#endif
// for all others, include the necessary headers (this file is usually all you
-// need because it includes almost all "standard" wxWindows headers
+// need because it includes almost all "standard" wxWidgets headers
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
private:
wxHtmlHelpController help;
- // any class wishing to process wxWindows events must use this macro
+ // any class wishing to process wxWidgets events must use this macro
DECLARE_EVENT_TABLE()
};
};
// ----------------------------------------------------------------------------
-// event tables and other macros for wxWindows
+// event tables and other macros for wxWidgets
// ----------------------------------------------------------------------------
-// the event tables connect the wxWindows events with the functions (event
+// the event tables connect the wxWidgets events with the functions (event
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_CLOSE(MyFrame::OnClose)
END_EVENT_TABLE()
- // Create a new application object: this macro will allow wxWindows to create
+ // Create a new application object: this macro will allow wxWidgets to create
// the application object during program execution (it's better than using a
// static object for many reasons) and also declares the accessor function
// wxGetApp() which will return the reference of the right type (i.e. MyApp and
#if wxUSE_STREAMS && wxUSE_ZIPSTREAM && wxUSE_ZLIB
wxFileSystem::AddHandler(new wxZipFSHandler);
#endif
- SetVendorName(wxT("wxWindows"));
+ SetVendorName(wxT("wxWidgets"));
SetAppName(wxT("wxHTMLHelp"));
// Create the main application window