// Purpose: wxHtml testing example
/////////////////////////////////////////////////////////////////////////////
-#if defined(__GNUG__) && !defined(__APPLE__)
- #pragma implementation "help.cpp"
- #pragma interface "help.cpp"
-#endif
-
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#endif
// for all others, include the necessary headers (this file is usually all you
-// need because it includes almost all "standard" wxWindows headers
+// need because it includes almost all "standard" wxWidgets headers
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
void OnClose(wxCloseEvent& event);
private:
wxHtmlHelpController help;
-
- // any class wishing to process wxWindows events must use this macro
+
+ // any class wishing to process wxWidgets events must use this macro
DECLARE_EVENT_TABLE()
};
};
// ----------------------------------------------------------------------------
-// event tables and other macros for wxWindows
+// event tables and other macros for wxWidgets
// ----------------------------------------------------------------------------
-// the event tables connect the wxWindows events with the functions (event
+// the event tables connect the wxWidgets events with the functions (event
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_CLOSE(MyFrame::OnClose)
END_EVENT_TABLE()
- // Create a new application object: this macro will allow wxWindows to create
+ // Create a new application object: this macro will allow wxWidgets to create
// the application object during program execution (it's better than using a
// static object for many reasons) and also declares the accessor function
// wxGetApp() which will return the reference of the right type (i.e. MyApp and
bool MyApp::OnInit()
{
wxInitAllImageHandlers();
-#if wxUSE_STREAMS && wxUSE_ZIPSTREAM && wxUSE_ZLIB
+#if wxUSE_STREAMS && wxUSE_ZIPSTREAM && wxUSE_ZLIB
wxFileSystem::AddHandler(new wxZipFSHandler);
#endif
- SetVendorName(wxT("wxWindows"));
- SetAppName(wxT("wxHTMLHelp"));
+ SetVendorName(wxT("wxWidgets"));
+ SetAppName(wxT("wxHTMLHelp"));
// Create the main application window
MyFrame *frame = new MyFrame(_("HTML Help Sample"),
- wxPoint(50, 50), wxSize(150, 50));
+ wxDefaultPosition, wxDefaultSize);
// Show it and tell the application that it's our main window
// @@@ what does it do exactly, in fact? is it necessary here?
// frame constructor
MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
- : wxFrame((wxFrame *)NULL, wxID_ANY, title, pos, size),
+ : wxFrame((wxFrame *)NULL, wxID_ANY, title, pos, size),
help(wxHF_DEFAULT_STYLE | wxHF_OPEN_FILES)
{
// create a menu bar
if ( help.GetFrame() ) // returns NULL if no help frame active
help.GetFrame()->Close(true);
// now we can safely delete the config pointer
- event.Skip();
+ event.Skip();
delete wxConfig::Set(NULL);
}