+\membersection{wxBITMAP}\label{wxbitmap}
+
+\func{}{wxBITMAP}{bitmapName}
+
+This macro loads a bitmap from either application resources (on the platforms
+for which they exist, i.e. Windows and OS2) or from an XPM file. It allows to
+avoid using {\tt #ifdef}s when creating bitmaps.
+
+\wxheading{See also}
+
+\helpref{Bitmaps and icons overview}{wxbitmapoverview},
+\helpref{wxICON}{wxicon}
+
+\wxheading{Include files}
+
+<wx/gdicmn.h>
+
+\membersection{WXDEBUG\_NEW}\label{debugnew}
+
+\func{}{WXDEBUG\_NEW}{arg}
+
+This is defined in debug mode to be call the redefined new operator
+with filename and line number arguments. The definition is:
+
+\begin{verbatim}
+#define WXDEBUG_NEW new(__FILE__,__LINE__)
+\end{verbatim}
+
+In non-debug mode, this is defined as the normal new operator.
+
+\wxheading{Include files}
+
+<wx/object.h>
+
+\membersection{wxDynamicCast}\label{wxdynamiccast}
+
+\func{}{wxDynamicCast}{ptr, classname}
+
+This macro returns the pointer {\it ptr} cast to the type {\it classname *} if
+the pointer is of this type (the check is done during the run-time) or NULL
+otherwise. Usage of this macro is prefered over obsoleted wxObject::IsKindOf()
+function.
+
+The {\it ptr} argument may be NULL, in which case NULL will be returned.
+
+Example:
+
+\begin{verbatim}
+ wxWindow *win = wxWindow::FindFocus();
+ wxTextCtrl *text = wxDynamicCast(win, wxTextCtrl);
+ if ( text )
+ {
+ // a text control has the focus...
+ }
+ else
+ {
+ // no window has the focus or it's not a text control
+ }
+\end{verbatim}
+
+\wxheading{See also}
+
+\helpref{RTTI overview}{runtimeclassoverview}
+
+\membersection{wxICON}\label{wxicon}
+
+\func{}{wxICON}{iconName}
+
+This macro loads an icon from either application resources (on the platforms
+for which they exist, i.e. Windows and OS2) or from an XPM file. It allows to
+avoid using {\tt #ifdef}s when creating icons.
+
+\wxheading{See also}
+
+\helpref{Bitmaps and icons overview}{wxbitmapoverview},
+\helpref{wxBITMAP}{wxbitmap}
+
+\wxheading{Include files}
+
+<wx/gdicmn.h>
+