if wxUSE_IMAGE
+ if ( !HasFlag(wxBU_AUTODRAW) && !m_disabledSetByUser && bitmap.IsOk() )
+ {
+ m_bmpDisabled = wxBitmap(bitmap.ConvertToImage().ConvertToGreyscale());
+ }
+#endif // wxUSE_IMAGE
+
+ wxBitmapButtonBase::SetBitmapLabel(bitmap);
+}
+
+void wxBitmapButton::SetBitmapFocus(const wxBitmap& focus)
{
// if the focus bitmap is specified but hover one isn't, use the focus
// bitmap for hovering as well if this is consistent with the current
// rationale: this is compatible with the old wxGTK behaviour and also
// makes it much easier to do "the right thing" for all platforms (some of
// them, such as Windows XP, have "hot" buttons while others don't)
- if ( !m_bmpHover.Ok() &&
- m_bmpFocus.Ok() &&
- wxUxThemeEngine::GetIfActive() )
- {
+ if ( focus.Ok() && !m_hoverSetByUser )
m_bmpHover = m_bmpFocus;
- }
- // this will redraw us
- wxBitmapButtonBase::OnSetBitmap();
+ wxBitmapButtonBase::SetBitmapFocus(focus);
+}
+
+void wxBitmapButton::SetBitmapDisabled(const wxBitmap& disabled)
+{
+ if ( disabled.IsOk() )
+ m_disabledSetByUser = true;
+
+ wxBitmapButtonBase::SetBitmapDisabled(disabled);
+}
+
+void wxBitmapButton::SetBitmapHover(const wxBitmap& hover)
+{
+ if ( hover.IsOk() )
+ m_hoverSetByUser = true;
+
+ wxBitmapButtonBase::SetBitmapHover(hover);
}
#if wxUSE_UXTHEME
}
// draw the bitmap
- wxClientDC dst;
- dst.SetHDC((WXHDC) hDC, false);
+ wxDCTemp dst((WXHDC)hDC);
dst.DrawBitmap(*bitmap, x1, y1, true);
return true;
::PatBlt( (HDC) dc, left, top, right, bottom, PATTERNPAINT);
}
-void wxBitmapButton::SetDefault()
-{
- wxButton::SetDefault();
-}
-
wxSize wxBitmapButton::DoGetBestSize() const
{
if ( m_bmpNormal.Ok() )
{
+ int width = m_bmpNormal.GetWidth(),
+ height = m_bmpNormal.GetHeight();
+ int marginH = 0,
+ marginV = 0;
+
#if wxUSE_UXTHEME
- if ( (GetWindowStyleFlag() & wxBU_AUTODRAW) && wxUxThemeEngine::GetIfActive() )
+ if ( wxUxThemeEngine::GetIfActive() )
{
wxUxThemeHandle theme((wxBitmapButton *)this, L"BUTTON");
- // calculate content area margins
- // assuming here that each state is the same size
MARGINS margins;
wxUxThemeEngine::Get()->GetThemeMargins(theme, NULL,
BP_PUSHBUTTON, PBS_NORMAL,
TMT_CONTENTMARGINS, NULL,
&margins);
- wxSize best(m_bmpNormal.GetWidth() + 2 * (margins.cxLeftWidth + 1),
- m_bmpNormal.GetHeight() + 2* (margins.cyTopHeight + 1));
- CacheBestSize(best);
- return best;
+
+ // XP doesn't draw themed buttons correctly when the client area is
+ // smaller than 8x8 - enforce this minimum size for small bitmaps
+ if ( width < 8 )
+ width = 8;
+ if ( height < 8 )
+ height = 8;
+
+ // don't add margins for the borderless buttons, they don't need
+ // them and it just makes them appear larger than needed
+ if ( !HasFlag(wxBORDER_NONE) )
+ {
+ // we need 2 extra pixels for the focus rectangle, without them
+ // it's overwritten by the bitmap itself
+ marginH = margins.cxLeftWidth + margins.cxRightWidth + 2;
+ marginV = margins.cyTopHeight + margins.cyBottomHeight + 2;
+ }
}
+ else
#endif // wxUSE_UXTHEME
+ {
+ if ( !HasFlag(wxBORDER_NONE) )
+ {
+ marginH = 2*m_marginX;
+ marginV = 2*m_marginY;
+ }
+ }
- wxSize best(m_bmpNormal.GetWidth() + 2*m_marginX,
- m_bmpNormal.GetHeight() + 2*m_marginY);
+ wxSize best(width + marginH, height + marginV);
CacheBestSize(best);
return best;
}