// declarations
// ============================================================================
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma implementation "imagpng.h"
#endif
png_uint_32 x, png_uint_32 y, png_uint_32 w, png_uint_32 h,
size_t numColBytes)
{
- // we start from (x + 1, y)
- x++;
-
// suppose that a mask will suffice and check all the remaining alpha
// values to see if it does
for ( ; y < h; y++ )
{
- unsigned const char *ptr = lines[y] + x;
+ // each pixel is numColBytes+1 bytes, offset into the current line by
+ // the current x position
+ unsigned const char *ptr = lines[y] + (x * (numColBytes + 1));
for ( png_uint_32 x2 = x; x2 < w; x2++ )
{
case Transparency_Mask:
if ( IsTransparent(a) )
{
- // if we couldn't find a unique colour for the mask, we
- // can have real pixels with the same value as the mask
- // and it's better to slightly change their colour than
- // to make them transparent
- if ( r == rMask && g == gMask && b == bMask )
- {
- r++;
- }
-
*ptrDst++ = rMask;
*ptrDst++ = bMask;
*ptrDst++ = gMask;
break;
}
- // else: !transparent
-
- // must be opaque then as otherwise we shouldn't be
- // using the mask at all
- wxASSERT_MSG( IsOpaque(a), _T("logic error") );
+ else // !transparent
+ {
+ // must be opaque then as otherwise we shouldn't be
+ // using the mask at all
+ wxASSERT_MSG( IsOpaque(a), _T("logic error") );
+
+ // if we couldn't find a unique colour for the
+ // mask, we can have real pixels with the same
+ // value as the mask and it's better to slightly
+ // change their colour than to make them
+ // transparent
+ if ( r == rMask && g == gMask && b == bMask )
+ {
+ r++;
+ }
+ }
// fall through