#include "wx/list.h"
#include "wx/gdiobj.h"
+#include "wx/gdicmn.h"
+
+// ----------------------------------------------------------------------------
+// A list of rectangles type used by wxRegion and wxWindow
+// ----------------------------------------------------------------------------
+
+WX_DECLARE_LIST(wxRect, wxRectList);
-class WXDLLEXPORT wxRect;
-class WXDLLEXPORT wxPoint;
enum wxRegionContain {
wxOutRegion = 0, wxPartRegion = 1, wxInRegion = 2
DECLARE_DYNAMIC_CLASS(wxRegion);
friend class WXDLLEXPORT wxRegionIterator;
public:
- wxRegion(long x, long y, long w, long h);
+ wxRegion(wxCoord x, wxCoord y, wxCoord w, wxCoord h);
wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight);
wxRegion(const wxRect& rect);
wxRegion();
void Clear();
// Union rectangle or region with this.
- inline bool Union(long x, long y, long width, long height) { return Combine(x, y, width, height, wxRGN_OR); }
+ inline bool Union(wxCoord x, wxCoord y, wxCoord width, wxCoord height) { return Combine(x, y, width, height, wxRGN_OR); }
inline bool Union(const wxRect& rect) { return Combine(rect, wxRGN_OR); }
inline bool Union(const wxRegion& region) { return Combine(region, wxRGN_OR); }
// Intersect rectangle or region with this.
- inline bool Intersect(long x, long y, long width, long height) { return Combine(x, y, width, height, wxRGN_AND); }
+ inline bool Intersect(wxCoord x, wxCoord y, wxCoord width, wxCoord height) { return Combine(x, y, width, height, wxRGN_AND); }
inline bool Intersect(const wxRect& rect) { return Combine(rect, wxRGN_AND); }
inline bool Intersect(const wxRegion& region) { return Combine(region, wxRGN_AND); }
// Subtract rectangle or region from this:
// Combines the parts of 'this' that are not part of the second region.
- inline bool Subtract(long x, long y, long width, long height) { return Combine(x, y, width, height, wxRGN_DIFF); }
+ inline bool Subtract(wxCoord x, wxCoord y, wxCoord width, wxCoord height) { return Combine(x, y, width, height, wxRGN_DIFF); }
inline bool Subtract(const wxRect& rect) { return Combine(rect, wxRGN_DIFF); }
inline bool Subtract(const wxRegion& region) { return Combine(region, wxRGN_DIFF); }
// XOR: the union of two combined regions except for any overlapping areas.
- inline bool Xor(long x, long y, long width, long height) { return Combine(x, y, width, height, wxRGN_XOR); }
+ inline bool Xor(wxCoord x, wxCoord y, wxCoord width, wxCoord height) { return Combine(x, y, width, height, wxRGN_XOR); }
inline bool Xor(const wxRect& rect) { return Combine(rect, wxRGN_XOR); }
inline bool Xor(const wxRegion& region) { return Combine(region, wxRGN_XOR); }
//# Information on region
// Outer bounds of region
- void GetBox(long& x, long& y, long&w, long &h) const;
+ void GetBox(wxCoord& x, wxCoord& y, wxCoord&w, wxCoord &h) const;
wxRect GetBox() const ;
// Is region empty?
bool Empty() const;
- inline bool IsEmpty() const { return Empty(); }
+ inline bool IsEmpty() const { return Empty(); }
+ bool Ok() const { return (m_refData != NULL) ; }
//# Tests
// Does the region contain the point (x,y)?
- wxRegionContain Contains(long x, long y) const;
+ wxRegionContain Contains(wxCoord x, wxCoord y) const;
// Does the region contain the point pt?
wxRegionContain Contains(const wxPoint& pt) const;
// Does the region contain the rectangle (x, y, w, h)?
- wxRegionContain Contains(long x, long y, long w, long h) const;
+ wxRegionContain Contains(wxCoord x, wxCoord y, wxCoord w, wxCoord h) const;
// Does the region contain the rectangle rect?
wxRegionContain Contains(const wxRect& rect) const;
// Internal
- bool Combine(long x, long y, long width, long height, wxRegionOp op);
+ bool Combine(wxCoord x, wxCoord y, wxCoord width, wxCoord height, wxRegionOp op);
bool Combine(const wxRegion& region, wxRegionOp op);
bool Combine(const wxRect& rect, wxRegionOp op);
+
+ // Get the internal Region handle
+ WXRegion GetXRegion() const;
+
+// 'Naughty' functions that allow wxWindows to use a list of rects
+// instead of the region, in certain circumstances (e.g. when
+// making a region out of the update rectangles).
+// These are used by wxPaintDC::wxPaintDC and wxRegionIterator::Reset.
+ bool UsingRects() const;
+ wxRect* GetRects();
+ int GetRectCount() const;
+ void SetRects(const wxRectList& rectList);
+ void SetRects(int count, const wxRect* rects);
};
class WXDLLEXPORT wxRegionIterator : public wxObject {
void operator ++ ();
void operator ++ (int);
- long GetX() const;
- long GetY() const;
- long GetW() const;
- long GetWidth() const { return GetW(); }
- long GetH() const;
- long GetHeight() const { return GetH(); }
- wxRect GetRect() const { return wxRect(GetX(), GetY(), GetWidth(), GetHeight()); }
+ wxCoord GetX() const;
+ wxCoord GetY() const;
+ wxCoord GetW() const;
+ wxCoord GetWidth() const { return GetW(); }
+ wxCoord GetH() const;
+ wxCoord GetHeight() const { return GetH(); }
+ wxRect GetRect() const { return wxRect(GetX(), GetY(), GetWidth(), GetHeight()); }
private:
- long m_current;
- long m_numRects;
+ size_t m_current;
+ size_t m_numRects;
wxRegion m_region;
- wxRect* m_rects;
+ wxRect* m_rects;
};
#endif