#ifndef _WX_GLCANVAS_H_
#define _WX_GLCANVAS_H_
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
-#pragma interface "glcanvas.h"
-#endif
-
#include "wx/scrolwin.h"
#include "wx/app.h"
#include <GL/glu.h>
}
-//---------------------------------------------------------------------------
-// Constants for attriblist
-//---------------------------------------------------------------------------
-
-enum
-{
- WX_GL_RGBA=1, /* use true color palette */
- WX_GL_BUFFER_SIZE, /* bits for buffer if not WX_GL_RGBA */
- WX_GL_LEVEL, /* 0 for main buffer, >0 for overlay, <0 for underlay */
- WX_GL_DOUBLEBUFFER, /* use doublebuffer */
- WX_GL_STEREO, /* use stereoscopic display */
- WX_GL_AUX_BUFFERS, /* number of auxiliary buffers */
- WX_GL_MIN_RED, /* use red buffer with most bits (> MIN_RED bits) */
- WX_GL_MIN_GREEN, /* use green buffer with most bits (> MIN_GREEN bits) */
- WX_GL_MIN_BLUE, /* use blue buffer with most bits (> MIN_BLUE bits) */
- WX_GL_MIN_ALPHA, /* use blue buffer with most bits (> MIN_ALPHA bits) */
- WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */
- WX_GL_STENCIL_SIZE, /* bits for stencil buffer */
- WX_GL_MIN_ACCUM_RED, /* use red accum buffer with most bits (> MIN_ACCUM_RED bits) */
- WX_GL_MIN_ACCUM_GREEN, /* use green buffer with most bits (> MIN_ACCUM_GREEN bits) */
- WX_GL_MIN_ACCUM_BLUE, /* use blue buffer with most bits (> MIN_ACCUM_BLUE bits) */
- WX_GL_MIN_ACCUM_ALPHA /* use blue buffer with most bits (> MIN_ACCUM_ALPHA bits) */
-};
-
//---------------------------------------------------------------------------
// classes
//---------------------------------------------------------------------------
class WXDLLEXPORT wxGLContext: public wxObject
{
public:
- wxGLContext( bool isRGB, wxWindow *win, const wxPalette& palette = wxNullPalette );
- wxGLContext(
- bool WXUNUSED(isRGB), wxWindow *win,
- const wxPalette& WXUNUSED(palette),
- const wxGLContext *other /* for sharing display lists */
- );
- ~wxGLContext();
-
- void SetCurrent();
- void SetColour(const wxChar *colour);
- void SwapBuffers();
-
- void SetupPixelFormat();
- void SetupPalette(const wxPalette& palette);
- wxPalette CreateDefaultPalette();
-
- inline wxPalette* GetPalette() const { return (wxPalette*) & m_palette; }
- inline wxWindow* GetWindow() const { return m_window; }
- inline GtkWidget* GetWidget() const { return m_widget; }
- inline GLXContext GetContext() const { return m_glContext; }
+ wxGLContext(wxWindow* win, const wxGLContext* other=NULL /* for sharing display lists */);
+ virtual ~wxGLContext();
public:
- GLXContext m_glContext;
+ // The win wxGLCanvas needs not necessarily be the same as the wxGLCanvas with which this context was created!
+ void SetCurrent(const wxGLCanvas& win) const;
+
- GtkWidget *m_widget;
- wxPalette m_palette;
- wxWindow* m_window;
+private:
+ GLXContext m_glContext;
private:
- DECLARE_CLASS(wxGLContext)
+ DECLARE_CLASS(wxGLContext)
};
//---------------------------------------------------------------------------
class WXDLLEXPORT wxGLCanvas: public wxWindow
{
public:
- inline wxGLCanvas() {
- m_glContext = (wxGLContext*) NULL;
- m_sharedContext = (wxGLContext*) NULL;
- m_glWidget = (GtkWidget*) NULL;
- m_vi = (void*) NULL;
- m_exposed = FALSE;
- }
+ // This ctor is identical to the next, except for the fact that it
+ // doesn't create an implicit wxGLContext.
+ // The attribList parameter has been moved to avoid overload clashes.
+ wxGLCanvas( wxWindow *parent, wxWindowID id = -1,
+ int *attribList = (int*) NULL,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = 0, const wxString& name = wxGLCanvasName,
+ const wxPalette& palette = wxNullPalette );
+
wxGLCanvas( wxWindow *parent, wxWindowID id = -1,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0, const wxString& name = wxGLCanvasName,
int *attribList = (int*) NULL,
const wxPalette& palette = wxNullPalette );
+
wxGLCanvas( wxWindow *parent, const wxGLContext *shared,
wxWindowID id = -1,
const wxPoint& pos = wxDefaultPosition,
long style = 0, const wxString& name = wxGLCanvasName,
int *attribList = (int*) NULL,
const wxPalette& palette = wxNullPalette );
+
wxGLCanvas( wxWindow *parent, const wxGLCanvas *shared,
wxWindowID id = -1,
const wxPoint& pos = wxDefaultPosition,
int *attribList = (int*) NULL,
const wxPalette& palette = wxNullPalette );
- ~wxGLCanvas();
+ virtual ~wxGLCanvas();
+ void SetCurrent(const wxGLContext& RC) const;
void SetCurrent();
void SetColour(const wxChar *colour);
void SwapBuffers();
wxGLContext *m_glContext,
*m_sharedContext;
wxGLCanvas *m_sharedContextOf;
+ const bool m_createImplicitContext;
void *m_vi; // actually an XVisualInfo*
GLXFBConfig *m_fbc;
bool m_canFreeVi;
static void QueryGLXVersion();
static int GetGLXVersion();
static int m_glxVersion;
+
private:
DECLARE_EVENT_TABLE()
DECLARE_CLASS(wxGLCanvas)