virtual void PaintBackground(wxDC& dc);
/// Other user defined painting after everything else (i.e. all text) is painted
- virtual void PaintAboveContent(wxDC& dc) {}
+ virtual void PaintAboveContent(wxDC& WXUNUSED(dc)) {}
#if wxRICHTEXT_BUFFERED_PAINTING
/// Recreate buffer bitmap if necessary
protected:
// FIXME: this does not work, it allows this code to compile but will fail
// during run-time
+#ifndef __WXUNIVERSAL__
#ifdef __WXMSW__
virtual WXHWND GetEditHWND() const { return GetHWND(); }
#endif
virtual GtkEditable *GetEditable() const { return NULL; }
virtual GtkEntry *GetEntry() const { return NULL; }
#endif
+#endif // !__WXUNIVERSAL__
// Overrides
protected: