#endif //WX_PRECOMP
#include "wx/renderer.h"
+#include "wx/toplevel.h"
+#include "wx/dcclient.h"
#include "wx/mac/uma.h"
// ----------------------------------------------------------------------------
}
else
{
+#if wxMAC_USE_CORE_GRAPHICS
+#else
CGContextRef cgContext ;
Rect bounds ;
GetPortBounds( (CGrafPtr) dc.m_macPort , &bounds ) ;
HIThemeDrawPaneSplitter( &splitterRect , &drawInfo , cgContext , kHIThemeOrientationNormal ) ;
}
QDEndCGContext( (CGrafPtr) dc.m_macPort , &cgContext ) ;
+#endif
}
}
else