(*backing) = wxBitmap(clientSize.x, clientSize.y);
if (!m_fullScreen)
+ {
m_windowDC = new wxClientDC(window);
+ }
else
{
m_windowDC = new wxScreenDC;
{
if (m_window)
{
- m_window->ReleaseMouse();
+#ifdef __WXMSW__
+ // Under Windows we can be pretty sure this test will give
+ // the correct results
+ if (wxWindow::GetCapture() == m_window)
+#endif
+ m_window->ReleaseMouse();
+
if (m_cursor.Ok() && m_oldCursor.Ok())
{
m_window->SetCursor(m_oldCursor);
bool wxGenericDragImage::UpdateBackingFromWindow(wxDC& windowDC, wxMemoryDC& destDC,
const wxRect& sourceRect, const wxRect& destRect) const
{
- return destDC.Blit(destRect.x, destRect.y, destRect.width, destRect.height, & windowDC, sourceRect.x, sourceRect.y);
+ return destDC.Blit(destRect.x, destRect.y, destRect.width, destRect.height, & windowDC,
+ sourceRect.x, sourceRect.y);
}
bool wxGenericDragImage::Hide()