]> git.saurik.com Git - wxWidgets.git/blobdiff - src/common/toplvcmn.cpp
Hardware defines spec.
[wxWidgets.git] / src / common / toplvcmn.cpp
index da1e1cb9e086ed55a758f89f0541612d9a7b31dc..8d262e70b942b64d78dae1dbee4f95ffbae59079 100644 (file)
@@ -4,7 +4,7 @@
 // Author:      Julian Smart, Vadim Zeitlin
 // Created:     01/02/97
 // Id:          $Id$
 // Author:      Julian Smart, Vadim Zeitlin
 // Created:     01/02/97
 // Id:          $Id$
-// Copyright:   (c) 1998 Robert Roebling, Julian Smart and Markus Holzem
+// Copyright:   (c) 1998 Robert Roebling and Julian Smart
 // Licence:     wxWindows licence
 /////////////////////////////////////////////////////////////////////////////
 
 // Licence:     wxWindows licence
 /////////////////////////////////////////////////////////////////////////////
 
@@ -16,7 +16,7 @@
 // headers
 // ----------------------------------------------------------------------------
 
 // headers
 // ----------------------------------------------------------------------------
 
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
     #pragma implementation "toplevelbase.h"
 #endif
 
     #pragma implementation "toplevelbase.h"
 #endif
 
@@ -30,6 +30,7 @@
 #ifndef WX_PRECOMP
     #include "wx/toplevel.h"
     #include "wx/dcclient.h"
 #ifndef WX_PRECOMP
     #include "wx/toplevel.h"
     #include "wx/dcclient.h"
+    #include "wx/app.h"
 #endif // WX_PRECOMP
 
 // ----------------------------------------------------------------------------
 #endif // WX_PRECOMP
 
 // ----------------------------------------------------------------------------
@@ -45,10 +46,7 @@ END_EVENT_TABLE()
 // implementation
 // ============================================================================
 
 // implementation
 // ============================================================================
 
-// FIXME: some platforms don't have wxTopLevelWindow yet
-#ifdef wxTopLevelWindowNative
-    IMPLEMENT_DYNAMIC_CLASS(wxTopLevelWindow, wxWindow)
-#endif
+IMPLEMENT_DYNAMIC_CLASS(wxTopLevelWindow, wxWindow)
 
 // ----------------------------------------------------------------------------
 // construction/destruction
 
 // ----------------------------------------------------------------------------
 // construction/destruction
@@ -56,11 +54,25 @@ END_EVENT_TABLE()
 
 wxTopLevelWindowBase::wxTopLevelWindowBase()
 {
 
 wxTopLevelWindowBase::wxTopLevelWindowBase()
 {
+    // Unlike windows, top level windows are created hidden by default.
+    m_isShown = false;
 }
 
 wxTopLevelWindowBase::~wxTopLevelWindowBase()
 {
 }
 
 wxTopLevelWindowBase::~wxTopLevelWindowBase()
 {
-    // this destructor is required for Darwin
+    // don't let wxTheApp keep any stale pointers to us
+    if ( wxTheApp && wxTheApp->GetTopWindow() == this )
+        wxTheApp->SetTopWindow(NULL);
+
+    bool shouldExit = IsLastBeforeExit();
+
+    wxTopLevelWindows.DeleteObject(this);
+
+    if ( shouldExit )
+    {
+        // then do it
+        wxTheApp->ExitMainLoop();
+    }
 }
 
 bool wxTopLevelWindowBase::Destroy()
 }
 
 bool wxTopLevelWindowBase::Destroy()
@@ -70,9 +82,33 @@ bool wxTopLevelWindowBase::Destroy()
     if ( !wxPendingDelete.Member(this) )
         wxPendingDelete.Append(this);
 
     if ( !wxPendingDelete.Member(this) )
         wxPendingDelete.Append(this);
 
-    return TRUE;
+    if (wxTopLevelWindows.GetCount() > 1)
+    {
+        // Hide it immediately. This should
+        // not be done if this TLW is the
+        // only one left since we then would
+        // risk not to get any idle events
+        // at all anymore during which we
+        // could delete any pending events.
+        Hide();
+    }
+
+    return true;
+}
+
+bool wxTopLevelWindowBase::IsLastBeforeExit() const
+{
+    // we exit the application if there are no more top level windows left
+    // normally but wxApp can prevent this from happening
+    return wxTopLevelWindows.GetCount() == 1 &&
+            wxTopLevelWindows.GetFirst()->GetData() == (wxWindow *)this &&
+            wxTheApp && wxTheApp->GetExitOnFrameDelete();
 }
 
 }
 
+// ----------------------------------------------------------------------------
+// wxTopLevelWindow geometry
+// ----------------------------------------------------------------------------
+
 wxSize wxTopLevelWindowBase::GetMaxSize() const
 {
     wxSize  size( GetMaxWidth(), GetMaxHeight() );
 wxSize wxTopLevelWindowBase::GetMaxSize() const
 {
     wxSize  size( GetMaxWidth(), GetMaxHeight() );
@@ -80,15 +116,39 @@ wxSize wxTopLevelWindowBase::GetMaxSize() const
 
     wxClientDisplayRect( 0, 0, &w, &h );
 
 
     wxClientDisplayRect( 0, 0, &w, &h );
 
-    if( size.GetWidth() == -1 )
+    if( size.GetWidth() == wxDefaultCoord )
         size.SetWidth( w );
 
         size.SetWidth( w );
 
-    if( size.GetHeight() == -1 )
+    if( size.GetHeight() == wxDefaultCoord )
         size.SetHeight( h );
 
     return size;
 }
 
         size.SetHeight( h );
 
     return size;
 }
 
+/* static */
+wxSize wxTopLevelWindowBase::GetDefaultSize()
+{
+    wxSize size = wxGetClientDisplayRect().GetSize();
+
+    // create proportionally bigger windows on small screens
+    if ( size.x >= 1024 )
+        size.x = 400;
+    else if ( size.x >= 800 )
+        size.x = 300;
+    else if ( size.x >= 320 )
+        size.x = 240;
+
+    if ( size.y >= 768 )
+        size.y = 250;
+    else if ( size.y > 200 )
+    {
+        size.y *= 2;
+        size.y /= 3;
+    }
+
+    return size;
+}
+
 // ----------------------------------------------------------------------------
 // wxTopLevelWindow size management: we exclude the areas taken by
 // menu/status/toolbars from the client area, so the client area is what's
 // ----------------------------------------------------------------------------
 // wxTopLevelWindow size management: we exclude the areas taken by
 // menu/status/toolbars from the client area, so the client area is what's
@@ -138,7 +198,7 @@ void wxTopLevelWindowBase::OnSize(wxSizeEvent& WXUNUSED(event))
     {
         // do we have _exactly_ one child?
         wxWindow *child = (wxWindow *)NULL;
     {
         // do we have _exactly_ one child?
         wxWindow *child = (wxWindow *)NULL;
-        for ( wxWindowList::Node *node = GetChildren().GetFirst();
+        for ( wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
               node;
               node = node->GetNext() )
         {
               node;
               node = node->GetNext() )
         {
@@ -192,4 +252,22 @@ bool wxTopLevelWindowBase::SendIconizeEvent(bool iconized)
     return GetEventHandler()->ProcessEvent(event);
 }
 
     return GetEventHandler()->ProcessEvent(event);
 }
 
-// vi:sts=4:sw=4:et
+// do the window-specific processing after processing the update event
+void wxTopLevelWindowBase::DoUpdateWindowUI(wxUpdateUIEvent& event)
+{
+    if ( event.GetSetEnabled() )
+        Enable(event.GetEnabled());
+
+    if ( event.GetSetText() )
+    {
+        if ( event.GetText() != GetTitle() )
+            SetTitle(event.GetText());
+    }
+}
+
+void wxTopLevelWindowBase::RequestUserAttention(int WXUNUSED(flags))
+{
+    // it's probably better than do nothing, isn't it?
+    Raise();
+}
+