#include "wx/iconbndl.h"
// the default names for various classs
-WXDLLEXPORT_DATA(extern const wxChar*) wxFrameNameStr;
+extern WXDLLEXPORT_DATA(const wxChar*) wxFrameNameStr;
class WXDLLEXPORT wxTopLevelWindowBase;
// Attracts the users attention to this window if the application is
// inactive (should be called when a background event occurs)
virtual void RequestUserAttention(int flags = wxUSER_ATTENTION_INFO);
-
+
// Is this the active frame (highlighted in the taskbar)?
- virtual bool HasFocus()
+ virtual bool IsActive()
{ return (wxGetTopLevelParent(FindFocus()) == this); }
+#if defined(__SMARTPHONE__)
+ virtual void SetLeftMenu(int id = wxID_ANY, const wxString& label = wxEmptyString, wxMenu *subMenu = NULL) = 0;
+ virtual void SetRightMenu(int id = wxID_ANY, const wxString& label = wxEmptyString, wxMenu *subMenu = NULL) = 0;
+#endif // __SMARTPHONE__
+
// implementation only from now on
// -------------------------------
virtual bool Destroy();
virtual bool IsTopLevel() const { return true; }
virtual wxSize GetMaxSize() const;
+ virtual bool ProvidesBackground() const { return true; }
// event handlers
void OnCloseWindow(wxCloseEvent& event);
- void OnSize(wxSizeEvent& event);
+ void OnSize(wxSizeEvent& WXUNUSED(event)) { DoLayout(); }
+
+ // Get rect to be used to center top-level children
+ virtual void GetRectForTopLevelChildren(int *x, int *y, int *w, int *h);
// this should go away, but for now it's called from docview.cpp,
// so should be there for all platforms
// send the iconize event, return true if processed
bool SendIconizeEvent(bool iconized = true);
+ // do TLW-specific layout: we resize our unique child to fill the entire
+ // client area
+ void DoLayout();
+
// Get the default size for the new window if no explicit size given. If
// there are better default sizes then these can be changed, just as long
// as they are not too small for TLWs (and not larger than screen).
// include the real class declaration
-#if defined(__WXMSW__)
+#if defined(__WXPALMOS__)
+ #include "wx/palmos/toplevel.h"
+ #define wxTopLevelWindowNative wxTopLevelWindowPalm
+#elif defined(__WXMSW__)
#include "wx/msw/toplevel.h"
#define wxTopLevelWindowNative wxTopLevelWindowMSW
#elif defined(__WXGTK__)