#include "wx/image.h"
+#if wxUSE_IMAGE
+
//-----------------------------------------------------------------------------
// This function allows dynamic access to all image handlers compile within
// the library. This function should be in a separate file as some compilers
#if wxUSE_LIBJPEG
wxImage::AddHandler( new wxJPEGHandler );
#endif
+#if wxUSE_LIBTIFF
+ wxImage::AddHandler( new wxTIFFHandler );
+#endif
#if wxUSE_GIF
wxImage::AddHandler( new wxGIFHandler );
#endif
#if wxUSE_PCX
wxImage::AddHandler( new wxPCXHandler );
#endif
+#if wxUSE_IFF
+ wxImage::AddHandler( new wxIFFHandler );
+#endif
+#if wxUSE_ICO_CUR
+ wxImage::AddHandler( new wxICOHandler );
+ wxImage::AddHandler( new wxCURHandler );
+ wxImage::AddHandler( new wxANIHandler );
+#endif
+#if wxUSE_XPM && (defined(__WXGTK__) || defined(__WXMOTIF__))
+ // NB: keep this #ifdef in sync with the one in image.cpp
+ // (wxImage::InitStandardHandlers) - they must complement each other
+ // so that there's always exactly one XPM handler added after calling
+ // wxInitAllImageHandlers()
+ wxImage::AddHandler( new wxXPMHandler );
+#endif
}
+
+#endif // wxUSE_IMAGE