-/*!
-
- @page windowdeletion_overview Window deletion overview
-
- Classes: #wxCloseEvent, #wxWindow
- Window deletion can be a confusing subject, so this overview is provided
- to help make it clear when and how you delete windows, or respond to user requests
- to close windows.
- @b What is the sequence of events in a window deletion?
- When the user clicks on the system close button or system close command,
- in a frame or a dialog, wxWidgets calls wxWindow::Close. This
- in turn generates an EVT_CLOSE event: see #wxCloseEvent.
- It is the duty of the application to define a suitable event handler, and
- decide whether or not to destroy the window.
- If the application is for some reason forcing the application to close
- (wxCloseEvent::CanVeto returns @false), the window should always be destroyed, otherwise there is the option to
- ignore the request, or maybe wait until the user has answered a question
- before deciding whether it is safe to close. The handler for EVT_CLOSE should
- signal to the calling code if it does not destroy the window, by calling
- wxCloseEvent::Veto. Calling this provides useful information
- to the calling code.
- The wxCloseEvent handler should only call wxWindow::Destroy to
- delete the window, and not use the @b delete operator. This is because
- for some window classes, wxWidgets delays actual deletion of the window until all events have been processed,
- since otherwise there is the danger that events will be sent to a non-existent window.
- As reinforced in the next section, calling Close does not guarantee that the window
- will be destroyed. Call wxWindow::Destroy if you want to be
- certain that the window is destroyed.
- @b How can the application close a window itself?
- Your application can either use wxWindow::Close event just as
- the framework does, or it can call wxWindow::Destroy directly.
- If using Close(), you can pass a @true argument to this function to tell the event handler
- that we definitely want to delete the frame and it cannot be vetoed.
- The advantage of using Close instead of Destroy is that it will call any clean-up code
- defined by the EVT_CLOSE handler; for example it may close a document contained in
- a window after first asking the user whether the work should be saved. Close can be vetoed
- by this process (return @false), whereas Destroy definitely destroys the window.
- @b What is the default behaviour?
- The default close event handler for wxDialog simulates a Cancel command,
- generating a wxID_CANCEL event. Since the handler for this cancel event might
- itself call @b Close, there is a check for infinite looping. The default handler
- for wxID_CANCEL hides the dialog (if modeless) or calls EndModal(wxID_CANCEL) (if modal).
- In other words, by default, the dialog @e is not destroyed (it might have been created
- on the stack, so the assumption of dynamic creation cannot be made).
- The default close event handler for wxFrame destroys the frame using Destroy().
- @b What should I do when the user calls up Exit from a menu?
- You can simply call wxWindow::Close on the frame. This
- will invoke your own close event handler which may destroy the frame.
- You can do checking to see if your application can be safely exited at this point,
- either from within your close event handler, or from within your exit menu command
- handler. For example, you may wish to check that all files have been saved.
- Give the user a chance to save and quit, to not save but quit anyway, or to cancel
- the exit command altogether.
- @b What should I do to upgrade my 1.xx OnClose to 2.0?
- In wxWidgets 1.xx, the @b OnClose function did not actually delete 'this', but signaled
- to the calling function (either @b Close, or the wxWidgets framework) to delete
- or not delete the window.
- To update your code, you should provide an event table entry in your frame or
- dialog, using the EVT_CLOSE macro. The event handler function might look like this:
-
- @code
- void MyFrame::OnCloseWindow(wxCloseEvent& event)
- {
- if (MyDataHasBeenModified())
- {
- wxMessageDialog* dialog = new wxMessageDialog(this,
- "Save changed data?", "My app", wxYES_NO|wxCANCEL);
-
- int ans = dialog-ShowModal();
- dialog-Destroy();
-
- switch (ans)
- {
- case wxID_YES: // Save, then destroy, quitting app
- SaveMyData();
- this-Destroy();
- break;
- case wxID_NO: // Don't save; just destroy, quitting app
- this-Destroy();
- break;
- case wxID_CANCEL: // Do nothing - so don't quit app.
- default:
- if (!event.CanVeto()) // Test if we can veto this deletion
- this-Destroy(); // If not, destroy the window anyway.
- else
- event.Veto(); // Notify the calling code that we didn't delete the frame.
- break;
- }
- }
- }
- @endcode
-
- @b How do I exit the application gracefully?
- A wxWidgets application automatically exits when the last top level window
- (#wxFrame or #wxDialog), is destroyed. Put
- any application-wide cleanup code in wxApp::OnExit (this
- is a virtual function, not an event handler).
- @b Do child windows get deleted automatically?
- Yes, child windows are deleted from within the parent destructor. This includes any children
- that are themselves frames or dialogs, so you may wish to close these child frame or dialog windows
- explicitly from within the parent close handler.
- @b What about other kinds of window?
- So far we've been talking about 'managed' windows, i.e. frames and dialogs. Windows
- with parents, such as controls, don't have delayed destruction and don't usually have
- close event handlers, though you can implement them if you wish. For consistency,
- continue to use the wxWindow::Destroy function instead
- of the @b delete operator when deleting these kinds of windows explicitly.
-
- */