// Author: Vaclav Slavik
// RCS-ID: $Id$
// Copyright: (c) 1999 Vaclav Slavik
-// Licence: wxWindows Licence
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma implementation
#endif
public:
wxHtmlLineCell(int size, bool shading) : wxHtmlCell() {m_Height = size; m_HasShading = shading;}
void Draw(wxDC& dc, int x, int y, int view_y1, int view_y2,
- wxHtmlRenderingState& state);
+ wxHtmlRenderingInfo& info);
void Layout(int w)
{ m_Width = w; wxHtmlCell::Layout(w); }
private:
// Should we draw 3-D shading or not
bool m_HasShading;
+
+ DECLARE_NO_COPY_CLASS(wxHtmlLineCell)
};
void wxHtmlLineCell::Draw(wxDC& dc, int x, int y,
int WXUNUSED(view_y1), int WXUNUSED(view_y2),
- wxHtmlRenderingState& WXUNUSED(state))
+ wxHtmlRenderingInfo& WXUNUSED(info))
{
wxBrush mybrush(wxT("GREY"), (m_HasShading) ? wxTRANSPARENT : wxSOLID);
wxPen mypen(wxT("GREY"), 1, wxSOLID);
TAG_HANDLER_BEGIN(HR, "HR")
+ TAG_HANDLER_CONSTR(HR) { }
TAG_HANDLER_PROC(tag)
{