else // No Unicode equivalent.
{
// It's a special key, deal with all the known ones:
- switch ( GetKeyCode() )
+ switch ( event.GetKeyCode() )
{
case WXK_LEFT:
case WXK_RIGHT:
/**
Obtains the position (in client coordinates) at which the key was pressed.
- Notice that this position is simply the current mouse pointer position
- and has no special relationship to the key event itself.
+ Notice that under most platforms this position is simply the current
+ mouse pointer position and has no special relationship to the key event
+ itself.
+
+ @a x and @a y may be @NULL if the corresponding coordinate is not
+ needed.
*/
wxPoint GetPosition() const;
- void GetPosition(long* x, long* y) const;
+ void GetPosition(wxCoord* x, wxCoord* y) const;
//@}
/**