#include "wx/msw/private.h"
+#include "wx/popupwin.h"
+
+#ifndef ICON_BIG
+ #define ICON_BIG 1
+#endif
+
+#ifndef ICON_SMALL
+ #define ICON_SMALL 0
+#endif
+
// ----------------------------------------------------------------------------
// stubs for missing functions under MicroWindows
// ----------------------------------------------------------------------------
#ifdef __WXMICROWIN__
-static inline bool IsIconic(HWND WXUNUSED(hwnd)) { return FALSE; }
+// static inline bool IsIconic(HWND WXUNUSED(hwnd)) { return FALSE; }
static inline bool IsZoomed(HWND WXUNUSED(hwnd)) { return FALSE; }
#endif // __WXMICROWIN__
// the name of the default wxWindows class
extern const wxChar *wxCanvasClassName;
+// the hidden parent for wxFRAME_NO_TASKBAR unowned frames
+wxWindow *wxTopLevelWindowMSW::ms_hiddenParent = NULL;
+
// ============================================================================
// wxTopLevelWindowMSW implementation
// ============================================================================
+BEGIN_EVENT_TABLE(wxTopLevelWindowMSW, wxTopLevelWindowBase)
+ EVT_ACTIVATE(wxTopLevelWindowMSW::OnActivate)
+END_EVENT_TABLE()
+
+// ----------------------------------------------------------------------------
+// wxDialog helpers
+// ----------------------------------------------------------------------------
+
// Dialog window proc
LONG APIENTRY _EXPORT
-wxDlgProc(HWND WXUNUSED(hWnd), UINT message, WPARAM WXUNUSED(wParam), LPARAM WXUNUSED(lParam))
+wxDlgProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
{
- if ( message == WM_INITDIALOG )
+ switch ( message )
{
- // for this message, returning TRUE tells system to set focus to the
- // first control in the dialog box
- return TRUE;
- }
- else
- {
- // for all the other ones, FALSE means that we didn't process the
- // message
- return FALSE;
+ case WM_INITDIALOG:
+ // for this message, returning TRUE tells system to set focus to
+ // the first control in the dialog box, but as we set the focus
+ // ourselves, we return FALSE from here as well, so fall through
+
+ default:
+ // for all the other ones, FALSE means that we didn't process the
+ // message
+ return FALSE;
}
}
m_fsOldWindowStyle = 0;
m_fsIsMaximized = FALSE;
m_fsIsShowing = FALSE;
+
+ m_winLastFocused = (wxWindow *)NULL;
}
-long wxTopLevelWindowMSW::MSWGetCreateWindowFlags(long *exflags) const
+WXDWORD wxTopLevelWindowMSW::MSWGetStyle(long style, WXDWORD *exflags) const
{
- long style = GetWindowStyle();
- long msflags = 0;
+ // let the base class deal with the common styles but fix the ones which
+ // don't make sense for us (we also deal with the borders ourselves)
+ WXDWORD msflags = wxWindow::MSWGetStyle
+ (
+ (style & ~wxBORDER_MASK) | wxBORDER_NONE, exflags
+ ) & ~WS_CHILD;
// first select the kind of window being created
+ //
+ // note that if we don't set WS_POPUP, Windows assumes WS_OVERLAPPED and
+ // creates a window with both caption and border, hence we also test it
+ // below in some other cases
+ if ( style & wxFRAME_TOOL_WINDOW )
+ msflags |= WS_POPUP;
+ else
+ msflags |= WS_OVERLAPPED;
+
+ // border and caption styles
+ if ( style & wxRESIZE_BORDER )
+ msflags |= WS_THICKFRAME;
+ else if ( !(style & wxBORDER_NONE) )
+ msflags |= WS_BORDER;
+ else
+ msflags |= WS_POPUP;
+
if ( style & wxCAPTION )
- {
- if ( style & wxFRAME_TOOL_WINDOW )
- msflags |= WS_POPUPWINDOW;
- else
- msflags |= WS_OVERLAPPED;
- }
+ msflags |= WS_CAPTION;
else
- {
msflags |= WS_POPUP;
- }
// next translate the individual flags
if ( style & wxMINIMIZE_BOX )
msflags |= WS_MINIMIZEBOX;
if ( style & wxMAXIMIZE_BOX )
msflags |= WS_MAXIMIZEBOX;
- if ( style & wxTHICK_FRAME )
- msflags |= WS_THICKFRAME;
if ( style & wxSYSTEM_MENU )
msflags |= WS_SYSMENU;
if ( style & wxMINIMIZE )
msflags |= WS_MINIMIZE;
if ( style & wxMAXIMIZE )
msflags |= WS_MAXIMIZE;
- if ( style & wxCAPTION )
- msflags |= WS_CAPTION;
- if ( style & wxCLIP_CHILDREN )
- msflags |= WS_CLIPCHILDREN;
// Keep this here because it saves recoding this function in wxTinyFrame
#if wxUSE_ITSY_BITSY && !defined(__WIN32__)
if ( exflags )
{
- *exflags = MakeExtendedStyle(style);
-
#if !defined(__WIN16__) && !defined(__SC__)
if ( !(GetExtraStyle() & wxTOPLEVEL_EX_DIALOG) )
{
- // make all frames appear in the win9x shell taskbar unless
- // wxFRAME_TOOL_WINDOW or wxFRAME_NO_TASKBAR is given - without
- // giving them WS_EX_APPWINDOW style, the child (i.e. owned) frames
- // wouldn't appear in it
- if ( (style & wxFRAME_TOOL_WINDOW) || (style & wxFRAME_NO_TASKBAR) )
+ if ( style & wxFRAME_TOOL_WINDOW )
+ {
+ // create the palette-like window
*exflags |= WS_EX_TOOLWINDOW;
- else if ( !(style & wxFRAME_NO_TASKBAR) )
+ }
+
+ // We have to solve 2 different problems here:
+ //
+ // 1. frames with wxFRAME_NO_TASKBAR flag shouldn't appear in the
+ // taskbar even if they don't have a parent
+ //
+ // 2. frames without this style should appear in the taskbar even
+ // if they're owned (Windows only puts non owned windows into
+ // the taskbar normally)
+ //
+ // The second one is solved here by using WS_EX_APPWINDOW flag, the
+ // first one is dealt with in our MSWGetParent() method
+ // implementation
+ if ( !(style & wxFRAME_NO_TASKBAR) && GetParent() )
+ {
+ // need to force the frame to appear in the taskbar
*exflags |= WS_EX_APPWINDOW;
+ }
+ //else: nothing to do [here]
}
#endif // !Win16
*exflags |= WS_EX_TOPMOST;
#ifdef __WIN32__
- if ( m_exStyle & wxFRAME_EX_CONTEXTHELP )
- *exflags |= WS_EX_CONTEXTHELP;
+ if ( GetExtraStyle() & wxFRAME_EX_CONTEXTHELP )
+ *exflags |= WS_EX_CONTEXTHELP;
#endif // __WIN32__
}
return msflags;
}
-bool wxTopLevelWindowMSW::CreateDialog(const wxChar *dlgTemplate,
+WXHWND wxTopLevelWindowMSW::MSWGetParent() const
+{
+ // for the frames without wxFRAME_FLOAT_ON_PARENT style we should use NULL
+ // parent HWND or it would be always on top of its parent which is not what
+ // we usually want (in fact, we only want it for frames with the
+ // wxFRAME_FLOAT_ON_PARENT flag)
+ wxWindow *parent;
+ if ( HasFlag(wxFRAME_FLOAT_ON_PARENT) )
+ {
+ parent = GetParent();
+
+ // this flag doesn't make sense then and will be ignored
+ wxASSERT_MSG( parent,
+ _T("wxFRAME_FLOAT_ON_PARENT but no parent?") );
+ }
+ else // don't float on parent, must not be owned
+ {
+ parent = NULL;
+ }
+
+ // now deal with the 2nd taskbar-related problem (see comments above in
+ // MSWGetStyle())
+ if ( HasFlag(wxFRAME_NO_TASKBAR) && !parent )
+ {
+ if ( !ms_hiddenParent )
+ {
+ ms_hiddenParent = new wxTopLevelWindowMSW(NULL, -1, _T(""));
+
+ // we shouldn't leave it in wxTopLevelWindows or we wouldn't
+ // terminate the app when the last user-created frame is deleted --
+ // see ~wxTopLevelWindowMSW
+ wxTopLevelWindows.DeleteObject(ms_hiddenParent);
+ }
+
+ parent = ms_hiddenParent;
+ }
+
+ return parent ? parent->GetHWND() : NULL;
+}
+
+bool wxTopLevelWindowMSW::CreateDialog(const void *dlgTemplate,
const wxString& title,
const wxPoint& pos,
const wxSize& size)
{
parent = wxTheApp->GetTopWindow();
- // but don't use the window which is currently hidden as then the
- // dialog would be hidden as well
- if ( parent && !parent->IsShown() )
+ if ( parent )
{
- parent = NULL;
+ // don't use transient windows as parents, this is dangerous as it
+ // can lead to a crash if the parent is destroyed before the child
+ //
+ // also don't use the window which is currently hidden as then the
+ // dialog would be hidden as well
+ if ( (parent->GetExtraStyle() & wxWS_EX_TRANSIENT) ||
+ !parent->IsShown() )
+ {
+ parent = NULL;
+ }
}
}
- m_hWnd = (WXHWND)::CreateDialog(wxGetInstance(),
- dlgTemplate,
- parent ? GetHwndOf(parent) : NULL,
- (DLGPROC)wxDlgProc);
+ m_hWnd = (WXHWND)::CreateDialogIndirect
+ (
+ wxGetInstance(),
+ (DLGTEMPLATE*)dlgTemplate,
+ parent ? GetHwndOf(parent) : NULL,
+ (DLGPROC)wxDlgProc
+ );
if ( !m_hWnd )
{
- wxFAIL_MSG(_("Did you forget to include wx/msw/wx.rc in your resources?"));
+ wxFAIL_MSG(_("Failed to create dialog. Incorrect DLGTEMPLATE?"));
- wxLogSysError(_("Can't create dialog using template '%s'"), dlgTemplate);
+ wxLogSysError(_("Can't create dialog using memory template"));
return FALSE;
}
- long exflags;
+ WXDWORD exflags;
(void)MSWGetCreateWindowFlags(&exflags);
if ( exflags )
// move the dialog to its initial position without forcing repainting
int x, y, w, h;
- if ( MSWGetCreateWindowCoords(pos, size, x, y, w, h) )
+ if ( !MSWGetCreateWindowCoords(pos, size, x, y, w, h) )
{
- // we can't use CW_USEDEFAULT here as we're not calling CreateWindow()
- // and passing CW_USEDEFAULT to MoveWindow() results in resizing the
- // window to (0, 0) size which breaks quite a lot of things, e.g. the
- // sizer calculation in wxSizer::Fit()
- if ( w == CW_USEDEFAULT )
- {
- // the exact number doesn't matter, the dialog will be resized
- // again soon anyhow but it should be big enough to allow
- // calculation relying on "totalSize - clientSize > 0" work, i.e.
- // at least greater than the title bar height
- w =
- h = 100;
- }
+ x =
+ w = (int)CW_USEDEFAULT;
+ }
- if ( x == CW_USEDEFAULT )
- {
- // well, where should we put it? maybe centre it on screen?
- x =
- y = 0;
- }
+ // we can't use CW_USEDEFAULT here as we're not calling CreateWindow()
+ // and passing CW_USEDEFAULT to MoveWindow() results in resizing the
+ // window to (0, 0) size which breaks quite a lot of things, e.g. the
+ // sizer calculation in wxSizer::Fit()
+ if ( w == (int)CW_USEDEFAULT )
+ {
+ // the exact number doesn't matter, the dialog will be resized
+ // again soon anyhow but it should be big enough to allow
+ // calculation relying on "totalSize - clientSize > 0" work, i.e.
+ // at least greater than the title bar height
+ w =
+ h = 100;
+ }
- if ( !::MoveWindow(GetHwnd(), x, y, w, h, FALSE) )
- {
- wxLogLastError(wxT("MoveWindow"));
- }
+ if ( x == (int)CW_USEDEFAULT )
+ {
+ // centre it on the screen - what else can we do?
+ wxSize sizeDpy = wxGetDisplaySize();
+
+ x = (sizeDpy.x - w) / 2;
+ y = (sizeDpy.y - h) / 2;
+ }
+
+ if ( !::MoveWindow(GetHwnd(), x, y, w, h, FALSE) )
+ {
+ wxLogLastError(wxT("MoveWindow"));
}
- //else: leave it at default position
if ( !title.empty() )
{
const wxPoint& pos,
const wxSize& size)
{
- long exflags;
- long flags = MSWGetCreateWindowFlags(&exflags);
+ WXDWORD exflags;
+ WXDWORD flags = MSWGetCreateWindowFlags(&exflags);
return MSWCreate(wxCanvasClassName, title, pos, size, flags, exflags);
}
if ( GetExtraStyle() & wxTOPLEVEL_EX_DIALOG )
{
- // TODO: it would be better to construct the dialog template in memory
- // during run-time than to rely on the limited number of
- // templates in wx.rc because:
- // a) you wouldn't have to include wx.rc in all wxWin programs
- // (and the number of complaints about it would dtop)
- // b) we'd be able to provide more templates simply, i.e.
- // we could generate the templates for all style
- // combinations
-
// we have different dialog templates to allows creation of dialogs
// with & without captions under MSWindows, resizeable or not (but a
// resizeable dialog always has caption - otherwise it would look too
// strange)
- const wxChar *dlgTemplate;
- if ( style & wxRESIZE_BORDER )
- dlgTemplate = wxT("wxResizeableDialog");
- else if ( style & wxCAPTION )
- dlgTemplate = wxT("wxCaptionDialog");
- else
- dlgTemplate = wxT("wxNoCaptionDialog");
- return CreateDialog(dlgTemplate, title, pos, size);
+ // we need 3 additional WORDs for dialog menu, class and title (as we
+ // don't use DS_SETFONT we don't need the fourth WORD for the font)
+ static const int dlgsize = sizeof(DLGTEMPLATE) + (sizeof(WORD) * 3);
+ DLGTEMPLATE *dlgTemplate = (DLGTEMPLATE *)malloc(dlgsize);
+ memset(dlgTemplate, 0, dlgsize);
+
+ // these values are arbitrary, they won't be used normally anyhow
+ dlgTemplate->x = 34;
+ dlgTemplate->y = 22;
+ dlgTemplate->cx = 144;
+ dlgTemplate->cy = 75;
+
+ // reuse the code in MSWGetStyle() but correct the results slightly for
+ // the dialog
+ dlgTemplate->style = MSWGetStyle(style, NULL);
+
+ // all dialogs are popups
+ dlgTemplate->style |= WS_POPUP;
+
+ // force 3D-look if necessary, it looks impossibly ugly otherwise
+ if ( style & (wxRESIZE_BORDER | wxCAPTION) )
+ dlgTemplate->style |= DS_MODALFRAME;
+
+ bool ret = CreateDialog(dlgTemplate, title, pos, size);
+ free(dlgTemplate);
+
+ return ret;
}
else // !dialog
{
wxTopLevelWindowMSW::~wxTopLevelWindowMSW()
{
+ if ( this == ms_hiddenParent )
+ {
+ // stop [infinite] recursion which would otherwise happen when we do
+ // "delete ms_hiddenParent" below
+ return;
+ }
+
wxTopLevelWindows.DeleteObject(this);
if ( wxModelessWindows.Find(this) )
wxModelessWindows.DeleteObject(this);
+ // after destroying an owned window, Windows activates the next top level
+ // window in Z order but it may be different from our owner (to reproduce
+ // this simply Alt-TAB to another application and back before closing the
+ // owned frame) whereas we always want to yield activation to our parent
+ if ( HasFlag(wxFRAME_FLOAT_ON_PARENT) )
+ {
+ wxWindow *parent = GetParent();
+ if ( parent )
+ {
+ ::BringWindowToTop(GetHwndOf(parent));
+ }
+ }
+
// If this is the last top-level window, exit.
if ( wxTheApp && (wxTopLevelWindows.Number() == 0) )
{
+ if ( ms_hiddenParent )
+ {
+ delete ms_hiddenParent;
+ ms_hiddenParent = NULL;
+ }
+
wxTheApp->SetTopWindow(NULL);
if ( wxTheApp->GetExitOnFrameDelete() )
}
}
-// ----------------------------------------------------------------------------
-// wxTopLevelWindowMSW geometry
-// ----------------------------------------------------------------------------
-
-void wxTopLevelWindowMSW::DoSetClientSize(int width, int height)
-{
- HWND hWnd = GetHwnd();
-
- RECT rectClient;
- ::GetClientRect(hWnd, &rectClient);
-
- RECT rectTotal;
- ::GetWindowRect(hWnd, &rectTotal);
-
- // Find the difference between the entire window (title bar and all)
- // and the client area; add this to the new client size to move the
- // window
- width += rectTotal.right - rectTotal.left - rectClient.right;
- height += rectTotal.bottom - rectTotal.top - rectClient.bottom;
-
- // note that calling GetClientAreaOrigin() takes the toolbar into account
- wxPoint pt = GetClientAreaOrigin();
- width += pt.x;
- height += pt.y;
-
- if ( !::MoveWindow(hWnd, rectTotal.left, rectTotal.top,
- width, height, TRUE /* redraw */) )
- {
- wxLogLastError(_T("MoveWindow"));
- }
-
- wxSizeEvent event(wxSize(width, height), m_windowId);
- event.SetEventObject(this);
- (void)GetEventHandler()->ProcessEvent(event);
-}
-
// ----------------------------------------------------------------------------
// wxTopLevelWindowMSW showing
// ----------------------------------------------------------------------------
void wxTopLevelWindowMSW::SetIcon(const wxIcon& icon)
{
- // this sets m_icon
- wxTopLevelWindowBase::SetIcon(icon);
+ SetIcons( wxIconBundle( icon ) );
+}
+
+void wxTopLevelWindowMSW::SetIcons(const wxIconBundle& icons)
+{
+ wxTopLevelWindowBase::SetIcons(icons);
#if defined(__WIN95__) && !defined(__WXMICROWIN__)
- if ( m_icon.Ok() )
+ const wxIcon& sml = icons.GetIcon( wxSize( 16, 16 ) );
+ if( sml.Ok() && sml.GetWidth() == 16 && sml.GetHeight() == 16 )
+ {
+ ::SendMessage( GetHwndOf( this ), WM_SETICON, ICON_SMALL,
+ (LPARAM)GetHiconOf(sml) );
+ }
+
+ const wxIcon& big = icons.GetIcon( wxSize( 32, 32 ) );
+ if( big.Ok() && big.GetWidth() == 32 && big.GetHeight() == 32 )
{
- ::SendMessage(GetHwnd(), WM_SETICON,
- (WPARAM)TRUE, (LPARAM)GetHiconOf(m_icon));
+ ::SendMessage( GetHwndOf( this ), WM_SETICON, ICON_BIG,
+ (LPARAM)GetHiconOf(big) );
}
#endif // __WIN95__
}
+
+bool wxTopLevelWindowMSW::EnableCloseButton(bool enable)
+{
+#ifndef __WXMICROWIN__
+ // get system (a.k.a. window) menu
+ HMENU hmenu = ::GetSystemMenu(GetHwnd(), FALSE /* get it */);
+ if ( !hmenu )
+ {
+ wxLogLastError(_T("GetSystemMenu"));
+
+ return FALSE;
+ }
+
+ // enabling/disabling the close item from it also automatically
+ // disables/enables the close title bar button
+ if ( ::EnableMenuItem(hmenu, SC_CLOSE,
+ MF_BYCOMMAND |
+ (enable ? MF_ENABLED : MF_GRAYED)) == -1 )
+ {
+ wxLogLastError(_T("EnableMenuItem(SC_CLOSE)"));
+
+ return FALSE;
+ }
+
+ // update appearance immediately
+ if ( !::DrawMenuBar(GetHwnd()) )
+ {
+ wxLogLastError(_T("DrawMenuBar"));
+ }
+#endif // !__WXMICROWIN__
+
+ return TRUE;
+}
+
+// ----------------------------------------------------------------------------
+// wxTopLevelWindow event handling
+// ----------------------------------------------------------------------------
+
+// Default activation behaviour - set the focus for the first child
+// subwindow found.
+void wxTopLevelWindowMSW::OnActivate(wxActivateEvent& event)
+{
+ if ( event.GetActive() )
+ {
+ // restore focus to the child which was last focused
+ wxLogTrace(_T("focus"), _T("wxTLW %08x activated."), m_hWnd);
+
+ wxWindow *parent = m_winLastFocused ? m_winLastFocused->GetParent()
+ : NULL;
+ if ( !parent )
+ {
+ parent = this;
+ }
+
+ wxSetFocusToChild(parent, &m_winLastFocused);
+ }
+ else // deactivating
+ {
+ // remember the last focused child if it is our child
+ m_winLastFocused = FindFocus();
+
+ // so we NULL it out if it's a child from some other frame
+ wxWindow *win = m_winLastFocused;
+ while ( win )
+ {
+ if ( win->IsTopLevel() )
+ {
+ if ( win != this )
+ {
+ m_winLastFocused = NULL;
+ }
+
+ break;
+ }
+
+ win = win->GetParent();
+ }
+
+ wxLogTrace(_T("focus"),
+ _T("wxTLW %08x deactivated, last focused: %08x."),
+ m_hWnd,
+ m_winLastFocused ? GetHwndOf(m_winLastFocused)
+ : NULL);
+
+ event.Skip();
+ }
+}
+