#include "wx/icon.h"
#endif
-#include "wx/msw/private.h" // needs to be before #include <commdlg.h>
-#include "wx/msw/missing.h" // needs to be before #include <commdlg.h>
-
#include "wx/sysopt.h"
#include "wx/dcprint.h"
#include "wx/module.h"
#endif
#include <string.h>
-#include <math.h>
-
-#if wxUSE_COMMON_DIALOGS && !defined(__WXMICROWIN__)
- #include <commdlg.h>
-#endif
+#include "wx/msw/wrapcdlg.h"
#ifndef __WIN32__
#include <print.h>
#endif
static const int MM_POINTS = 9;
static const int MM_METRIC = 10;
-// usually this is defined in math.h
-#ifndef M_PI
- static const double M_PI = 3.14159265358979323846;
-#endif // M_PI
-
// ROPs which don't have standard names (see "Ternary Raster Operations" in the
// MSDN docs for how this and other numbers in wxDC::Blit() are obtained)
#define DSTCOPY 0x00AA0029 // a.k.a. NOP operation
*/
#ifdef __WXWINCE__
- #define XLOG2DEV(x) ((x-m_logicalOriginX)*m_signX+m_deviceOriginX)
- #define YLOG2DEV(y) ((y-m_logicalOriginY)*m_signY+m_deviceOriginY)
- #define XDEV2LOG(x) ((x-m_deviceOriginX)*m_signX+m_logicalOriginX)
- #define YDEV2LOG(y) ((y-m_deviceOriginY)*m_signY+m_logicalOriginY)
+ #define XLOG2DEV(x) ((x-m_logicalOriginX)*m_signX)
+ #define YLOG2DEV(y) ((y-m_logicalOriginY)*m_signY)
+ #define XDEV2LOG(x) ((x)*m_signX+m_logicalOriginX)
+ #define YDEV2LOG(y) ((y)*m_signY+m_logicalOriginY)
#else
#define XLOG2DEV(x) (x)
#define YLOG2DEV(y) (y)
if ( !::GetClipBox(GetHdc(), &rectClip) )
return;
+ // GetClipBox returns logical coordinates, so transform to device
+ rectClip.left = LogicalToDeviceX(rectClip.left);
+ rectClip.top = LogicalToDeviceY(rectClip.top);
+ rectClip.right = LogicalToDeviceX(rectClip.right);
+ rectClip.bottom = LogicalToDeviceY(rectClip.bottom);
+
HRGN hrgnDest = ::CreateRectRgn(0, 0, 0, 0);
HRGN hrgnClipOld = ::CreateRectRgn(rectClip.left, rectClip.top,
rectClip.right, rectClip.bottom);
// I wonder if this shouldn´t be done after the LOG2DEV() conversions. RR.
if ( m_pen.GetStyle() == wxTRANSPARENT )
{
+ // Apparently not needed for WinCE (see e.g. Life! demo)
+#ifndef __WXWINCE__
x2++;
y2++;
+#endif
}
(void)Rectangle(GetHdc(), XLOG2DEV(x), YLOG2DEV(y), XLOG2DEV(x2), YLOG2DEV(y2));
m_deviceOriginX = x;
m_deviceOriginY = y;
-#ifndef __WXWINCE__
::SetViewportOrgEx(GetHdc(), (int)m_deviceOriginX, (int)m_deviceOriginY, NULL);
-#endif
}
// ---------------------------------------------------------------------------
WXMICROWIN_CHECK_HDC_RET(false)
+ // if either the source or destination has alpha channel, we must use
+ // AlphaBlt() as other function don't handle it correctly
const wxBitmap& bmpSrc = source->m_selectedBitmap;
- if ( bmpSrc.Ok() && bmpSrc.HasAlpha() )
+ if ( bmpSrc.Ok() && (bmpSrc.HasAlpha() ||
+ (m_selectedBitmap.Ok() && m_selectedBitmap.HasAlpha())) )
{
if ( AlphaBlt(GetHdc(), xdest, ydest, width, height,
GetHdcOf(*source), bmpSrc) )
wxSize wxDC::GetPPI() const
{
- WXMICROWIN_CHECK_HDC_RET(wxSize())
+ WXMICROWIN_CHECK_HDC_RET(wxSize(0,0))
int x = ::GetDeviceCaps(GetHdc(), LOGPIXELSX);
int y = ::GetDeviceCaps(GetHdc(), LOGPIXELSY);
#else // !wxHAVE_RAW_BITMAP
// no wxAlphaBlend() neither, fall back to using simple BitBlt() (we lose
// alpha but at least something will be shown like this)
+ wxUnusedVar(bmp);
return false;
#endif // wxHAVE_RAW_BITMAP
}