/////////////////////////////////////////////////////////////////////////////
-// Name: grid
+// Name: grid.h
// Purpose: topic overview
// Author: wxWidgets team
// RCS-ID: $Id$
-// Licence: wxWindows license
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-/*!
+/**
- @page grid_overview wxGrid classes overview
+@page overview_grid wxGrid Overview
- Classes: #wxGrid
- #Introduction
- @ref simplewxgridexample_overview
- @ref complexwxgridexample_overview
- @ref gridclassesrelations_overview
- @ref keyboardandmouseinwxgrid_overview
+Classes: wxGrid
+@li @ref overview_grid_intro
+@li @ref overview_grid_simpleexample
+@li @ref overview_grid_complexexample
+@li @ref overview_grid_classrelations
+@li @ref overview_grid_keyboardmouse
- @section introductiontowxgrid Introduction
- wxGrid and its related classes are used for displaying and editing tabular data.
+<hr>
- @section simplewxgridexample Getting started: a simple example
- For simple applications you need only refer to the wxGrid class in your
- code. This example shows how you might create a grid in a frame or
- dialog constructor and illustrates some of the formatting functions.
+@section overview_grid_intro Introduction
- @code
- // Create a wxGrid object
+wxGrid and its related classes are used for displaying and editing tabular
+data. wxGrid supports custom attributes for the table cells, allowing to
+completely customize its appearance and uses a separate grid table
+(wxGridTableBase-derived) class for the data management meaning that it
+can be used to display arbitrary amounts of data.
- grid = new wxGrid( this,
- -1,
- wxPoint( 0, 0 ),
- wxSize( 400, 300 ) );
-
- // Then we call CreateGrid to set the dimensions of the grid
- // (100 rows and 10 columns in this example)
- grid-CreateGrid( 100, 10 );
-
- // We can set the sizes of individual rows and columns
- // in pixels
- grid-SetRowSize( 0, 60 );
- grid-SetColSize( 0, 120 );
-
- // And set grid cell contents as strings
- grid-SetCellValue( 0, 0, "wxGrid is good" );
-
- // We can specify that some cells are read-only
- grid-SetCellValue( 0, 3, "This is read-only" );
- grid-SetReadOnly( 0, 3 );
-
- // Colours can be specified for grid cell contents
- grid-SetCellValue(3, 3, "green on grey");
- grid-SetCellTextColour(3, 3, *wxGREEN);
- grid-SetCellBackgroundColour(3, 3, *wxLIGHT_GREY);
-
- // We can specify the some cells will store numeric
- // values rather than strings. Here we set grid column 5
- // to hold floating point values displayed with width of 6
- // and precision of 2
- grid-SetColFormatFloat(5, 6, 2);
- grid-SetCellValue(0, 6, "3.1415");
- @endcode
+@section overview_grid_simpleexample Getting started: a simple example
+For simple applications you need only refer to the wxGrid class in your
+code. This example shows how you might create a grid in a frame or
+dialog constructor and illustrates some of the formatting functions.
- @section complexwxgridexample A more complex example
-
- Yet to be written
-
- @section wxgridclassesrelations How the wxGrid classes relate to each other
-
- Yet to be written
-
- @section keyboardandmouseinwxgrid Keyboard and mouse actions
-
- Yet to be written
-
- */
+@code
+ // Create a wxGrid object
+ grid = new wxGrid( this,
+ -1,
+ wxPoint( 0, 0 ),
+ wxSize( 400, 300 ) );
+ // Then we call CreateGrid to set the dimensions of the grid
+ // (100 rows and 10 columns in this example)
+ grid->CreateGrid( 100, 10 );
+
+ // We can set the sizes of individual rows and columns
+ // in pixels
+ grid->SetRowSize( 0, 60 );
+ grid->SetColSize( 0, 120 );
+
+ // And set grid cell contents as strings
+ grid->SetCellValue( 0, 0, "wxGrid is good" );
+
+ // We can specify that some cells are read->only
+ grid->SetCellValue( 0, 3, "This is read->only" );
+ grid->SetReadOnly( 0, 3 );
+
+ // Colours can be specified for grid cell contents
+ grid->SetCellValue(3, 3, "green on grey");
+ grid->SetCellTextColour(3, 3, *wxGREEN);
+ grid->SetCellBackgroundColour(3, 3, *wxLIGHT_GREY);
+
+ // We can specify the some cells will store numeric
+ // values rather than strings. Here we set grid column 5
+ // to hold floating point values displayed with width of 6
+ // and precision of 2
+ grid->SetColFormatFloat(5, 6, 2);
+ grid->SetCellValue(0, 6, "3.1415");
+@endcode
+
+Here is a list of classes related to wxGrid:
+
+@li wxGrid: The main grid control class itself.
+@li wxGridTableBase: The base class for grid data provider.
+@li wxGridStringTable: Simple wxGridTableBase implementation supporting only
+ string data items and storing them all in memory (hence suitable for not
+ too large grids only).
+@li wxGridCellAttr: A cell attribute, allowing to customize its appearance as
+ well as the renderer and editor used for displaying and editing it.
+@li wxGridCellAttrProvider: The object responsible for storing and retrieving
+ the cell attributes.
+@li wxGridColLabelWindow: The window showing the grid columns labels.
+@li wxGridRowLabelWindow: The window showing the grid rows labels.
+@li wxGridCornerLabelWindow: The window used in the upper left grid corner.
+@li wxGridWindow: The window representing the main part of the grid.
+@li wxGridCellRenderer: Base class for objects used to display a cell value.
+@li wxGridCellStringRenderer: Renderer showing the cell as a text string.
+@li wxGridCellNumberRenderer: Renderer showing the cell as an integer number.
+@li wxGridCellFloatRenderer: Renderer showing the cell as a floating point
+ number.
+@li wxGridCellBoolRenderer: Renderer showing the cell as checked or unchecked
+ box.
+@li wxGridCellEditor: Base class for objects used to edit the cell value.
+@li wxGridCellStringEditor: Editor for cells containing text strings.
+@li wxGridCellNumberEditor: Editor for cells containing integer numbers.
+@li wxGridCellFloatEditor: Editor for cells containing floating point numbers.
+@li wxGridCellBoolEditor: Editor for boolean-valued cells.
+@li wxGridCellChoiceEditor: Editor allowing to choose one of the predefined
+ strings (and possibly enter new one).
+@li wxGridEvent: The event sent by most of wxGrid actions.
+@li wxGridSizeEvent: The special event sent when a grid column or row is
+ resized.
+@li wxGridRangeSelectEvent: The special event sent when a range of cells is
+ selected in the grid.
+@li wxGridEditorCreatedEvent: The special event sent when a cell editor is
+ created.
+@li wxGridSelection: The object efficiently representing the grid selection.
+@li wxGridTypeRegistry: Contains information about the data types supported by
+ the grid.
+
+@section overview_grid_complexexample A more complex example
+
+@todo To be written
+
+
+@section overview_grid_classrelations How the wxGrid classes relate to each other
+
+@todo To be written
+
+
+@section overview_grid_keyboardmouse Keyboard and mouse actions
+
+@todo To be written
+
+@section overview_grid_resizing Column and row sizes
+
+@b NB: This section will discuss the resizing of wxGrid rows only to avoid
+repetitions but everything in it also applies to grid columns, just replace @c
+Row in the method names with @c Col.
+
+Initially all wxGrid rows have the same height, which can be modified for all
+of them at once using wxGrid::SetDefaultRowSize(). However, unlike simpler
+controls such as wxListBox or wxListCtrl, wxGrid also allows its rows to be
+individually resized to have their own height using wxGrid::SetRowSize() (as a
+special case, a row may be hidden entirely by setting its size to 0, which is
+done by a helper wxGrid::HideRow() method). It is also possible to resize a row
+to fit its contents with wxGrid::AutoSizeRow() or do it for all rows at once
+with wxGrid::AutoSizeRows().
+
+Additionally, by default the user can also drag the row separator lines to
+resize the rows interactively. This can be forbidden completely by calling
+wxGrid::DisableDragRowSize() or just for the individual rows using
+wxGrid::DisableRowResize().
+
+If you do allow the user to resize the grid rows, it may be a good idea to save
+their heights and restore it when the grid is recreated the next time (possibly
+during a next program execution): the functions wxGrid::GetRowSizes() and
+wxGrid::SetRowSizes() can help with this, you will just need to serialize
+wxGridSizesInfo structure returned by the former in some way and deserialize it
+back before calling the latter.
+
+*/