// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
// the application object during program execution (it's better than using a
// static object for many reasons) and also declares the accessor function
// wxGetApp() which will return the reference of the right type (i.e. MyApp and
// the application object during program execution (it's better than using a
// static object for many reasons) and also declares the accessor function
// wxGetApp() which will return the reference of the right type (i.e. MyApp and
// Show it and tell the application that it's our main window
// @@@ what does it do exactly, in fact? is it necessary here?
// Show it and tell the application that it's our main window
// @@@ what does it do exactly, in fact? is it necessary here?
m_Html = new wxHtmlWindow(this);
m_Html -> SetRelatedFrame(this, _("HTML : %s"));
m_Html = new wxHtmlWindow(this);
m_Html -> SetRelatedFrame(this, _("HTML : %s"));