int GetItemIndex(wxOwnerDrawn *item) const { return m_aItems.Index(item); }
#endif // wxUSE_OWNER_DRAWN
+
+ static wxVisualAttributes
+ GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL);
+
// Windows callbacks
#if !__WXMAC_OSX__
void OnChar(wxKeyEvent& event);
wxArrayString m_stringArray ;
wxListDataArray m_dataArray ;
wxArrayInt m_selectionPreImage ;
- wxArrayLong m_idArray ;
- wxUint32 m_nextId ;
void MacSetRedraw( bool doDraw ) ;
protected: