// otherwise we don't know how many pixels have been scrolled. We might
// solve this in the future by defining virtual wxWindow functions to get
// the scroll position in pixels. Or, each kind of scrolled window has to
- // implement backing stores itself, using generic wxWindows code.
+ // implement backing stores itself, using generic wxWidgets code.
wxScrolledWindow* scrolledWindow = wxDynamicCast(this, wxScrolledWindow);
if ( scrolledWindow )
{
// ============================================================================
// ----------------------------------------------------------------------------
-// function which maintain the global hash table mapping Widgets to wxWindows
+// function which maintain the global hash table mapping Widgets to wxWidgets
// ----------------------------------------------------------------------------
bool wxAddWindowToTable(Widget w, wxWindow *win)
int x2, y2;
win->GetPosition(&x2, &y2);
- // The button x/y must be translated to wxWindows
+ // The button x/y must be translated to wxWidgets
// window space - the widget might be a label or button,
// within a form.
int dx = 0;