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-<title>Building wxPython 2.5 for Development and Testing</title>
+<meta name="generator" content="Docutils 0.3.7: http://docutils.sourceforge.net/" />
+<title>Building wxPython 2.6 for Development and Testing</title>
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-<div class="document" id="building-wxpython-2-5-for-development-and-testing">
-<h1 class="title">Building wxPython 2.5 for Development and Testing</h1>
+<div class="document" id="building-wxpython-2-6-for-development-and-testing">
+<h1 class="title">Building wxPython 2.6 for Development and Testing</h1>
<p>This file describes how I build wxWidgets and wxPython while doing
development and testing, and is meant to help other people that want
to do the same thing. I'll assume that you are using either a CVS
snapshot from <a class="reference" href="http://wxWidgets.org/snapshots/">http://wxWidgets.org/snapshots/</a>, a checkout from CVS, or
-one of the released wxPython-src-2.5.* tarballs. I'll also assume that
+one of the released wxPython-src-2.6.* tarballs. I'll also assume that
you know your way around your system, the compiler, etc. and most
importantly, that you know what you are doing! ;-)</p>
<p>If you want to also install the version of wxPython you build to be in
will end up with a separate installation of wxPython and you can
switch back and forth between this and the release version that you
may already have installed.</p>
-<p>If you want to make changes to any of the <tt class="literal"><span class="pre">*.i</span></tt> files, (SWIG
+<p>If you want to make changes to any of the <tt class="docutils literal"><span class="pre">*.i</span></tt> files, (SWIG
interface definition files,) or to regenerate the extension sources or
renamer modules, then you will need an up to date version of SWIG,
-plus some patches. Get the sources for version 1.3.22, and then apply
+plus some patches. Get the sources for version 1.3.24, and then apply
the patches in wxPython/SWIG and then build SWIG like normal. See the
README.txt in the wxPython/SWIG dir for details about each patch and
also info about those that may already have been applied to the SWIG
use it. See below for an example.</p>
<p>In the text below I'll use WXDIR with environment variable syntax
(either $WXDIR or %WXDIR%) to refer to the top level directory where
-your wxWidgerts and wxPython sources are located. It will equate to
+your wxWidgets and wxPython sources are located. It will equate to
whereever you checked out the wxWidgets module from CVS, or untarred
the wxPython-src tarball to. You can either substitute the $WXDIR text
below with your actual dir, or set the value in the environment and
cd $WXDIR
mkdir bld
cd bld
-../configure --prefix=/opt/wx/2.5 \
+../configure --prefix=/opt/wx/2.6 \
--with-gtk \
+ --with-gnomeprint \
--with-opengl \
--enable-debug \
--enable-geometry \
--enable-sound --with-sdl \
--enable-display \
+ --disable-debugreport \
</pre>
<p>On OS X of course you'll want to use --with-mac instead of
---with-gtk.</p>
+--with-gtk and --with-gnomeprint.</p>
<p><strong>NOTE</strong>: Due to a recent change there is currently a dependency
problem in the multilib builds of wxWidgets on OSX, so I have
switched to using a monolithic build. That means that all of the
<pre class="literal-block">
--enable-monolithic \
</pre>
-<p>By default GTK2 will be selected if its development pacakge is
-installed on your build system. To force the use of GTK 1.2.x
-instead add this flag:</p>
+<p>By default GTK 2.x will be used for the build. If you would rather
+use GTK 1.2.x for some reason then you can force configure to use
+it by changing the --with-gtk flag to specify it like this:</p>
<pre class="literal-block">
---disable-gtk2 \
+--with-gtk=1 \
</pre>
<p>To make the wxWidgets build be unicode enabled (strongly
recommended if you are building with GTK2) then add the following.
<pre class="literal-block">
--enable-unicode \
</pre>
-<p>Notice that I used a prefix of /opt/wx/2.5. You can use whatever
+<p>Notice that I used a prefix of /opt/wx/2.6. You can use whatever
path you want, such as a path in your HOME dir or even one of the
standard prefix paths such as /usr or /usr/local if you like, but
using /opt this way lets me easily have multiple versions and ports
of wxWidgets "installed" and makes it easy to switch between them,
without impacting any versions of wxWidgets that may have been
installed via an RPM or whatever. For the rest of the steps below
-be sure to also substitute "/opt/wx/2.5" with whatever prefix you
+be sure to also substitute "/opt/wx/2.6" with whatever prefix you
choose for your build.</p>
<p>If you want to use the image and zlib libraries included with
wxWidgets instead of those already installed on your system, (for
command but there are other libraries besides the main wxWidgets
libs that also need to be built so again I make a script to do it
all for me so I don't forget anything. This time it is called
-".make" (I use the leading "." so when I do <tt class="literal"><span class="pre">rm</span> <span class="pre">-r</span> <span class="pre">*</span></tt> in my build
+".make" (I use the leading "." so when I do <tt class="docutils literal"><span class="pre">rm</span> <span class="pre">-r</span> <span class="pre">*</span></tt> in my build
dir I don't lose my scripts too.) This is what it looks like:</p>
<pre class="literal-block">
make $* \
+ && make -C contrib/src/animate $* \
&& make -C contrib/src/gizmos $* \
- && make -C contrib/src/ogl CXXFLAGS="-DwxUSE_DEPRECATED=0" $* \
&& make -C contrib/src/stc $*
</pre>
<p>So you just use .make as if it where make, but don't forget to set
.make install
</pre>
<p>When it's done you should have an installed set of files under
-/opt/wx/2.5 containing just wxWidgets. Now to use this version of
-wxWidgets you just need to add /opt/wx/2.5/bin to the PATH and set
-LD_LIBRARY_PATH (or DYLD_LIBRARY_PATH on OS X) to /opt/wx/2.5/lib.</p>
+/opt/wx/2.6 containing just wxWidgets. Now to use this version of
+wxWidgets you just need to add /opt/wx/2.6/bin to the PATH and set
+LD_LIBRARY_PATH (or DYLD_LIBRARY_PATH on OS X) to /opt/wx/2.6/lib.</p>
</li>
<li><p class="first">I also have a script to help me build wxPython and it is checked in
to the CVS as wxWidgets/wxPython/b, but you probably don't want to
other version of it found first, then you can add this to the
command line to ensure your new one is used instead:</p>
<pre class="literal-block">
-WX_CONFIG=/opt/wx/2.5/bin/wx-config
+WX_CONFIG=/opt/wx/2.6/bin/wx-config
</pre>
<p>By default setup.py will assume that you built wxWidgets to use
GTK2. If you built wxWidgets to use GTK 1.2.x then you should add
building of the glcanvas module.</p>
<p>When the setup.py command is done you should have fully populated
wxPython and wx packages locally in $WXDIR/wxPython/wxPython and
-$WXDIR/wxPython/wx, with all the extension modules (<tt class="literal"><span class="pre">*.so</span></tt> files)
+$WXDIR/wxPython/wx, with all the extension modules (<tt class="docutils literal"><span class="pre">*.so</span></tt> files)
located in the wx package.</p>
</li>
<li><p class="first">To run code with the development version of wxPython, just set the
PYTHONPATH to the wxPython dir located in the source tree. For
example:</p>
<pre class="literal-block">
-export LD_LIBRARY_PATH=/opt/wx/2.5/lib
+export LD_LIBRARY_PATH=/opt/wx/2.6/lib
export PYTHONPATH=$WXDIR/wxPython
cd $WXDIR/wxPython/demo
python2.3 demo.py
<p>SOLARIS NOTE: If you get unresolved symbol errors when importing
wxPython and you are running on Solaris and building with gcc, then
you may be able to work around the problem by uncommenting a bit of
-code in setup.py and building again. Look for 'SunOS' in setup.py
+code in config.py and building again. Look for 'SunOS' in config.py
and uncomment the block containing it. The problem is that Sun's ld
does not automatically add libgcc to the link step.</p>
</li>
wxUSE_POSTSCRIPT 1
wxUSE_AFM_FOR_POSTSCRIPT 0
wxUSE_DISPLAY 1
+wxUSE_DEBUGREPORT 0
</pre>
<p>If you are using my build scripts then a few more settings will be
changed and then a copy of setup.h is placed in a subdir of
executing nmake with a bunch of extra command line parameters.
The base set are:</p>
<pre class="literal-block">
--f makefile.vc OFFICIAL_BUILD=1 SHARED=1 MONOLITHIC=1 USE_OPENGL=1
+nmake -f makefile.vc OFFICIAL_BUILD=1 SHARED=1 MONOLITHIC=1 USE_OPENGL=1
</pre>
<p>If doing a debug build then add:</p>
<pre class="literal-block">
same command from the following directories in order to build the
contrib libraries:</p>
<pre class="literal-block">
- %WXDIR%\contrib\build\gizmos
- %WXDIR%\contrib\build\stc
- %WXDIR%\contrib\build\ogl
-
-Note, that the ogl lib build will need an additional flag::
-
- CPPFLAGS="-DwxUSE_DEPRECATED=0"
+%WXDIR%\contrib\build\animate
+%WXDIR%\contrib\build\gizmos
+%WXDIR%\contrib\build\stc
</pre>
</li>
<li><p class="first">When that is all done it will have built the main wxWidgets DLLs
</pre>
<p>If you have a debug version of Python and wxWidgets and want to
build a debug version of wxPython too, add the --debug flag to the
-command line. You should then end up with a set of <tt class="literal"><span class="pre">*_d.pyd</span></tt>
-files in the wx package and you'll have to run <tt class="literal"><span class="pre">python_d.exe</span></tt> to
+command line. You should then end up with a set of <tt class="docutils literal"><span class="pre">*_d.pyd</span></tt>
+files in the wx package and you'll have to run <tt class="docutils literal"><span class="pre">python_d.exe</span></tt> to
use them. The debug and hybrid(release) versions can coexist.</p>
<p>When the setup.py command is done you should have fully populated
wxPython and wx packages locally in %WXDIR%/wxPython/wxPython and
-%WXDIR%/wxPython/wx, with all the extension modules (<tt class="literal"><span class="pre">*.pyd</span></tt>
+%WXDIR%/wxPython/wx, with all the extension modules (<tt class="docutils literal"><span class="pre">*.pyd</span></tt>
files) located in the wx package.</p>
</li>
<li><p class="first">To run code with the development version of wxPython, just set the