/////////////////////////////////////////////////////////////////////////////
-// Name: roughguide
+// Name: roughguide.h
// Purpose: topic overview
// Author: wxWidgets team
// RCS-ID: $Id$
-// Licence: wxWindows license
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-/*!
-
- @page roughguide_overview Writing a wxWidgets application: a rough guide
-
- To set a wxWidgets application going, you will need to derive a #wxApp class and
- override wxApp::OnInit.
- An application must have a top-level #wxFrame or #wxDialog window.
- Each frame may contain one or more instances of classes such as #wxPanel, #wxSplitterWindow
- or other windows and controls.
- A frame can have a #wxMenuBar, a #wxToolBar, a status line, and a #wxIcon for
- when the frame is iconized.
- A #wxPanel is used to place controls (classes derived from #wxControl)
- which are used for user interaction. Examples of controls are #wxButton,
- #wxCheckBox, #wxChoice, #wxListBox,
- #wxRadioBox, #wxSlider.
- Instances of #wxDialog can also be used for controls and they have
- the advantage of not requiring a separate frame.
- Instead of creating a dialog box and populating it with items, it is possible to choose
- one of the convenient common dialog classes, such as #wxMessageDialog
- and #wxFileDialog.
- You never draw directly onto a window - you use a @e device context (DC). #wxDC is
- the base for #wxClientDC, #wxPaintDC, #wxMemoryDC, #wxPostScriptDC,
- #wxMemoryDC, #wxMetafileDC and #wxPrinterDC.
- If your drawing functions have @b wxDC as a parameter, you can pass any of these DCs
- to the function, and thus use the same code to draw to several different devices.
- You can draw using the member functions of @b wxDC, such as wxDC::DrawLine
- and wxDC::DrawText. Control colour on a window (#wxColour) with
- brushes (#wxBrush) and pens (#wxPen).
- To intercept events, you add a DECLARE_EVENT_TABLE macro to the window class declaration,
- and put a BEGIN_EVENT_TABLE ... END_EVENT_TABLE block in the implementation file. Between these
- macros, you add event macros which map the event (such as a mouse click) to a member function.
- These might override predefined event handlers such as for #wxKeyEvent and
- #wxMouseEvent.
- Most modern applications will have an on-line, hypertext help system; for this, you
- need wxHelp and the #wxHelpController class to control
- wxHelp.
- GUI applications aren't all graphical wizardry. List and hash table needs are
- catered for by #wxList and #wxHashMap.
- You will undoubtedly need some platform-independent @ref filefunctions_overview,
- and you may find it handy to maintain and search a list of paths using #wxPathList.
- There's a #miscellany of operating system and other functions.
- See also @ref classesbycat_overview for a list of classes.
-
- */
+/**
+@page overview_roughguide A Quick Guide to Writing Applications
+
+To set a wxWidgets application going, you will need to derive a wxApp class and
+override wxApp::OnInit.
+
+An application must have a top-level wxFrame or wxDialog window. Each frame may
+contain one or more instances of classes such as wxPanel, wxSplitterWindow or
+other windows and controls.
+
+A frame can have a wxMenuBar, a wxToolBar, a wxStatusBar, and a wxIcon for when
+the frame is iconized.
+
+A wxPanel is used to place controls (classes derived from wxControl) which are
+used for user interaction. Examples of controls are wxButton, wxCheckBox,
+wxChoice, wxListBox, wxRadioBox, and wxSlider.
+
+Instances of wxDialog can also be used for controls and they have the advantage
+of not requiring a separate frame.
+
+Instead of creating a dialog box and populating it with items, it is possible
+to choose one of the convenient common dialog classes, such as wxMessageDialog
+and wxFileDialog.
+
+You never draw directly onto a window - you use a <em>device context</em> (DC).
+wxDC is the base for wxClientDC, wxPaintDC, wxMemoryDC, wxPostScriptDC,
+wxMemoryDC, wxMetafileDC and wxPrinterDC. If your drawing functions have wxDC
+as a parameter, you can pass any of these DCs to the function, and thus use the
+same code to draw to several different devices. You can draw using the member
+functions of wxDC, such as wxDC::DrawLine and wxDC::DrawText. Control colour on
+a window (wxColour) with brushes (wxBrush) and pens (wxPen).
+
+To intercept events, you add a DECLARE_EVENT_TABLE macro to the window class
+declaration, and put a BEGIN_EVENT_TABLE ... END_EVENT_TABLE block in the
+implementation file. Between these macros, you add event macros which map the
+event (such as a mouse click) to a member function. These might override
+predefined event handlers such as for wxKeyEvent and wxMouseEvent.
+
+Most modern applications will have an on-line, hypertext help system; for this,
+you need wxHelp and the wxHelpController class to control wxHelp.
+
+GUI applications aren't all graphical wizardry. List and hash table needs are
+catered for by wxList and wxHashMap. You will undoubtedly need some
+platform-independent @ref group_funcmacro_file, and you may find it handy to
+maintain and search a list of paths using wxPathList. There's many
+@ref group_funcmacro_misc of operating system methods and other functions.
+
+@see
+
+@li @ref group_class
+
+*/