#include "wx/cocoa/autorelease.h"
#include "wx/cocoa/string.h"
#include "wx/cocoa/trackingrectmanager.h"
+#include "wx/mac/corefoundation/cfref.h"
#import <Foundation/NSArray.h>
#import <Foundation/NSRunLoop.h>
#import <Foundation/NSException.h>
#import <AppKit/NSApplication.h>
#import <AppKit/NSWindow.h>
+#import <AppKit/NSScreen.h>
// Turn this on to paint green over the dummy views for debugging
#undef WXCOCOA_FILL_DUMMY_VIEW
#import <AppKit/NSBezierPath.h>
#endif //def WXCOCOA_FILL_DUMMY_VIEW
+// STL list used by wxCocoaMouseMovedEventSynthesizer
+#include <list>
+
/* NSComparisonResult is typedef'd as an enum pre-Leopard but typedef'd as
* NSInteger post-Leopard. Pre-Leopard the Cocoa toolkit expects a function
* returning int and not NSComparisonResult. Post-Leopard the Cocoa toolkit
- (void)getRectsBeingDrawn:(const NSRect **)rects count:(int *)count;
@end
+// ========================================================================
+// Helper functions for converting to/from wxWidgets coordinates and a
+// specified NSView's coordinate system.
+// ========================================================================
NSPoint CocoaTransformNSViewBoundsToWx(NSView *nsview, NSPoint pointBounds)
{
wxCHECK_MSG(nsview, pointBounds, wxT("Need to have a Cocoa view to do translation"));
);
}
+// ============================================================================
+// Screen coordinate helpers
+// ============================================================================
+
+/*
+General observation about Cocoa screen coordinates:
+It is documented that the first object of the [NSScreen screens] array is the screen with the menubar.
+
+It is not documented (but true as far as I can tell) that (0,0) in Cocoa screen coordinates is always
+the BOTTOM-right corner of this screen. Recall that Cocoa uses cartesian coordinates so y-increase is up.
+
+It isn't clearly documented but visibleFrame returns a rectangle in screen coordinates, not a rectangle
+relative to that screen's frame. The only real way to test this is to configure two screens one atop
+the other such that the menubar screen is on top. The Dock at the bottom of the screen will then
+eat into the visibleFrame of screen 1 by incrementing it's y-origin. Thus if you arrange two
+1920x1200 screens top/bottom then screen 1 (the bottom screen) will have frame origin (0,-1200) and
+visibleFrame origin (0,-1149) which is exactly 51 pixels higher than the full frame origin.
+
+In wxCocoa, we somewhat arbitrarily declare that wx (0,0) is the TOP-left of screen 0's frame (the entire screen).
+However, this isn't entirely arbitrary because the Quartz Display Services (CGDisplay) uses this same scheme.
+This works out nicely because wxCocoa's wxDisplay is implemented using Quartz Display Services instead of NSScreen.
+*/
+
+namespace { // file namespace
+
+class wxCocoaPrivateScreenCoordinateTransformer
+{
+ DECLARE_NO_COPY_CLASS(wxCocoaPrivateScreenCoordinateTransformer)
+public:
+ wxCocoaPrivateScreenCoordinateTransformer();
+ ~wxCocoaPrivateScreenCoordinateTransformer();
+ wxPoint OriginInWxDisplayCoordinatesForRectInCocoaScreenCoordinates(NSRect windowFrame);
+ NSPoint OriginInCocoaScreenCoordinatesForRectInWxDisplayCoordinates(wxCoord x, wxCoord y, wxCoord width, wxCoord height, bool keepOriginVisible);
+
+protected:
+ NSScreen *m_screenZero;
+ NSRect m_screenZeroFrame;
+};
+
+// NOTE: This is intended to be a short-lived object. A future enhancment might
+// make it a global and reconfigure it upon some notification that the screen layout
+// has changed.
+inline wxCocoaPrivateScreenCoordinateTransformer::wxCocoaPrivateScreenCoordinateTransformer()
+{
+ NSArray *screens = [NSScreen screens];
+
+ [screens retain];
+
+ m_screenZero = nil;
+ if(screens != nil && [screens count] > 0)
+ m_screenZero = [[screens objectAtIndex:0] retain];
+
+ [screens release];
+
+ if(m_screenZero != nil)
+ m_screenZeroFrame = [m_screenZero frame];
+ else
+ {
+ wxLogWarning(wxT("Can't translate to/from wx screen coordinates and Cocoa screen coordinates"));
+ // Just blindly assume 1024x768 so that at least we can sort of flip things around into
+ // Cocoa coordinates.
+ // NOTE: Theoretically this case should never happen anyway.
+ m_screenZeroFrame = NSMakeRect(0,0,1024,768);
+ }
+}
+
+inline wxCocoaPrivateScreenCoordinateTransformer::~wxCocoaPrivateScreenCoordinateTransformer()
+{
+ [m_screenZero release];
+ m_screenZero = nil;
+}
+
+inline wxPoint wxCocoaPrivateScreenCoordinateTransformer::OriginInWxDisplayCoordinatesForRectInCocoaScreenCoordinates(NSRect windowFrame)
+{
+ // x and y are in wx screen coordinates which we're going to arbitrarily define such that
+ // (0,0) is the TOP-left of screen 0 (the one with the menubar)
+ // NOTE WELL: This means that (0,0) is _NOT_ an appropriate position for a window.
+
+ wxPoint theWxOrigin;
+
+ // Working in Cocoa's screen coordinates we must realize that the x coordinate we want is
+ // the distance between the left side (origin.x) of the window's frame and the left side of
+ // screen zero's frame.
+ theWxOrigin.x = windowFrame.origin.x - m_screenZeroFrame.origin.x;
+
+ // Working in Cocoa's screen coordinates we must realize that the y coordinate we want is
+ // actually the distance between the top-left of the screen zero frame and the top-left
+ // of the window's frame.
+
+ theWxOrigin.y = (m_screenZeroFrame.origin.y + m_screenZeroFrame.size.height) - (windowFrame.origin.y + windowFrame.size.height);
+
+ return theWxOrigin;
+}
+
+inline NSPoint wxCocoaPrivateScreenCoordinateTransformer::OriginInCocoaScreenCoordinatesForRectInWxDisplayCoordinates(wxCoord x, wxCoord y, wxCoord width, wxCoord height, bool keepOriginVisible)
+{
+ NSPoint theCocoaOrigin;
+
+ // The position is in wx screen coordinates which we're going to arbitrarily define such that
+ // (0,0) is the TOP-left of screen 0 (the one with the menubar)
+
+ // NOTE: The usable rectangle is smaller and hence we have the keepOriginVisible flag
+ // which will move the origin downward and/or left as necessary if the origin is
+ // inside the screen0 rectangle (i.e. x/y >= 0 in wx coordinates) and outside the
+ // visible frame (i.e. x/y < the top/left of the screen0 visible frame in wx coordinates)
+ // We don't munge origin coordinates < 0 because it actually is possible that the menubar is on
+ // the top of the bottom screen and thus that origin is completely valid!
+ if(keepOriginVisible && (m_screenZero != nil))
+ {
+ // Do al of this in wx coordinates because it's far simpler since we're dealing with top/left points
+ wxPoint visibleOrigin = OriginInWxDisplayCoordinatesForRectInCocoaScreenCoordinates([m_screenZero visibleFrame]);
+ if(x >= 0 && x < visibleOrigin.x)
+ x = visibleOrigin.x;
+ if(y >= 0 && y < visibleOrigin.y)
+ y = visibleOrigin.y;
+ }
+
+ // The x coordinate is simple as it's just relative to screen zero's frame
+ theCocoaOrigin.x = m_screenZeroFrame.origin.x + x;
+ // Working in Cocoa's coordinates think to start at the bottom of screen zero's frame and add
+ // the height of that rect which gives us the coordinate for the top of the visible rect. Now realize that
+ // the wx coordinates are flipped so if y is say 10 then we want to be 10 pixels down from that and thus
+ // we subtract y. But then we still need to take into account the size of the window which is h and subtract
+ // that to get the bottom-left origin of the rectangle.
+ theCocoaOrigin.y = m_screenZeroFrame.origin.y + m_screenZeroFrame.size.height - y - height;
+
+ return theCocoaOrigin;
+}
+
+} // namespace
+
+wxPoint wxWindowCocoa::OriginInWxDisplayCoordinatesForRectInCocoaScreenCoordinates(NSRect windowFrame)
+{
+ wxCocoaPrivateScreenCoordinateTransformer transformer;
+ return transformer.OriginInWxDisplayCoordinatesForRectInCocoaScreenCoordinates(windowFrame);
+}
+
+NSPoint wxWindowCocoa::OriginInCocoaScreenCoordinatesForRectInWxDisplayCoordinates(wxCoord x, wxCoord y, wxCoord width, wxCoord height, bool keepOriginVisible)
+{
+ wxCocoaPrivateScreenCoordinateTransformer transformer;
+ return transformer.OriginInCocoaScreenCoordinatesForRectInWxDisplayCoordinates(x,y,width,height,keepOriginVisible);
+}
+
// ========================================================================
// wxWindowCocoaHider
// ========================================================================
wxASSERT(childView);
[m_cocoaNSView addSubview: childView];
- child->m_isShown = !m_cocoaHider;
}
void wxWindowCocoa::CocoaRemoveFromParent(void)
wxMouseEvent event(wxEVT_ENTER_WINDOW);
InitMouseEvent(event,theEvent);
- wxLogTrace(wxTRACE_COCOA,wxT("wxwin=%p Mouse Entered @%d,%d"),this,event.m_x,event.m_y);
+ wxLogTrace(wxTRACE_COCOA_TrackingRect,wxT("wxwin=%p Mouse Entered TR#%d @%d,%d"),this,[theEvent trackingNumber], event.m_x,event.m_y);
return GetEventHandler()->ProcessEvent(event);
}
else
wxMouseEvent event(wxEVT_LEAVE_WINDOW);
InitMouseEvent(event,theEvent);
- wxLogTrace(wxTRACE_COCOA,wxT("wxwin=%p Mouse Exited @%d,%d"),this,event.m_x,event.m_y);
+ wxLogTrace(wxTRACE_COCOA_TrackingRect,wxT("wxwin=%p Mouse Exited TR#%d @%d,%d"),this,[theEvent trackingNumber],event.m_x,event.m_y);
return GetEventHandler()->ProcessEvent(event);
}
else
bool wxWindowCocoa::Cocoa_resetCursorRects()
{
wxLogTrace(wxTRACE_COCOA,wxT("wxWindow=%p::Cocoa_resetCursorRects"),this);
+
+ // When we are called there may be a queued tracking rect event (mouse entered or exited) and
+ // we won't know it. A specific example is wxGenericHyperlinkCtrl changing the cursor from its
+ // mouse exited event. If the control happens to share the edge with its parent window which is
+ // also tracking mouse events then Cocoa receives two mouse exited events from the window server.
+ // The first one will cause wxGenericHyperlinkCtrl to call wxWindow::SetCursor which will
+ // invaildate the cursor rect causing Cocoa to schedule cursor rect reset with the run loop
+ // which willl in turn call us before exiting for the next user event.
+
+ // If we are the parent window then rebuilding our tracking rectangle will cause us to miss
+ // our mouse exited event because the already queued event will have the old tracking rect
+ // tag. The simple solution is to only rebuild our tracking rect if we need to.
+
if(m_visibleTrackingRectManager != NULL)
- m_visibleTrackingRectManager->RebuildTrackingRect();
+ m_visibleTrackingRectManager->RebuildTrackingRectIfNeeded();
if(!m_cursor.GetNSCursor())
return false;
{
if(!wxWindowBase::SetCursor(cursor))
return false;
+
+ // Set up the cursor rect so that invalidateCursorRectsForView: will destroy it.
+ // If we don't do this then Cocoa thinks (rightly) that we don't have any cursor
+ // rects and thus won't ever call resetCursorRects.
+ [GetNSView() addCursorRect: [GetNSView() visibleRect] cursor: m_cursor.GetNSCursor()];
+
// Invalidate the cursor rects so the cursor will change
+ // Note that it is not enough to remove the old one (if any) and add the new one.
+ // For the rects to work properly, Cocoa itself must call resetCursorRects.
[[GetNSView() window] invalidateCursorRectsForView:GetNSView()];
return true;
}
void wxWindow::DoScreenToClient(int *x, int *y) const
{
- // TODO
+ // Point in cocoa screen coordinates:
+ NSPoint cocoaScreenPoint = OriginInCocoaScreenCoordinatesForRectInWxDisplayCoordinates(x!=NULL?*x:0, y!=NULL?*y:0, 0, 0, false);
+ NSView *clientView = const_cast<wxWindow*>(this)->GetNSView();
+ NSWindow *theWindow = [clientView window];
+
+ // Point in window's base coordinate system:
+ NSPoint windowPoint = [theWindow convertScreenToBase:cocoaScreenPoint];
+ // Point in view's bounds coordinate system
+ NSPoint boundsPoint = [clientView convertPoint:windowPoint fromView:nil];
+ // Point in wx client coordinates:
+ NSPoint theWxClientPoint = CocoaTransformNSViewBoundsToWx(clientView, boundsPoint);
+ if(x!=NULL)
+ *x = theWxClientPoint.x;
+ if(y!=NULL)
+ *y = theWxClientPoint.y;
}
void wxWindow::DoClientToScreen(int *x, int *y) const
{
- // TODO
+ // Point in wx client coordinates
+ NSPoint theWxClientPoint = NSMakePoint(x!=NULL?*x:0, y!=NULL?*y:0);
+
+ NSView *clientView = const_cast<wxWindow*>(this)->GetNSView();
+
+ // Point in the view's bounds coordinate system
+ NSPoint boundsPoint = CocoaTransformNSViewWxToBounds(clientView, theWxClientPoint);
+
+ // Point in the window's base coordinate system
+ NSPoint windowPoint = [clientView convertPoint:boundsPoint toView:nil];
+
+ NSWindow *theWindow = [clientView window];
+ // Point in Cocoa's screen coordinates
+ NSPoint screenPoint = [theWindow convertBaseToScreen:windowPoint];
+
+ // Act as though this was the origin of a 0x0 rectangle
+ NSRect screenPointRect = NSMakeRect(screenPoint.x, screenPoint.y, 0, 0);
+
+ // Convert that rectangle to wx coordinates
+ wxPoint theWxScreenPoint = OriginInWxDisplayCoordinatesForRectInCocoaScreenCoordinates(screenPointRect);
+ if(*x)
+ *x = theWxScreenPoint.x;
+ if(*y)
+ *y = theWxScreenPoint.y;
}
// Get size *available for subwindows* i.e. excluding menu bar etc.
int wxWindow::GetCharHeight() const
{
// TODO
- return 0;
+ return 10;
}
int wxWindow::GetCharWidth() const
{
// TODO
- return 0;
+ return 5;
}
-void wxWindow::GetTextExtent(const wxString& string, int *x, int *y,
- int *descent, int *externalLeading, const wxFont *theFont) const
+void wxWindow::GetTextExtent(const wxString& string, int *outX, int *outY,
+ int *outDescent, int *outExternalLeading, const wxFont *inFont) const
{
- // TODO
+ // FIXME: This obviously ignores the window's font (if any) along with any size
+ // transformations. However, it's better than nothing.
+ // We don't create a wxClientDC because we don't want to accidently be able to use
+ // it for drawing.
+ wxDC tmpdc;
+ return tmpdc.GetTextExtent(string, outX, outY, outDescent, outExternalLeading, inFont);
}
// Coordinates relative to the window
// TODO
}
+static inline int _DoFixupDistance(int vDistance, int cDistance)
+{
+ // If the virtual distance is wxDefaultCoord, set it to the client distance
+ // This definitely has to be done or else we literally get views with a -1 size component!
+ if(vDistance == wxDefaultCoord)
+ vDistance = cDistance;
+ // NOTE: Since cDistance should always be >= 0 and since wxDefaultCoord is -1, the above
+ // test is more or less useless because it gets covered by the next one. However, just in
+ // case anyone decides that the next test is not correct, I want them to be aware that
+ // the above test would still be needed.
+
+ // I am not entirely sure about this next one but I believe it makes sense because
+ // otherwise the virtual view (which is the m_cocoaNSView that got wrapped by the scrolling
+ // machinery) can be smaller than the NSClipView (the client area) which
+ // means that, for instance, mouse clicks inside the client area as wx sees it but outside
+ // the virtual area as wx sees it won't be seen by the m_cocoaNSView.
+ // We make the assumption that if a virtual distance is less than the client distance that
+ // the real view must already be or will soon be positioned at coordinate 0 within the
+ // NSClipView that represents the client area. This way, when we increase the distance to
+ // be the client distance, the real view will exactly fit in the clip view.
+ else if(vDistance < cDistance)
+ vDistance = cDistance;
+ return vDistance;
+}
+
void wxWindow::DoSetVirtualSize( int x, int y )
{
+ // Call wxWindowBase method which will set m_virtualSize to the appropriate value,
+ // possibly not what the caller passed in. For example, the current implementation
+ // clamps the width and height to within the min/max virtual ranges.
+ // wxDefaultCoord is passed through unchanged which means we need to handle it ourselves
+ // which we do by using the _DoFixupDistance helper method.
wxWindowBase::DoSetVirtualSize(x,y);
+ // Create the scroll view if it hasn't been already.
CocoaCreateNSScrollView();
- [m_cocoaNSView setFrameSize:NSMakeSize(m_virtualSize.x,m_virtualSize.y)];
+ // Now use fixed-up distances when setting the frame size
+ wxSize clientSize = GetClientSize();
+ [m_cocoaNSView setFrameSize:NSMakeSize(_DoFixupDistance(m_virtualSize.x, clientSize.x), _DoFixupDistance(m_virtualSize.y, clientSize.y))];
}
bool wxWindow::SetFont(const wxFont& font)
return NULL;
}
+// ========================================================================
+// wxCocoaMouseMovedEventSynthesizer
+// ========================================================================
+
+#define wxTRACE_COCOA_MouseMovedSynthesizer wxT("COCOA_MouseMovedSynthesizer")
+
+/* This class registers one run loop observer to cover all windows registered with it.
+ * It will register the observer when the first view is registerd and unregister the
+ * observer when the last view is unregistered.
+ * It is instantiated as a static s_mouseMovedSynthesizer in this file although there
+ * is no reason it couldn't be instantiated multiple times.
+ */
+class wxCocoaMouseMovedEventSynthesizer
+{
+ DECLARE_NO_COPY_CLASS(wxCocoaMouseMovedEventSynthesizer)
+public:
+ wxCocoaMouseMovedEventSynthesizer()
+ { m_lastScreenMouseLocation = NSZeroPoint;
+ }
+ ~wxCocoaMouseMovedEventSynthesizer();
+ void RegisterWxCocoaView(wxCocoaNSView *aView);
+ void UnregisterWxCocoaView(wxCocoaNSView *aView);
+ void SynthesizeMouseMovedEvent();
+
+protected:
+ void AddRunLoopObserver();
+ void RemoveRunLoopObserver();
+ wxCFRef<CFRunLoopObserverRef> m_runLoopObserver;
+ std::list<wxCocoaNSView*> m_registeredViews;
+ NSPoint m_lastScreenMouseLocation;
+ static void SynthesizeMouseMovedEvent(CFRunLoopObserverRef observer, CFRunLoopActivity activity, void *info);
+};
+
+void wxCocoaMouseMovedEventSynthesizer::RegisterWxCocoaView(wxCocoaNSView *aView)
+{
+ m_registeredViews.push_back(aView);
+ wxLogTrace(wxTRACE_COCOA_MouseMovedSynthesizer, wxT("Registered wxCocoaNSView=%p"), aView);
+
+ if(!m_registeredViews.empty() && m_runLoopObserver == NULL)
+ {
+ AddRunLoopObserver();
+ }
+}
+
+void wxCocoaMouseMovedEventSynthesizer::UnregisterWxCocoaView(wxCocoaNSView *aView)
+{
+ m_registeredViews.remove(aView);
+ wxLogTrace(wxTRACE_COCOA_MouseMovedSynthesizer, wxT("Unregistered wxCocoaNSView=%p"), aView);
+ if(m_registeredViews.empty() && m_runLoopObserver != NULL)
+ {
+ RemoveRunLoopObserver();
+ }
+}
+
+wxCocoaMouseMovedEventSynthesizer::~wxCocoaMouseMovedEventSynthesizer()
+{
+ if(!m_registeredViews.empty())
+ {
+ // This means failure to clean up so we report on it as a debug message.
+ wxLogDebug(wxT("There are still %d wxCocoaNSView registered to receive mouse moved events at static destruction time"), m_registeredViews.size());
+ m_registeredViews.clear();
+ }
+ if(m_runLoopObserver != NULL)
+ {
+ // This should not occur unless m_registeredViews was not empty since the last object unregistered should have done this.
+ wxLogDebug(wxT("Removing run loop observer during static destruction time."));
+ RemoveRunLoopObserver();
+ }
+}
+
+void wxCocoaMouseMovedEventSynthesizer::SynthesizeMouseMovedEvent(CFRunLoopObserverRef observer, CFRunLoopActivity activity, void *info)
+{
+ reinterpret_cast<wxCocoaMouseMovedEventSynthesizer*>(info)->SynthesizeMouseMovedEvent();
+}
+
+void wxCocoaMouseMovedEventSynthesizer::AddRunLoopObserver()
+{
+ CFRunLoopObserverContext observerContext =
+ { 0
+ , this
+ , NULL
+ , NULL
+ , NULL
+ };
+
+ // The kCFRunLoopExit observation point is used such that we hook the run loop after it has already decided that
+ // it is going to exit which is generally for the purpose of letting the event loop process the next Cocoa event.
+
+ // Executing our procedure within the run loop (e.g. kCFRunLoopBeforeWaiting which was used before) results
+ // in our observer procedure being called before the run loop has decided that it is going to return control to
+ // the Cocoa event loop. One major problem is uncovered by the wxGenericHyperlinkCtrl (consider this to be "user
+ // code") which changes the window's cursor and thus causes the cursor rectangle's to be invalidated.
+
+ // Cocoa implements this invalidation using a delayed notification scheme whereby the resetCursorRects method
+ // won't be called until the CFRunLoop gets around to it. If the CFRunLoop has not yet exited then it will get
+ // around to it before letting the event loop do its work. This has some very odd effects on the way the
+ // newly created tracking rects function. In particular, we will often miss the mouseExited: message if the
+ // user flicks the mouse quickly enough such that the mouse is already outside of the tracking rect by the
+ // time the new one is built.
+
+ // Observing from the kCFRunLoopExit point gives Cocoa's event loop an opportunity to chew some events before it cedes
+ // control back to the CFRunLoop, thus causing the delayed notifications to fire at an appropriate time and
+ // the mouseExited: message to be sent properly.
+
+ m_runLoopObserver.reset(CFRunLoopObserverCreate(kCFAllocatorDefault, kCFRunLoopExit, TRUE, 0, SynthesizeMouseMovedEvent, &observerContext));
+ CFRunLoopAddObserver([[NSRunLoop currentRunLoop] getCFRunLoop], m_runLoopObserver, kCFRunLoopCommonModes);
+ wxLogTrace(wxTRACE_COCOA_TrackingRect, wxT("Added tracking rect run loop observer"));
+}
+
+void wxCocoaMouseMovedEventSynthesizer::RemoveRunLoopObserver()
+{
+ CFRunLoopRemoveObserver([[NSRunLoop currentRunLoop] getCFRunLoop], m_runLoopObserver, kCFRunLoopCommonModes);
+ m_runLoopObserver.reset();
+ wxLogTrace(wxTRACE_COCOA_TrackingRect, wxT("Removed tracking rect run loop observer"));
+}
+
+void wxCocoaMouseMovedEventSynthesizer::SynthesizeMouseMovedEvent()
+{
+ NSPoint screenMouseLocation = [NSEvent mouseLocation];
+ // Checking the last mouse location is done for a few reasons:
+ // 1. We are observing every iteration of the event loop so we'd be sending out a lot of extraneous events
+ // telling the app the mouse moved when the user hit a key for instance.
+ // 2. When handling the mouse moved event, user code can do something to the view which will cause Cocoa to
+ // call resetCursorRects. Cocoa does this by using a delayed notification which means the event loop gets
+ // pumped once which would mean that if we didn't check the mouse location we'd get into a never-ending
+ // loop causing the tracking rectangles to constantly be reset.
+ if(screenMouseLocation.x != m_lastScreenMouseLocation.x || screenMouseLocation.y != m_lastScreenMouseLocation.y)
+ {
+ m_lastScreenMouseLocation = screenMouseLocation;
+ wxLogTrace(wxTRACE_COCOA_TrackingRect, wxT("Synthesizing mouse moved at screen (%f,%f)"), screenMouseLocation.x, screenMouseLocation.y);
+ for(std::list<wxCocoaNSView*>::iterator i = m_registeredViews.begin(); i != m_registeredViews.end(); ++i)
+ {
+ (*i)->Cocoa_synthesizeMouseMoved();
+ }
+ }
+}
+
+// Singleton used for all views:
+static wxCocoaMouseMovedEventSynthesizer s_mouseMovedSynthesizer;
// ========================================================================
// wxCocoaTrackingRectManager
: m_window(window)
{
m_isTrackingRectActive = false;
- m_runLoopObserver = NULL;
BuildTrackingRect();
}
{
[m_window->GetNSView() removeTrackingRect:m_trackingRectTag];
m_isTrackingRectActive = false;
+ wxLogTrace(wxTRACE_COCOA_TrackingRect, wxT("%s@%p: Removed tracking rect #%d"), m_window->GetClassInfo()->GetClassName(), m_window, m_trackingRectTag);
}
// If we were doing periodic events we need to clear those too
StopSynthesizingEvents();
void wxCocoaTrackingRectManager::StopSynthesizingEvents()
{
- if(m_runLoopObserver != NULL)
- {
- CFRunLoopRemoveObserver([[NSRunLoop currentRunLoop] getCFRunLoop], m_runLoopObserver, kCFRunLoopCommonModes);
- CFRelease(m_runLoopObserver);
- m_runLoopObserver = NULL;
- }
+ s_mouseMovedSynthesizer.UnregisterWxCocoaView(m_window);
}
void wxCocoaTrackingRectManager::BuildTrackingRect()
wxAutoNSAutoreleasePool pool;
wxASSERT_MSG(!m_isTrackingRectActive, wxT("Tracking rect was not cleared"));
- if([m_window->GetNSView() window] != nil)
+
+ NSView *theView = m_window->GetNSView();
+
+ if([theView window] != nil)
{
- m_trackingRectTag = [m_window->GetNSView() addTrackingRect:[m_window->GetNSView() visibleRect] owner:m_window->GetNSView() userData:NULL assumeInside:NO];
+ NSRect visibleRect = [theView visibleRect];
+
+ m_trackingRectTag = [theView addTrackingRect:visibleRect owner:theView userData:NULL assumeInside:NO];
+ m_trackingRectInWindowCoordinates = [theView convertRect:visibleRect toView:nil];
m_isTrackingRectActive = true;
+
+ wxLogTrace(wxTRACE_COCOA_TrackingRect, wxT("%s@%p: Added tracking rect #%d"), m_window->GetClassInfo()->GetClassName(), m_window, m_trackingRectTag);
}
}
-static NSPoint s_lastScreenMouseLocation = NSZeroPoint;
-
-static void SynthesizeMouseMovedEvent(CFRunLoopObserverRef observer, CFRunLoopActivity activity, void *info)
+void wxCocoaTrackingRectManager::BeginSynthesizingEvents()
{
- NSPoint screenMouseLocation = [NSEvent mouseLocation];
- if(screenMouseLocation.x != s_lastScreenMouseLocation.x || screenMouseLocation.y != s_lastScreenMouseLocation.y)
- {
- wxCocoaNSView *win = reinterpret_cast<wxCocoaNSView*>(info);
- win->Cocoa_synthesizeMouseMoved();
- }
+ s_mouseMovedSynthesizer.RegisterWxCocoaView(m_window);
}
-void wxCocoaTrackingRectManager::BeginSynthesizingEvents()
+void wxCocoaTrackingRectManager::RebuildTrackingRectIfNeeded()
{
- CFRunLoopObserverContext observerContext =
- { 0
- , static_cast<wxCocoaNSView*>(m_window)
- , NULL
- , NULL
- , NULL
- };
- m_runLoopObserver = CFRunLoopObserverCreate(kCFAllocatorDefault, kCFRunLoopBeforeWaiting, TRUE, 0, SynthesizeMouseMovedEvent, &observerContext);
- CFRunLoopAddObserver([[NSRunLoop currentRunLoop] getCFRunLoop], m_runLoopObserver, kCFRunLoopCommonModes);
+ if(m_isTrackingRectActive)
+ {
+ NSView *theView = m_window->GetNSView();
+ NSRect currentRect = [theView convertRect:[theView visibleRect] toView:nil];
+ if(NSEqualRects(m_trackingRectInWindowCoordinates,currentRect))
+ {
+ wxLogTrace(wxTRACE_COCOA_TrackingRect, wxT("Ignored request to rebuild TR#%d"), m_trackingRectTag);
+ return;
+ }
+ }
+ RebuildTrackingRect();
}
void wxCocoaTrackingRectManager::RebuildTrackingRect()