#include "wx/control.h"
#include "wx/dnd.h"
#include "wx/stopwatch.h"
+#include "wx/versioninfo.h"
#include "wx/textentry.h"
#if wxUSE_TEXTCTRL
- // The following methods are nearly equivallent to their similarly named
+ // The following methods are nearly equivalent to their similarly named
// cousins above. The difference is that these methods bypass wxString
// and always use a char* even if used in a unicode build of wxWidgets.
// In that case the character data will be utf-8 encoded since that is
return wxTextAreaBase::HitTest(pt, col, row);
}
+ static wxVersionInfo GetLibraryVersionInfo();
+
protected:
virtual wxString DoGetValue() const { return GetText(); }
virtual wxWindow *GetEditableWindow() { return this; }