#ifndef _WX_MSW_TOPLEVEL_H_
#define _WX_MSW_TOPLEVEL_H_
-#ifdef __GNUG__
- #pragma interface "toplevel.h"
-#endif
-
// ----------------------------------------------------------------------------
// wxTopLevelWindowMSW
// ----------------------------------------------------------------------------
virtual ~wxTopLevelWindowMSW();
// implement base class pure virtuals
- virtual void Maximize(bool maximize = TRUE);
+ virtual void SetTitle( const wxString& title);
+ virtual wxString GetTitle() const;
+ virtual void Maximize(bool maximize = true);
virtual bool IsMaximized() const;
- virtual void Iconize(bool iconize = TRUE);
+ virtual void Iconize(bool iconize = true);
virtual bool IsIconized() const;
- virtual void SetIcon(const wxIcon& icon);
+ virtual void SetIcons(const wxIconBundle& icons );
virtual void Restore();
- virtual bool Show(bool show = TRUE);
+ virtual void SetLayoutDirection(wxLayoutDirection dir);
+
+#ifndef __WXWINCE__
+ virtual bool SetShape(const wxRegion& region);
+#endif // __WXWINCE__
+ virtual void RequestUserAttention(int flags = wxUSER_ATTENTION_INFO);
+
+ virtual bool Show(bool show = true);
+
+ virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL);
+ virtual bool IsFullScreen() const { return m_fsIsShowing; }
+
+ // wxMSW only: EnableCloseButton(false) may be used to remove the "Close"
+ // button from the title bar
+ virtual bool EnableCloseButton(bool enable = true);
+
+ // Set window transparency if the platform supports it
+ virtual bool SetTransparent(wxByte alpha);
+ virtual bool CanSetTransparent();
+
+ virtual void AddChild( wxWindowBase *child );
- // FIXME -- not yet moved from wxFrame to wxTLW
- virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL) {}
- virtual bool IsFullScreen() { return FALSE; }
// implementation from now on
// --------------------------
+ // event handlers
+ void OnActivate(wxActivateEvent& event);
+
+ // called by wxWindow whenever it gets focus
+ void SetLastFocus(wxWindow *win) { m_winLastFocused = win; }
+ wxWindow *GetLastFocus() const { return m_winLastFocused; }
+
+#if defined(__SMARTPHONE__) && defined(__WXWINCE__)
+ virtual void SetLeftMenu(int id = wxID_ANY, const wxString& label = wxEmptyString, wxMenu *subMenu = NULL);
+ virtual void SetRightMenu(int id = wxID_ANY, const wxString& label = wxEmptyString, wxMenu *subMenu = NULL);
+ bool HandleCommand(WXWORD id, WXWORD cmd, WXHWND control);
+ virtual bool MSWShouldPreProcessMessage(WXMSG* pMsg);
+#endif // __SMARTPHONE__ && __WXWINCE__
+
+#if defined(__SMARTPHONE__) || defined(__POCKETPC__)
+ // Soft Input Panel (SIP) change notification
+ virtual bool HandleSettingChange(WXWPARAM wParam, WXLPARAM lParam);
+#endif
+
+ // translate wxWidgets flags to Windows ones
+ virtual WXDWORD MSWGetStyle(long flags, WXDWORD *exstyle) const;
+
+ // choose the right parent to use with CreateWindow()
+ virtual WXHWND MSWGetParent() const;
+
+ // window proc for the frames
+ WXLRESULT MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM lParam);
+
+ // returns true if the platform should explicitly apply a theme border
+ virtual bool CanApplyThemeBorder() const { return false; }
+
protected:
// common part of all ctors
void Init();
+ // create a new frame, return false if it couldn't be created
+ bool CreateFrame(const wxString& title,
+ const wxPoint& pos,
+ const wxSize& size);
+
+ // create a new dialog using the given dialog template from resources,
+ // return false if it couldn't be created
+ bool CreateDialog(const void *dlgTemplate,
+ const wxString& title,
+ const wxPoint& pos,
+ const wxSize& size);
+
// common part of Iconize(), Maximize() and Restore()
void DoShowWindow(int nShowCmd);
- // implement the geometry-related methods for a top level window
- virtual void DoSetClientSize(int width, int height);
+ // override those to return the normal window coordinates even when the
+ // window is minimized
+#ifndef __WXWINCE__
+ virtual void DoGetPosition(int *x, int *y) const;
+ virtual void DoGetSize(int *width, int *height) const;
+#endif // __WXWINCE__
+
+ // Top level windows have different freeze semantics on Windows
+ virtual void DoFreeze();
+ virtual void DoThaw();
- // is the frame currently iconized?
+ // helper of SetIcons(): calls gets the icon with the size specified by the
+ // given system metrics (SM_C{X|Y}[SM]ICON) from the bundle and sets it
+ // using WM_SETICON with the specified wParam (ICOM_SMALL or ICON_BIG)
+ void DoSelectAndSetIcon(const wxIconBundle& icons, int smX, int smY, int i);
+
+
+ // is the window currently iconized?
bool m_iconized;
// should the frame be maximized when it will be shown? set by Maximize()
// when it is called while the frame is hidden
bool m_maximizeOnShow;
-};
-// list of all frames and modeless dialogs
-extern WXDLLEXPORT_DATA(wxWindowList) wxModelessWindows;
+ // Data to save/restore when calling ShowFullScreen
+ long m_fsStyle; // Passed to ShowFullScreen
+ wxRect m_fsOldSize;
+ long m_fsOldWindowStyle;
+ bool m_fsIsMaximized;
+ bool m_fsIsShowing;
-#endif // _WX_MSW_TOPLEVEL_H_
+ // the last focused child: we restore focus to it on activation
+ wxWindow *m_winLastFocused;
+
+#if defined(__SMARTPHONE__) && defined(__WXWINCE__)
+ class ButtonMenu
+ {
+ public:
+ ButtonMenu();
+ ~ButtonMenu();
+
+ void SetButton(int id = wxID_ANY,
+ const wxString& label = wxEmptyString,
+ wxMenu *subMenu = NULL);
+
+ bool IsAssigned() const {return m_assigned;}
+ bool IsMenu() const {return m_menu!=NULL;}
+
+ int GetId() const {return m_id;}
+ wxMenu* GetMenu() const {return m_menu;}
+ wxString GetLabel() {return m_label;}
+
+ static wxMenu *DuplicateMenu(wxMenu *menu);
+ protected:
+ int m_id;
+ wxString m_label;
+ wxMenu *m_menu;
+ bool m_assigned;
+ };
+
+ ButtonMenu m_LeftButton;
+ ButtonMenu m_RightButton;
+ HWND m_MenuBarHWND;
+
+ void ReloadButton(ButtonMenu& button, UINT menuID);
+ void ReloadAllButtons();
+#endif // __SMARTPHONE__ && __WXWINCE__
+
+private:
+
+#if defined(__SMARTPHONE__) || defined(__POCKETPC__)
+ void* m_activateInfo;
+#endif
+
+ DECLARE_EVENT_TABLE()
+ DECLARE_NO_COPY_CLASS(wxTopLevelWindowMSW)
+};
+
+#endif // _WX_MSW_TOPLEVEL_H_