-/*!
-
- @page mbconvclasses_overview wxMBConv classes overview
-
- Classes: #wxMBConv, wxMBConvLibc,
- #wxMBConvUTF7, #wxMBConvUTF8,
- #wxCSConv,
- #wxMBConvUTF16, #wxMBConvUTF32
- The wxMBConv classes in wxWidgets enable an Unicode-aware application to
- easily convert between Unicode and the variety of 8-bit encoding systems still
- in use.
- @ref needforconversion_overview
- @ref conversionandwxstring_overview
- @ref mbconvclasses_overview
- @ref mbconvobjects_overview
- #wxCSConv
- @ref convertingstrings_overview
- @ref convertingbuffers_overview
-
-
- @section needforconversion Background: The need for conversion
-
- As programs are becoming more and more globalized, and users exchange documents
- across country boundaries as never before, applications increasingly need to
- take into account all the different character sets in use around the world. It
- is no longer enough to just depend on the default byte-sized character set that
- computers have traditionally used.
- A few years ago, a solution was proposed: the Unicode standard. Able to contain
- the complete set of characters in use in one unified global coding system,
- it would resolve the character set problems once and for all.
- But it hasn't happened yet, and the migration towards Unicode has created new
- challenges, resulting in "compatibility encodings" such as UTF-8. A large
- number of systems out there still depends on the old 8-bit encodings, hampered
- by the huge amounts of legacy code still widely deployed. Even sending
- Unicode data from one Unicode-aware system to another may need encoding to an
- 8-bit multibyte encoding (UTF-7 or UTF-8 is typically used for this purpose), to
- pass unhindered through any traditional transport channels.
-
- @section conversionandwxstring Background: The wxString class
-
- If you have compiled wxWidgets in Unicode mode, the wxChar type will become
- identical to wchar_t rather than char, and a wxString stores wxChars. Hence,
- all wxString manipulation in your application will then operate on Unicode
- strings, and almost as easily as working with ordinary char strings (you
- just need to remember to use the wxT() macro to encapsulate any string
- literals).
- But often, your environment doesn't want Unicode strings. You could be sending
- data over a network, or processing a text file for some other application. You
- need a way to quickly convert your easily-handled Unicode data to and from a
- traditional 8-bit encoding. And this is what the wxMBConv classes do.
-
- @section wxmbconvclasses wxMBConv classes
-
- The base class for all these conversions is the wxMBConv class (which itself
- implements standard libc locale conversion). Derived classes include
- wxMBConvLibc, several different wxMBConvUTFxxx classes, and wxCSConv, which
- implement different kinds of conversions. You can also derive your own class
- for your own custom encoding and use it, should you need it. All you need to do
- is override the MB2WC and WC2MB methods.
-
- @section wxmbconvobjects wxMBConv objects
-
- Several of the wxWidgets-provided wxMBConv classes have predefined instances
- (wxConvLibc, wxConvFileName, wxConvUTF7, wxConvUTF8, wxConvLocal). You can use
- these predefined objects directly, or you can instantiate your own objects.
- A variable, wxConvCurrent, points to the conversion object that the user
- interface is supposed to use, in the case that the user interface is not
- Unicode-based (like with GTK+ 1.2). By default, it points to wxConvLibc or
- wxConvLocal, depending on which works best on the current platform.
-
- @section wxcsconvclass wxCSConv
-
- The wxCSConv class is special because when it is instantiated, you can tell it
- which character set it should use, which makes it meaningful to keep many
- instances of them around, each with a different character set (or you can
- create a wxCSConv instance on the fly).
- The predefined wxCSConv instance, wxConvLocal, is preset to use the
- default user character set, but you should rarely need to use it directly,
- it is better to go through wxConvCurrent.
-
- @section convertingstrings Converting strings
-
- Once you have chosen which object you want to use to convert your text,
- here is how you would use them with wxString. These examples all assume
- that you are using a Unicode build of wxWidgets, although they will still
- compile in a non-Unicode build (they just won't convert anything).
- Example 1: Constructing a wxString from input in current encoding.
-
- @code
- wxString str(input_data, *wxConvCurrent);
- @endcode
-
- Example 2: Input in UTF-8 encoding.
-
- @code
- wxString str(input_data, wxConvUTF8);
- @endcode
-
- Example 3: Input in KOI8-R. Construction of wxCSConv instance on the fly.
-
- @code
- wxString str(input_data, wxCSConv(wxT("koi8-r")));
- @endcode
-
- Example 4: Printing a wxString to stdout in UTF-8 encoding.
-
- @code
- puts(str.mb_str(wxConvUTF8));
- @endcode
-
- Example 5: Printing a wxString to stdout in custom encoding.
- Using preconstructed wxCSConv instance.
-
- @code
- wxCSConv cust(user_encoding);
- printf("Data: %s\n", (const char*) str.mb_str(cust));
- @endcode
-
- Note: Since mb_str() returns a temporary wxCharBuffer to hold the result
- of the conversion, you need to explicitly cast it to const char* if you use
- it in a vararg context (like with printf).
-
- @section convertingbuffers Converting buffers
-
- If you have specialized needs, or just don't want to use wxString, you
- can also use the conversion methods of the conversion objects directly.
- This can even be useful if you need to do conversion in a non-Unicode
- build of wxWidgets; converting a string from UTF-8 to the current
- encoding should be possible by doing this:
-
- @code
- wxString str(wxConvUTF8.cMB2WC(input_data), *wxConvCurrent);
- @endcode
-
- Here, cMB2WC of the UTF8 object returns a wxWCharBuffer containing a Unicode
- string. The wxString constructor then converts it back to an 8-bit character
- set using the passed conversion object, *wxConvCurrent. (In a Unicode build
- of wxWidgets, the constructor ignores the passed conversion object and
- retains the Unicode data.)
- This could also be done by first making a wxString of the original data:
-
- @code
- wxString input_str(input_data);
- wxString str(input_str.wc_str(wxConvUTF8), *wxConvCurrent);
- @endcode
-
- To print a wxChar buffer to a non-Unicode stdout: