// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
-#ifndef _WX_CONFBASE_H_
-#define _WX_CONFBASE_H_
+#ifndef _WX_CONFBASE_H_
+#define _WX_CONFBASE_H_
#include "wx/defs.h"
#include "wx/string.h"
+#include "wx/object.h"
+#include "wx/base64.h"
-class WXDLLIMPEXP_BASE wxArrayString;
+class WXDLLIMPEXP_FWD_BASE wxArrayString;
// ----------------------------------------------------------------------------
// constants
wxCONFIG_USE_LOCAL_FILE = 1,
wxCONFIG_USE_GLOBAL_FILE = 2,
wxCONFIG_USE_RELATIVE_PATH = 4,
- wxCONFIG_USE_NO_ESCAPE_CHARACTERS = 8
+ wxCONFIG_USE_NO_ESCAPE_CHARACTERS = 8,
+ wxCONFIG_USE_SUBDIR = 16
};
// ----------------------------------------------------------------------------
// (long) type (TODO doubles and other types such as wxDate coming soon).
// ----------------------------------------------------------------------------
-class WXDLLIMPEXP_BASE wxConfigBase
+class WXDLLIMPEXP_BASE wxConfigBase : public wxObject
{
public:
// constants
bool Read(const wxString& key, bool* val) const;
bool Read(const wxString& key, bool* val, bool defVal) const;
+ // read a binary data block
+ bool Read(const wxString& key, wxMemoryBuffer* data) const
+ { return DoReadBinary(key, data); }
+ // no default version since it does not make sense for binary data
+
// convenience functions returning directly the value (we don't have them for
// int/double/bool as there would be ambiguities with the long one then)
wxString Read(const wxString& key,
bool Write(const wxString& key, bool value)
{ return DoWriteBool(key, value); }
+ bool Write(const wxString& key, const wxMemoryBuffer& buf)
+ { return DoWriteBinary(key, buf); }
+
// we have to provide a separate version for C strings as otherwise they
// would be converted to bool and not to wxString as expected!
- bool Write(const wxString& key, const wxChar *value)
+ bool Write(const wxString& key, const char *value)
{ return Write(key, wxString(value)); }
+#if wxUSE_WCHAR_T
+ bool Write(const wxString& key, const wchar_t *value)
+ { return Write(key, wxString(value)); }
+#endif
// permanently writes all changes
virtual bool Flush(bool bCurrentOnly = false) = 0;
virtual bool DoReadInt(const wxString& key, int *pi) const;
virtual bool DoReadDouble(const wxString& key, double* val) const;
virtual bool DoReadBool(const wxString& key, bool* val) const;
+ virtual bool DoReadBinary(const wxString& key, wxMemoryBuffer* buf) const = 0;
virtual bool DoWriteString(const wxString& key, const wxString& value) = 0;
virtual bool DoWriteLong(const wxString& key, long value) = 0;
virtual bool DoWriteInt(const wxString& key, int value);
virtual bool DoWriteDouble(const wxString& key, double value);
virtual bool DoWriteBool(const wxString& key, bool value);
+ virtual bool DoWriteBinary(const wxString& key, const wxMemoryBuffer& buf) = 0;
private:
// are we doing automatic environment variable expansion?
// Style flag
long m_style;
+
+ DECLARE_ABSTRACT_CLASS(wxConfigBase)
};
// a handy little class which changes current path to the path of given entry
/*
Split path into parts removing '..' in progress
*/
-WXDLLIMPEXP_BASE void wxSplitPath(wxArrayString& aParts, const wxChar *sz);
-
+WXDLLIMPEXP_BASE void wxSplitPath(wxArrayString& aParts, const wxString& path);
-#endif
- // _WX_CONFIG_H_
+#endif // _WX_CONFBASE_H_