-and safer way to implement the same functionality. Of course, in some
-situations threads really make sense (classical example is a server application
-which launches a new thread for each new client), but in others it might be a
-very poor choice (example: launching a separate thread when doing a long
-computation to show a progress dialog). Other implementation choices are
-available: for the progress dialog example it is far better to do the
-calculations in the idle handler (see wxIdleEvent) or even simply do everything
-at once but call wxWindow::Update() periodically to update the screen.
-
-If you do decide to use threads in your application, it is strongly recommended
-that no more than one thread calls GUI functions. The thread sample shows that
-it @e is possible for many different threads to call GUI functions at once (all
-the threads created in the sample access GUI), but it is a very poor design
-choice for anything except an example. The design which uses one GUI thread and
-several worker threads which communicate with the main one using events is much
-more robust and will undoubtedly save you countless problems (example: under
-Win32 a thread can only access GDI objects such as pens, brushes, c created by
-itself and not by the other threads).
+and safer way to implement the same functionality.
+Of course, in some situations threads really make sense (classical example is a
+server application which launches a new thread for each new client), but in others
+it might be an overkill.
+On the other hand, the recent evolution of the computer hardware shows
+an important trend towards multi-core systems, which are better exploited using
+multiple threads (e.g. you may want to split a long task among as many threads
+as many CPU (cores) the system reports; see wxThread::GetCPUCount).
+
+To implement non-blocking operations @e without using multiple threads you have
+two possible implementation choices:
+- use wxIdleEvent (e.g. to perform a long calculation while updating a progress dialog)
+- do everything at once but call wxWindow::Update() or wxApp::YieldFor(wxEVT_CATEGORY_UI)
+ periodically to update the screen.
+If instead you choose to use threads in your application, please read also
+the following sections of this overview.
+
+@section overview_thread_notes Important notes for multithreaded applications
+
+When writing a multi-threaded application, it is strongly recommended
+that <b>no secondary threads call GUI functions</b>.
+The design which uses one GUI thread and several worker threads which communicate
+with the main one using @b events is much more robust and will undoubtedly save you
+countless problems (example: under Win32 a thread can only access GDI objects such
+as pens, brushes, device contexts created by itself and not by the other threads).