/////////////////////////////////////////////////////////////////////////////
-// Name: window.h
+// Name: wx/msw/window.h
// Purpose: wxWindow class
// Author: Julian Smart
-// Modified by:
+// Modified by: Vadim Zeitlin on 13.05.99: complete refont of message handling,
+// elimination of Default(), ...
// Created: 01/02/97
// RCS-ID: $Id$
// Copyright: (c) Julian Smart and Markus Holzem
#pragma interface "window.h"
#endif
-#include "wx/msw/winundef.h"
-
-// VZ: apparently some version of Windows send extra mouse move messages after
-// a mouse click. My tests under NT 4.0 and 95 didn't show it so I'm
-// tempted to think that it was just an effect of a poor mouse and so the
-// code to work around this is currently disabled - just define this as 1
-// to reenable it
+// [at least] some version of Windows send extra mouse move messages after
+// a mouse click or a key press - to temporarily fix this problem, set the
+// define below to 1
+//
+// a better solution should be found later...
#define wxUSE_MOUSEEVENT_HACK 0
-// ---------------------------------------------------------------------------
-// forward declarations
-// ---------------------------------------------------------------------------
+#include "wx/hash.h"
+
+// pseudo-template HWND <-> wxWindow hash table
+WX_DECLARE_HASH(wxWindow, wxWindowList, wxWinHashTable);
-class WXDLLEXPORT wxButton;
+extern wxWinHashTable *wxWinHandleHash;
// ---------------------------------------------------------------------------
// constants
// ---------------------------------------------------------------------------
// wxWindow declaration for MSW
// ---------------------------------------------------------------------------
-class WXDLLEXPORT wxWindow : public wxWindowBase
-{
- DECLARE_DYNAMIC_CLASS(wxWindow);
+class WXDLLEXPORT wxWindowMSW : public wxWindowBase
+{
public:
- wxWindow() { Init(); }
-
- wxWindow(wxWindow *parent,
- wxWindowID id,
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- long style = 0,
- const wxString& name = wxPanelNameStr)
+ wxWindowMSW() { Init(); }
+
+ wxWindowMSW(wxWindow *parent,
+ wxWindowID id,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = 0,
+ const wxString& name = wxPanelNameStr)
{
Init();
Create(parent, id, pos, size, style, name);
}
- virtual ~wxWindow();
+ virtual ~wxWindowMSW();
bool Create(wxWindow *parent,
wxWindowID id,
virtual void SetFocus();
- virtual bool Reparent( wxWindow *newParent );
+ virtual bool Reparent(wxWindowBase *newParent);
virtual void WarpPointer(int x, int y);
- virtual void CaptureMouse();
- virtual void ReleaseMouse();
virtual void Refresh( bool eraseBackground = TRUE,
const wxRect *rect = (const wxRect *) NULL );
+ virtual void Update();
virtual void Clear();
+ virtual void Freeze();
+ virtual void Thaw();
virtual bool SetCursor( const wxCursor &cursor );
virtual bool SetFont( const wxFont &font );
const wxFont *theFont = (const wxFont *) NULL)
const;
- virtual bool PopupMenu( wxMenu *menu, int x, int y );
+#if wxUSE_MENUS_NATIVE
+ virtual bool DoPopupMenu( wxMenu *menu, int x, int y );
+#endif // wxUSE_MENUS_NATIVE
virtual void SetScrollbar( int orient, int pos, int thumbVisible,
int range, bool refresh = TRUE );
virtual void ScrollWindow( int dx, int dy,
const wxRect* rect = (wxRect *) NULL );
+ virtual bool ScrollLines(int lines);
+ virtual bool ScrollPages(int pages);
+
#if wxUSE_DRAG_AND_DROP
virtual void SetDropTarget( wxDropTarget *dropTarget );
#endif // wxUSE_DRAG_AND_DROP
void GetCaretPos(int *x, int *y) const;
#endif // wxUSE_CARET
+#ifndef __WXUNIVERSAL__
// Native resource loading (implemented in src/msw/nativdlg.cpp)
// FIXME: should they really be all virtual?
virtual bool LoadNativeDialog(wxWindow* parent, wxWindowID& id);
virtual bool LoadNativeDialog(wxWindow* parent, const wxString& name);
wxWindow* GetWindowChild1(wxWindowID id);
wxWindow* GetWindowChild(wxWindowID id);
+#endif // __WXUNIVERSAL__
+
+ // a MSW only function which sends a size event to the window using its
+ // current size - this has an effect of refreshing the window layout
+/*
+FUNCTION IS NOW A MEMBER OF wxFrame - gt
+ void SendSizeEvent();
+*/
// implementation from now on
// --------------------------
// event handlers
// --------------
+
void OnEraseBackground(wxEraseEvent& event);
void OnIdle(wxIdleEvent& event);
-
- // a window may have a default button
- // TODO move into wxPanel and/or wxFrame
- wxButton *GetDefaultItem() const { return m_btnDefault; }
- void SetDefaultItem(wxButton *btn) { m_btnDefault = btn; }
+ void OnPaint(wxPaintEvent& event);
public:
// For implementation purposes - sometimes decorations make the client area
// smaller
virtual wxPoint GetClientAreaOrigin() const;
- // Makes an adjustment to the window position (for example, a frame that has
- // a toolbar that it manages itself).
- virtual void AdjustForParentClientOrigin(int& x, int& y, int sizeFlags);
-
// Windows subclassing
void SubclassWin(WXHWND hWnd);
void UnsubclassWin();
WXFARPROC MSWGetOldWndProc() const { return m_oldWndProc; }
void MSWSetOldWndProc(WXFARPROC proc) { m_oldWndProc = proc; }
- wxWindow *FindItem(int id) const;
+ wxWindow *FindItem(long id) const;
wxWindow *FindItemByHWND(WXHWND hWnd, bool controlOnly = FALSE) const;
// Make a Windows extended style from the given wxWindows window style
- virtual WXDWORD MakeExtendedStyle(long style, bool eliminateBorders = TRUE);
+ static WXDWORD MakeExtendedStyle(long style,
+ bool eliminateBorders = FALSE);
// Determine whether 3D effects are wanted
- virtual WXDWORD Determine3DEffects(WXDWORD defaultBorderStyle, bool *want3D);
+ WXDWORD Determine3DEffects(WXDWORD defaultBorderStyle, bool *want3D) const;
// MSW only: TRUE if this control is part of the main control
virtual bool ContainsHWND(WXHWND WXUNUSED(hWnd)) const { return FALSE; };
- // returns TRUE if the window has been created
- bool MSWCreate(int id,
- wxWindow *parent,
- const char *wclass,
- wxWindow *wx_win,
- const char *title,
- int x, int y, int width, int height,
- WXDWORD style,
- const char *dialog_template = NULL,
+ // translate wxWindows coords into Windows ones suitable to be passed to
+ // ::CreateWindow()
+ //
+ // returns TRUE if non default coords are returned, FALSE otherwise
+ bool MSWGetCreateWindowCoords(const wxPoint& pos,
+ const wxSize& size,
+ int& x, int& y,
+ int& w, int& h) const;
+
+ // creates the window of specified Windows class with given style, extended
+ // style, title and geometry (default values
+ //
+ // returns TRUE if the window has been created, FALSE if creation failed
+ bool MSWCreate(const wxChar *wclass,
+ const wxChar *title = NULL,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ WXDWORD style = 0,
WXDWORD exendedStyle = 0);
+
virtual bool MSWCommand(WXUINT param, WXWORD id);
#if WXWIN_COMPATIBILITY
virtual void MSWDeviceToLogical(float *x, float *y) const;
#endif // WXWIN_COMPATIBILITY
+#ifndef __WXUNIVERSAL__
// Create an appropriate wxWindow from a HWND
virtual wxWindow* CreateWindowFromHWND(wxWindow* parent, WXHWND hWnd);
// Make sure the window style reflects the HWND style (roughly)
virtual void AdoptAttributesFromHWND();
+#endif // __WXUNIVERSAL__
// Setup background and foreground colours correctly
virtual void SetupColours();
WXWORD *item, WXWORD *flags, WXHMENU *hmenu);
// ------------------------------------------------------------------------
- // internal handlers for MSW messages: all handlers return a boolen value:
+ // internal handlers for MSW messages: all handlers return a boolean value:
// TRUE means that the handler processed the event and FALSE that it didn't
// ------------------------------------------------------------------------
bool HandleSysCommand(WXWPARAM wParam, WXLPARAM lParam);
bool HandleCtlColor(WXHBRUSH *hBrush,
- WXHDC hdc,
- WXHWND hWnd,
- WXUINT nCtlColor,
- WXUINT message,
- WXWPARAM wParam,
- WXLPARAM lParam);
+ WXHDC hdc,
+ WXHWND hWnd,
+ WXUINT nCtlColor,
+ WXUINT message,
+ WXWPARAM wParam,
+ WXLPARAM lParam);
bool HandlePaletteChanged(WXHWND hWndPalChange);
bool HandleQueryNewPalette();
bool HandleSysColorChange();
+ bool HandleDisplayChange();
+
bool HandleQueryEndSession(long logOff, bool *mayEnd);
bool HandleEndSession(bool endSession, long logOff);
bool HandleMouseEvent(WXUINT msg, int x, int y, WXUINT flags);
bool HandleMouseMove(int x, int y, WXUINT flags);
+ bool HandleMouseWheel(WXWPARAM wParam, WXLPARAM lParam);
- bool HandleChar(WXWORD wParam, WXLPARAM lParam, bool isASCII = FALSE);
- bool HandleKeyDown(WXWORD wParam, WXLPARAM lParam);
- bool HandleKeyUp(WXWORD wParam, WXLPARAM lParam);
+ bool HandleChar(WXWPARAM wParam, WXLPARAM lParam, bool isASCII = FALSE);
+ bool HandleKeyDown(WXWPARAM wParam, WXLPARAM lParam);
+ bool HandleKeyUp(WXWPARAM wParam, WXLPARAM lParam);
bool HandleQueryDragIcon(WXHICON *hIcon);
// Calls an appropriate default window procedure
virtual long MSWDefWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
+
+ // message processing helpers
+
+ // return FALSE if the message shouldn't be translated/preprocessed but
+ // dispatched normally
+ virtual bool MSWShouldPreProcessMessage(WXMSG* pMsg);
+
+ // return TRUE if the message was preprocessed and shouldn't be dispatched
virtual bool MSWProcessMessage(WXMSG* pMsg);
+
+ // return TRUE if the message was translated and shouldn't be dispatched
virtual bool MSWTranslateMessage(WXMSG* pMsg);
- virtual void MSWDestroyWindow();
- // Detach "Window" menu from menu bar so it doesn't get deleted
- void MSWDetachWindowMenu();
+ // called when the window is about to be destroyed
+ virtual void MSWDestroyWindow();
// this function should return the brush to paint the window background
// with or 0 for the default brush
// initialize various fields of wxMouseEvent (common part of MSWOnMouseXXX)
void InitMouseEvent(wxMouseEvent& event, int x, int y, WXUINT flags);
+ // check if mouse is in the window
+ bool IsMouseInWindow() const;
+
protected:
// the window handle
WXHWND m_hWnd;
bool m_backgroundTransparent:1;
bool m_mouseInWindow:1;
bool m_doubleClickAllowed:1;
- bool m_winCaptured:1;
// the size of one page for scrolling
int m_xThumbSize;
WXHMENU m_hMenu; // Menu, if any
- wxButton *m_btnDefault;
-
// implement the base class pure virtuals
virtual void DoClientToScreen( int *x, int *y ) const;
virtual void DoScreenToClient( int *x, int *y ) const;
int sizeFlags = wxSIZE_AUTO);
virtual void DoSetClientSize(int width, int height);
+ virtual void DoCaptureMouse();
+ virtual void DoReleaseMouse();
+
+ // move the window to the specified location and resize it: this is called
+ // from both DoSetSize() and DoSetClientSize() and would usually just call
+ // ::MoveWindow() except for composite controls which will want to arrange
+ // themselves inside the given rectangle
+ virtual void DoMoveWindow(int x, int y, int width, int height);
+
#if wxUSE_TOOLTIPS
virtual void DoSetToolTip( wxToolTip *tip );
#endif // wxUSE_TOOLTIPS
+ // the helper functions used by HandleChar/KeyXXX methods
+ wxKeyEvent CreateKeyEvent(wxEventType evType, int id, WXLPARAM lp) const;
+
private:
// common part of all ctors
void Init();
bool HandleNotify(int idCtrl, WXLPARAM lParam, WXLPARAM *result);
#endif // __WIN95__
- DECLARE_NO_COPY_CLASS(wxWindow);
+ DECLARE_DYNAMIC_CLASS(wxWindowMSW)
+ DECLARE_NO_COPY_CLASS(wxWindowMSW)
DECLARE_EVENT_TABLE()
};
WXDLLEXPORT int wxCharCodeMSWToWX(int keySym);
WXDLLEXPORT int wxCharCodeWXToMSW(int id, bool *IsVirtual);
+// window creation helper class: before creating a new HWND, instantiate an
+// object of this class on stack - this allows to process the messages sent to
+// the window even before CreateWindow() returns
+class wxWindowCreationHook
+{
+public:
+ wxWindowCreationHook(wxWindowMSW *winBeingCreated);
+ ~wxWindowCreationHook();
+};
+
#endif
// _WX_WINDOW_H_