const char *wxFloatToStringStr = "%.2f";
const char *wxDoubleToStringStr = "%.2f";
-#if wxUSE_SHARED_LIBRARY
-///// Event tables (also must be in one, statically-linked file for shared libraries)
-
-// This is the base, wxEvtHandler 'bootstrap' code which is expanded manually here
-const wxEventTable *wxEvtHandler::GetEventTable() const { return &wxEvtHandler::sm_eventTable; }
-
-const wxEventTable wxEvtHandler::sm_eventTable =
- { NULL, &wxEvtHandler::sm_eventTableEntries[0] };
-
-const wxEventTableEntry wxEvtHandler::sm_eventTableEntries[] = { { 0, 0, 0, NULL } };
-#endif
const wxSize wxDefaultSize(-1, -1);
const wxPoint wxDefaultPosition(-1, -1);