0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
- 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff
};
size_t wxMBConvUTF7::ToWChar(wchar_t *dst, size_t dstLen,
const unsigned char dc = utf7unb64[cc];
if ( dc == 0xff )
{
- // end of encoded part, check that nothing was left: the bit
- // field cycles through 0,6,4,2 sequence so check that we're at
- // the end of it
- if ( state.bit != 2 )
+ // end of encoded part, check that nothing was left: there can
+ // be up to 4 bits of 0 padding but nothing else (we also need
+ // to check isLSB as we count bits modulo 8 while a valid UTF-7
+ // encoded sequence must contain an integral number of UTF-16
+ // characters)
+ if ( state.isLSB || state.bit > 4 ||
+ (state.accum & ((1 << state.bit) - 1)) )
+ {
+ if ( !len )
+ state = stateOrig;
+
return wxCONV_FAILED;
+ }
state.ToDirect();
len++;
src++;
}
- else
+ else if ( utf7unb64[(unsigned)*src] == 0xff )
+ {
+ // empty encoded chunks are not allowed
+ if ( !len )
+ state = stateOrig;
+
+ return wxCONV_FAILED;
+ }
+ else // base-64 encoded chunk follows
{
state.ToShifted();
}
#if wxUSE_FONTMAP
m_encoding = wxFontMapperBase::GetEncodingFromName(charset);
+ if ( m_encoding == wxFONTENCODING_MAX )
+ {
+ // set to unknown/invalid value
+ m_encoding = wxFONTENCODING_SYSTEM;
+ }
+ else if ( m_encoding == wxFONTENCODING_DEFAULT )
+ {
+ // wxFONTENCODING_DEFAULT is same as US-ASCII in this context
+ m_encoding = wxFONTENCODING_ISO8859_1;
+ }
#else
m_encoding = wxFONTENCODING_SYSTEM;
#endif