public:
wxGenericListCtrl();
wxGenericListCtrl( wxWindow *parent,
- wxWindowID winid = -1,
+ wxWindowID winid = wxID_ANY,
const wxPoint &pos = wxDefaultPosition,
const wxSize &size = wxDefaultSize,
long style = wxLC_ICON,
~wxGenericListCtrl();
bool Create( wxWindow *parent,
- wxWindowID winid = -1,
+ wxWindowID winid = wxID_ANY,
const wxPoint &pos = wxDefaultPosition,
const wxSize &size = wxDefaultSize,
long style = wxLC_ICON,
bool SetItemPosition( long item, const wxPoint& pos ); // not supported in wxGLC
int GetItemCount() const;
int GetColumnCount() const;
- void SetItemSpacing( int spacing, bool isSmall = FALSE );
+ void SetItemSpacing( int spacing, bool isSmall = false );
wxSize GetItemSpacing() const;
void SetItemTextColour( long item, const wxColour& col);
wxColour GetItemTextColour( long item ) const;
void SetTextColour(const wxColour& col);
long GetTopItem() const;
- void SetSingleStyle( long style, bool add = TRUE ) ;
+ void SetSingleStyle( long style, bool add = true ) ;
void SetWindowStyleFlag( long style );
void RecreateWindow() {}
long GetNextItem( long item, int geometry = wxLIST_NEXT_ALL, int state = wxLIST_STATE_DONTCARE ) const;
void Edit( long item );
bool EnsureVisible( long item );
- long FindItem( long start, const wxString& str, bool partial = FALSE );
+ long FindItem( long start, const wxString& str, bool partial = false );
long FindItem( long start, long data );
long FindItem( long start, const wxPoint& pt, int direction ); // not supported in wxGLC
long HitTest( const wxPoint& point, int& flags);
void OnSize( wxSizeEvent &event );
// We have to hand down a few functions
- virtual void Refresh(bool eraseBackground = TRUE,
+ virtual void Refresh(bool eraseBackground = true,
const wxRect *rect = NULL);
virtual void Freeze();
public:
wxListCtrl() {}
- wxListCtrl(wxWindow *parent, wxWindowID winid = -1,
+ wxListCtrl(wxWindow *parent, wxWindowID winid = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxLC_ICON,