/////////////////////////////////////////////////////////////////////////////
-// Name: glcanvas.h
+// Name: wx/gtk1/glcanvas.h
// Purpose: wxGLCanvas, for using OpenGL/Mesa with wxWidgets and GTK
// Author: Robert Roebling
// Modified by:
#ifndef _WX_GLCANVAS_H_
#define _WX_GLCANVAS_H_
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
-#pragma interface "glcanvas.h"
-#endif
-
#include "wx/scrolwin.h"
#include "wx/app.h"
#include <GL/glu.h>
}
-//---------------------------------------------------------------------------
-// Constants for attriblist
-//---------------------------------------------------------------------------
-
-enum
-{
- WX_GL_RGBA=1, /* use true color palette */
- WX_GL_BUFFER_SIZE, /* bits for buffer if not WX_GL_RGBA */
- WX_GL_LEVEL, /* 0 for main buffer, >0 for overlay, <0 for underlay */
- WX_GL_DOUBLEBUFFER, /* use doublebuffer */
- WX_GL_STEREO, /* use stereoscopic display */
- WX_GL_AUX_BUFFERS, /* number of auxiliary buffers */
- WX_GL_MIN_RED, /* use red buffer with most bits (> MIN_RED bits) */
- WX_GL_MIN_GREEN, /* use green buffer with most bits (> MIN_GREEN bits) */
- WX_GL_MIN_BLUE, /* use blue buffer with most bits (> MIN_BLUE bits) */
- WX_GL_MIN_ALPHA, /* use blue buffer with most bits (> MIN_ALPHA bits) */
- WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */
- WX_GL_STENCIL_SIZE, /* bits for stencil buffer */
- WX_GL_MIN_ACCUM_RED, /* use red accum buffer with most bits (> MIN_ACCUM_RED bits) */
- WX_GL_MIN_ACCUM_GREEN, /* use green buffer with most bits (> MIN_ACCUM_GREEN bits) */
- WX_GL_MIN_ACCUM_BLUE, /* use blue buffer with most bits (> MIN_ACCUM_BLUE bits) */
- WX_GL_MIN_ACCUM_ALPHA /* use blue buffer with most bits (> MIN_ACCUM_ALPHA bits) */
-};
-
//---------------------------------------------------------------------------
// classes
//---------------------------------------------------------------------------
const wxPalette& WXUNUSED(palette),
const wxGLContext *other /* for sharing display lists */
);
- ~wxGLContext();
+ virtual ~wxGLContext();
void SetCurrent();
void SetColour(const wxChar *colour);
int *attribList = (int*) NULL,
const wxPalette& palette = wxNullPalette );
- ~wxGLCanvas();
+ virtual ~wxGLCanvas();
void SetCurrent();
void SetColour(const wxChar *colour);