// demonstrates virtual file systems feature
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(__APPLE__)
#pragma implementation "test.cpp"
#pragma interface "test.cpp"
#endif
// For compilers that support precompilation, includes "wx/wx.h".
-#include <wx/wxprec.h>
+#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
// for all others, include the necessary headers (this file is usually all you
-// need because it includes almost all "standard" wxWindows headers
+// need because it includes almost all "standard" wxWidgets headers
#ifndef WX_PRECOMP
- #include <wx/wx.h>
+ #include "wx/wx.h"
#endif
-#include <wx/html/htmlwin.h>
+#include "wx/html/htmlwin.h"
// new handler class:
-#include <wx/wfstream.h>
-#include <wx/mstream.h>
+#include "wx/wfstream.h"
+#include "wx/mstream.h"
bool MyVFS::CanOpen(const wxString& location)
{
- return (GetProtocol(location) == "myVFS");
+ return (GetProtocol(location) == wxT("myVFS"));
}
-wxFSFile* MyVFS::OpenFile(wxFileSystem& fs, const wxString& location)
+wxFSFile* MyVFS::OpenFile(wxFileSystem& WXUNUSED(fs), const wxString& location)
{
wxFSFile *f;
wxInputStream *str;
- char *buf = (char*)malloc(1024);
+ static char buf[1024];
+ const wxWX2MBbuf loc = location.ToAscii();
sprintf(buf, "<html><body><h2><i>You're in Node <u>%s</u></i></h2><p>"
"Where do you want to go?<br><blockquote>"
"<a href=\"%s-2\">sub-2</a><br>"
"<a href=\"%s-3\">sub-3</a><br>"
"</blockquote></body></html>",
- location.GetData(), location.GetData(), location.GetData(), location.GetData());
-
- // WARNING: wxMemoryInputStream will not free buf.
- // There is a memory leak here.
+ (const char*)loc, (const char*)loc, (const char*)loc,
+ (const char*)loc);
+
+ // NB: There's a terrible hack involved: we fill 'buf' with new data every
+ // time this method is called and return new wxMemoryInputStream pointing to it.
+ // This won't work as soon as there are 2+ myVFS files opened. Fortunately,
+ // this won't happen because wxHTML keeps only one "page" file opened at the
+ // time.
str = new wxMemoryInputStream(buf, strlen(buf));
- f = new wxFSFile(str, location, "text/html", wxEmptyString, wxDateTime::Today());
+ f = new wxFSFile(str, location, wxT("text/html"), wxEmptyString, wxDateTime::Today());
+
return f;
}
// event handlers (these functions should _not_ be virtual)
void OnQuit(wxCommandEvent& event);
- void OnAbout(wxCommandEvent& event);
void OnBack(wxCommandEvent& event);
void OnForward(wxCommandEvent& event);
private:
- // any class wishing to process wxWindows events must use this macro
+ // any class wishing to process wxWidgets events must use this macro
DECLARE_EVENT_TABLE()
};
{
// menu items
Minimal_Quit = 1,
- Minimal_About,
Minimal_Back,
Minimal_Forward,
};
// ----------------------------------------------------------------------------
-// event tables and other macros for wxWindows
+// event tables and other macros for wxWidgets
// ----------------------------------------------------------------------------
-// the event tables connect the wxWindows events with the functions (event
+// the event tables connect the wxWidgets events with the functions (event
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(Minimal_Quit, MyFrame::OnQuit)
- EVT_MENU(Minimal_About, MyFrame::OnAbout)
EVT_MENU(Minimal_Back, MyFrame::OnBack)
EVT_MENU(Minimal_Forward, MyFrame::OnForward)
END_EVENT_TABLE()
- // Create a new application object: this macro will allow wxWindows to create
+ // Create a new application object: this macro will allow wxWidgets to create
// the application object during program execution (it's better than using a
// static object for many reasons) and also declares the accessor function
// wxGetApp() which will return the reference of the right type (i.e. MyApp and
bool MyApp::OnInit()
{
// Create the main application window
- MyFrame *frame = new MyFrame("wxHtmlWindow testing application",
+ MyFrame *frame = new MyFrame(_("wxHtmlWindow testing application"),
wxPoint(50, 50), wxSize(640, 480));
-
+
// Show it and tell the application that it's our main window
// @@@ what does it do exactly, in fact? is it necessary here?
- frame->Show(TRUE);
+ frame->Show(true);
SetTopWindow(frame);
wxFileSystem::AddHandler(new MyVFS);
-
+
// success: wxApp::OnRun() will be called which will enter the main message
- // loop and the application will run. If we returned FALSE here, the
+ // loop and the application will run. If we returned false here, the
// application would exit immediately.
- return TRUE;
+ return true;
}
// ----------------------------------------------------------------------------
// frame constructor
MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
- : wxFrame((wxFrame *)NULL, -1, title, pos, size)
+ : wxFrame((wxFrame *)NULL, wxID_ANY, title, pos, size)
{
// create a menu bar
wxMenu *menuFile = new wxMenu;
wxMenu *menuNav = new wxMenu;
- menuFile->Append(Minimal_Quit, "E&xit");
- menuNav->Append(Minimal_Back, "Go &BACK");
- menuNav->Append(Minimal_Forward, "Go &FORWARD");
+ menuFile->Append(Minimal_Quit, _("E&xit"));
+ menuNav->Append(Minimal_Back, _("Go &BACK"));
+ menuNav->Append(Minimal_Forward, _("Go &FORWARD"));
// now append the freshly created menu to the menu bar...
wxMenuBar *menuBar = new wxMenuBar;
- menuBar->Append(menuFile, "&File");
- menuBar->Append(menuNav, "&Navigate");
+ menuBar->Append(menuFile, _("&File"));
+ menuBar->Append(menuNav, _("&Navigate"));
// ... and attach this menu bar to the frame
SetMenuBar(menuBar);
- CreateStatusBar(1);
+ CreateStatusBar(2);
html = new wxHtmlWindow(this);
- html -> SetRelatedFrame(this, "VFS Demo: '%s'");
+ html -> SetRelatedFrame(this, _("VFS Demo: '%s'"));
html -> SetRelatedStatusBar(1);
- html -> LoadPage("start.htm");
+ html -> LoadPage(wxT("start.htm"));
}
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
{
- // TRUE is to force the frame to close
- Close(TRUE);
+ // true is to force the frame to close
+ Close(true);
}
- void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
- {
- }
-
-
-
void MyFrame::OnBack(wxCommandEvent& WXUNUSED(event))
{
- if (!html -> HistoryBack()) wxMessageBox("You reached prehistory era!");
+ if (!html -> HistoryBack()) wxMessageBox(_("You reached prehistory era!"));
}
void MyFrame::OnForward(wxCommandEvent& WXUNUSED(event))
{
- if (!html -> HistoryForward()) wxMessageBox("No more items in history!");
+ if (!html -> HistoryForward()) wxMessageBox(_("No more items in history!"));
}