#pragma interface "window.h"
#endif
+#include "wx/region.h"
+
// ----------------------------------------------------------------------------
// wxWindow class for Motif - see also wxWindowBase
// ----------------------------------------------------------------------------
const wxRect *rect = (const wxRect *) NULL );
virtual void Clear();
+ virtual bool SetBackgroundColour( const wxColour &colour );
+ virtual bool SetForegroundColour( const wxColour &colour );
+
virtual bool SetCursor( const wxCursor &cursor );
virtual bool SetFont( const wxFont &font );
const wxFont *theFont = (const wxFont *) NULL)
const;
- virtual bool PopupMenu( wxMenu *menu, int x, int y );
-
virtual void SetScrollbar( int orient, int pos, int thumbVisible,
int range, bool refresh = TRUE );
virtual void SetScrollPos( int orient, int pos, bool refresh = TRUE );
virtual void ScrollWindow( int dx, int dy,
const wxRect* rect = (wxRect *) NULL );
+ virtual void SetSizeHints(int minW, int minH,
+ int maxW = -1, int maxH = -1,
+ int incW = -1, int incH = -1);
#if wxUSE_DRAG_AND_DROP
virtual void SetDropTarget( wxDropTarget *dropTarget );
#endif // wxUSE_DRAG_AND_DROP
// Accept files for dragging
virtual void DragAcceptFiles(bool accept);
+ // Get the unique identifier of a window
+ virtual WXWidget GetHandle() const { return GetMainWidget(); }
+
+ // implementation from now on
+ // --------------------------
+
+ // accessors
+ // ---------
+
+ // Get main widget for this window, e.g. a text widget
+ virtual WXWidget GetMainWidget() const;
+ // Get the widget that corresponds to the label (for font setting, label setting etc.)
+ virtual WXWidget GetLabelWidget() const;
+ // Get the client widget for this window (something we can create other
+ // windows on)
+ virtual WXWidget GetClientWidget() const;
+ // Get the top widget for this window, e.g. the scrolled widget parent of a
+ // multi-line text widget. Top means, top in the window hierarchy that
+ // implements this window.
+ virtual WXWidget GetTopWidget() const;
+
+ // Get the underlying X window and display
+ WXWindow GetXWindow() const;
+ WXDisplay *GetXDisplay() const;
+
+ // called from Motif callbacks - and should only be called from there
+
+ void SetButton1(bool pressed) { m_button1Pressed = pressed; }
+ void SetButton2(bool pressed) { m_button2Pressed = pressed; }
+ void SetButton3(bool pressed) { m_button3Pressed = pressed; }
+
+ void SetLastClick(int button, long timestamp)
+ { m_lastButton = button; m_lastTS = timestamp; }
+
+ int GetLastClickedButton() const { return m_lastButton; }
+ long GetLastClickTime() const { return m_lastTS; }
+
+ // Gives window a chance to do something in response to a size message, e.g.
+ // arrange status bar, toolbar etc.
+ virtual bool PreResize();
+
+ // Generates a paint event
+ virtual void DoPaint();
+
+ // update rectangle/region manipulation
+ // (for wxWindowDC and Motif callbacks only)
+ // -----------------------------------------
+
+ // read/write access to the update rect list
+ const wxRectList& GetUpdateRects() const { return m_updateRects; }
+
+ // Adds a recangle to the updates list
+ void AddUpdateRect(int x, int y, int w, int h)
+ { m_updateRects.Append(new wxRect(x, y, w, h)); }
+
+ // Empties the m_updateRects list
+ void ClearUpdateRects();
+
+ void ClearUpdateRegion() { m_updateRegion.Clear(); }
+ void SetUpdateRegion(const wxRegion& region) { m_updateRegion = region; }
+
+ // sets the fore/background colour for the given widget
+ static void DoChangeForegroundColour(WXWidget widget, wxColour& foregroundColour);
+ static void DoChangeBackgroundColour(WXWidget widget, wxColour& backgroundColour, bool changeArmColour = FALSE);
+
protected:
// event handlers (not virtual by design)
void OnIdle(wxIdleEvent& event);
// a toolbar that it manages itself).
virtual void AdjustForParentClientOrigin(int& x, int& y, int sizeFlags);
- virtual void AddChild(wxWindow *child); // Adds reference to the child object
- virtual void RemoveChild(wxWindow *child); // Removes reference to child
- virtual void DestroyChildren(); // Removes and destroys all children
-
wxWindow *GetChild(int number) const
{ return GetChildren().Item(number)->GetData(); }
// Motif-specific
- // empties the m_updateRects list
- void ClearUpdateRects();
-
// CanvasXXXSiize functions
void CanvasGetSize(int* width, int* height) const; // If have drawing area
void CanvasGetClientSize(int *width, int *height) const;
void CanvasSetClientSize(int width, int size);
void CanvasSetSize(int x, int y, int width, int height, int sizeFlags = wxSIZE_AUTO);
- // Gives window a chance to do something in response to a size message, e.g.
- // arrange status bar, toolbar etc.
- virtual bool PreResize() { return TRUE; }
-
- // accessors
- // ---------
-
- // Get main widget for this window, e.g. a text widget
- virtual WXWidget GetMainWidget() const;
- // Get the widget that corresponds to the label (for font setting, label setting etc.)
- virtual WXWidget GetLabelWidget() const;
- // Get the client widget for this window (something we can create other
- // windows on)
- virtual WXWidget GetClientWidget() const;
- // Get the top widget for this window, e.g. the scrolled widget parent of a
- // multi-line text widget. Top means, top in the window hierarchy that
- // implements this window.
- virtual WXWidget GetTopWidget() const;
-
- // base class pure virtual
- virtual WXWidget GetHandle() const { return GetMainWidget(); }
-
void SetMainWidget(WXWidget w) { m_mainWidget = w; }
bool CanAddEventHandler() const { return m_canAddEventHandler; }
void SetCanAddEventHandler(bool flag) { m_canAddEventHandler = flag; }
- // Get the underlying X window and display
- WXWindow GetXWindow() const;
- WXDisplay *GetXDisplay() const;
-
WXPixmap GetBackingPixmap() const { return m_backingPixmap; }
int GetPixmapWidth() const { return m_pixmapWidth; }
int GetPixmapHeight() const { return m_pixmapHeight; }
+public:
// Change properties
virtual void ChangeFont(bool keepOriginalSize = TRUE); // Change to the current font (often overridden)
- virtual void DoChangeForegroundColour(WXWidget widget, wxColour& foregroundColour);
- virtual void DoChangeBackgroundColour(WXWidget widget, wxColour& backgroundColour, bool changeArmColour = FALSE);
// Change background and foreground colour using current background colour
// setting (Motif generates foreground based on background)
// Change foreground colour using current foreground colour setting
virtual void ChangeForegroundColour();
+protected:
// Adds the widget to the hash table and adds event handlers.
bool AttachWidget(wxWindow* parent, WXWidget mainWidget,
WXWidget formWidget, int x, int y, int width, int height);
bool DetachWidget(WXWidget widget);
- // Generates a paint event
- virtual void DoPaint();
-
// How to implement accelerators. If we find a key event, translate to
// wxWindows wxKeyEvent form. Find a widget for the window. Now find a
// wxWindow for the widget. If there isn't one, go up the widget hierarchy
// accelerator table, and try to find what menu id or window (beneath it)
// has this ID. Then construct an appropriate command
// event and send it.
+public:
virtual bool ProcessAccelerator(wxKeyEvent& event);
-
+
protected:
// unmanage and destroy an X widget f it's !NULL (passing NULL is ok)
void UnmanageAndDestroy(WXWidget widget);
// mapped/unmapped
bool MapOrUnmap(WXWidget widget, bool map);
+ // scrolling stuff
+ // ---------------
+
+ // create/destroy window scrollbars
+ void CreateScrollbar(wxOrientation orientation);
+ void DestroyScrollbar(wxOrientation orientation);
+
// get either hor or vert scrollbar widget
WXWidget GetScrollbar(wxOrientation orient) const
{ return orient == wxHORIZONTAL ? m_hScrollBar : m_vScrollBar; }
}
// Motif-specific flags
+ // --------------------
+
bool m_needsRefresh:1; // repaint backing store?
bool m_canAddEventHandler:1; // ???
bool m_button1Pressed:1;
// For double-click detection
long m_lastTS; // last timestamp
int m_lastButton; // last pressed button
- wxList m_updateRects; // List of wxRects representing damaged region
+
+ // List of wxRects representing damaged region
+ wxRectList m_updateRects;
protected:
WXWidget m_mainWidget;
int width, int height,
int sizeFlags = wxSIZE_AUTO);
virtual void DoSetClientSize(int width, int height);
+ virtual bool DoPopupMenu(wxMenu *menu, int x, int y);
#if wxUSE_TOOLTIPS
virtual void DoSetToolTip( wxToolTip *tip );
};
// ----------------------------------------------------------------------------
-// A little class to switch off size optimization while an instance of the object
-// exists
+// A little class to switch off `size optimization' while an instance of the
+// object exists: this may be useful to temporarily disable the optimisation
+// which consists to do nothing when the new size is equal to the old size -
+// although quite useful usually to avoid flicker, sometimes it leads to
+// undesired effects.
//
-// TODO what is it for??
+// Usage: create an instance of this class on the stack to disable the size
+// optimisation, it will be reenabled as soon as the object goes out from scope.
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxNoOptimize: public wxObject
+
+class WXDLLEXPORT wxNoOptimize
{
public:
- wxNoOptimize();
- ~wxNoOptimize();
+ wxNoOptimize() { ms_count++; }
+ ~wxNoOptimize() { ms_count--; }
- static bool CanOptimize();
+ static bool CanOptimize() { return ms_count == 0; }
protected:
- static int m_count;
+ static int ms_count;
};
#endif