#define wxPG_NAT_BUTTON_BORDER_X 1
#define wxPG_NAT_BUTTON_BORDER_Y 1
- // If 1 then controls are refreshed after selected was drawn.
- #define wxPG_REFRESH_CONTROLS_AFTER_REPAINT 0
+ // If 1 then controls are refreshed explicitly in a few places
+ #define wxPG_REFRESH_CONTROLS 0
#elif defined(__WXGTK__)
#define wxPG_NAT_BUTTON_BORDER_Y 1
// If 1 then controls are refreshed after selected was drawn.
- #define wxPG_REFRESH_CONTROLS_AFTER_REPAINT 1
+ #define wxPG_REFRESH_CONTROLS 1
#elif defined(__WXMAC__)
#define wxPG_NAT_BUTTON_BORDER_Y 0
// If 1 then controls are refreshed after selected was drawn.
- #define wxPG_REFRESH_CONTROLS_AFTER_REPAINT 0
+ #define wxPG_REFRESH_CONTROLS 0
#else // defaults
#define wxPG_NAT_BUTTON_BORDER_Y 0
// If 1 then controls are refreshed after selected was drawn.
- #define wxPG_REFRESH_CONTROLS_AFTER_REPAINT 1
+ #define wxPG_REFRESH_CONTROLS 0
#endif // platform