__init__(self, String cursorName, long type, int hotSpotX=0, int hotSpotY=0) -> Cursor
Construct a Cursor from a file. Specify the type of file using
- wx.BITAMP_TYPE* constants, and specify the hotspot if not using a cur
+ wx.BITAMP_TYPE* constants, and specify the hotspot if not using a .cur
file.
-
- This constructor is not available on wxGTK, use ``wx.StockCursor``,
- ``wx.CursorFromImage``, or ``wx.CursorFromBits`` instead.
"""
newobj = _gdi_.new_Cursor(*args, **kwargs)
self.this = newobj.this
StockCursor(int id) -> Cursor
Create a cursor using one of the stock cursors. Note that not all
- cursors are available on all platforms.
+ stock cursors are available on all platforms.
"""
val = _gdi_.new_StockCursor(*args, **kwargs)
val.thisown = 1
"""
CursorFromImage(Image image) -> Cursor
- Constructs a cursor from a wxImage. The cursor is monochrome, colors
- with the RGB elements all greater than 127 will be foreground, colors
- less than this background. The mask (if any) will be used as
- transparent.
+ Constructs a cursor from a `wx.Image`. The mask (if any) will be used
+ for setting the transparent portions of the cursor.
"""
val = _gdi_.new_CursorFromImage(*args, **kwargs)
val.thisown = 1
#---------------------------------------------------------------------------
+BUFFER_VIRTUAL_AREA = _gdi_.BUFFER_VIRTUAL_AREA
+BUFFER_CLIENT_AREA = _gdi_.BUFFER_CLIENT_AREA
class BufferedDC(MemoryDC):
"""
This simple class provides a simple way to avoid flicker: when drawing
return "<%s.%s; proxy of C++ wxBufferedDC instance at %s>" % (self.__class__.__module__, self.__class__.__name__, self.this,)
def __init__(self, *args):
"""
- __init__(self, DC dc, Bitmap buffer) -> BufferedDC
- __init__(self, DC dc, Size area) -> BufferedDC
+ __init__(self, DC dc, Bitmap buffer=NullBitmap, int style=BUFFER_CLIENT_AREA) -> BufferedDC
+ __init__(self, DC dc, Size area, int style=BUFFER_CLIENT_AREA) -> BufferedDC
Constructs a buffered DC.
"""
+
+
"""
def __repr__(self):
return "<%s.%s; proxy of C++ wxBufferedPaintDC instance at %s>" % (self.__class__.__module__, self.__class__.__name__, self.this,)
def __init__(self, *args, **kwargs):
"""
- __init__(self, Window window, Bitmap buffer=NullBitmap) -> BufferedPaintDC
+ __init__(self, Window window, Bitmap buffer=NullBitmap, int style=BUFFER_CLIENT_AREA) -> BufferedPaintDC
Create a buffered paint DC. As with `wx.BufferedDC`, you may either
provide the bitmap to be used for buffering or let this object create
"""AddIcon(self, Icon icon) -> int"""
return _gdi_.ImageList_AddIcon(*args, **kwargs)
+ def GetBitmap(*args, **kwargs):
+ """GetBitmap(self, int index) -> Bitmap"""
+ return _gdi_.ImageList_GetBitmap(*args, **kwargs)
+
+ def GetIcon(*args, **kwargs):
+ """GetIcon(self, int index) -> Icon"""
+ return _gdi_.ImageList_GetIcon(*args, **kwargs)
+
def Replace(*args, **kwargs):
"""Replace(self, int index, Bitmap bitmap) -> bool"""
return _gdi_.ImageList_Replace(*args, **kwargs)