#endif // HAVE_NATIVE_LISTCTRL/!HAVE_NATIVE_LISTCTRL
#include "wx/selstore.h"
-
#include "wx/renderer.h"
+#include "wx/math.h"
#ifdef __WXMAC__
#include "wx/mac/private.h"
#endif
-#include <math.h>
// NOTE: If using the wxListBox visual attributes works everywhere then this can
wxString m_startValue;
size_t m_itemEdited;
bool m_finished;
+ bool m_aboutToFinish;
DECLARE_EVENT_TABLE()
};
const wxString &name = _T("listctrlmainwindow") );
virtual ~wxListMainWindow();
-
+
wxWindow *GetMainWindowOfCompositeControl() { return GetParent(); }
bool HasFlag(int flag) const { return m_parent->HasFlag(flag); }
void Freeze();
void Thaw();
- void SetFocus();
-
void OnRenameTimer();
bool OnRenameAccept(size_t itemEdit, const wxString& value);
void OnRenameCancelled(size_t itemEdit);
void SetItem( wxListItem &item );
void GetItem( wxListItem &item ) const;
void SetItemState( long item, long state, long stateMask );
+ void SetItemStateAll( long state, long stateMask );
int GetItemState( long item, long stateMask ) const;
void GetItemRect( long index, wxRect &rect ) const;
wxRect GetViewRect() const;
// for double click logic
size_t m_lineLastClicked,
- m_lineBeforeLastClicked;
+ m_lineBeforeLastClicked,
+ m_lineSelectSingleOnUp;
protected:
// the total count of items in a virtual list control
// the width of the rect to draw: make it smaller to fit entirely
// inside the column rect
+#ifdef __WXMAC__
+ int cw = wCol ;
+ int ch = h ;
+#else
int cw = wCol - 2;
-
+ int ch = h-2 ;
+#endif
wxRendererNative::Get().DrawHeaderButton
(
this,
dc,
- wxRect(x, HEADER_OFFSET_Y, cw, h - 2),
+ wxRect(x, HEADER_OFFSET_Y, cw, ch),
m_parent->IsEnabled() ? 0
- : wxCONTROL_DISABLED
+ : (int)wxCONTROL_DISABLED
);
// see if we have enough space for the column label
{
m_owner = owner;
m_finished = false;
+ m_aboutToFinish = false;
wxRect rectLabel = owner->GetLineLabelRect(itemEdit);
m_finished = true;
- m_owner->SetFocus();
+ m_owner->SetFocusIgnoringChildren();
}
}
switch ( event.m_keyCode )
{
case WXK_RETURN:
- if ( AcceptChanges() )
- {
- // Close the text control, changes were accepted
- Finish();
- }
- // else do nothing, do not accept and do not close
-
+ m_aboutToFinish = true;
+ // Notify the owner about the changes
+ AcceptChanges();
+ // Even if vetoed, close the control (consistent with MSW)
+ Finish();
break;
case WXK_ESCAPE:
}
// We must let the native text control handle focus, too, otherwise
- // it could have problems with the cursor (e.g., in wxGTK):
+ // it could have problems with the cursor (e.g., in wxGTK).
event.Skip();
}
m_current =
m_lineLastClicked =
+ m_lineSelectSingleOnUp =
m_lineBeforeLastClicked = (size_t)-1;
m_freezeCount = 0;
if ( GetParent()->GetEventHandler()->ProcessEvent( event) )
return;
+ if (event.GetEventType() == wxEVT_MOUSEWHEEL)
+ {
+ // let the base handle mouse wheel events.
+ event.Skip();
+ return;
+ }
+
if ( !HasCurrent() || IsEmpty() )
return;
wxListEvent le( command, GetParent()->GetId() );
le.SetEventObject( GetParent() );
- le.m_itemIndex = current;
+ le.m_itemIndex = m_lineLastClicked;
le.m_pointDrag = m_dragStart;
GetParent()->GetEventHandler()->ProcessEvent( le );
}
else
{
- // the first click was on another item, so don't interpret this as
+ // The first click was on another item, so don't interpret this as
// a double click, but as a simple click instead
forceClick = true;
}
}
- if (event.LeftUp() && m_lastOnSame)
+ if (event.LeftUp())
{
- if ((current == m_current) &&
- (hitResult == wxLIST_HITTEST_ONITEMLABEL) &&
- HasFlag(wxLC_EDIT_LABELS) )
+ if(m_lineSelectSingleOnUp != (size_t) -1)
{
- m_renameTimer->Start( 100, true );
+ // select single line
+ HighlightAll( false );
+ ReverseHighlight(m_lineSelectSingleOnUp);
+ }
+ else if (m_lastOnSame)
+ {
+ if ((current == m_current) &&
+ (hitResult == wxLIST_HITTEST_ONITEMLABEL) &&
+ HasFlag(wxLC_EDIT_LABELS) )
+ {
+ m_renameTimer->Start( 100, true );
+ }
}
m_lastOnSame = false;
+ m_lineSelectSingleOnUp = (size_t) -1;
}
- else if (event.RightDown())
+ else
{
+ // This is neccessary , because after a DnD operation in
+ // from and to ourself, the up event is swallowed by the
+ // DnD code. So on next non-up event (which means here and
+ // now) m_lineSelectSingleOnUp should be reset.
+ m_lineSelectSingleOnUp = (size_t) -1;
+ }
+ if (event.RightDown())
+ {
+ m_lineBeforeLastClicked = m_lineLastClicked;
+ m_lineLastClicked = current;
+ // If the item is already selected, do not update the selection.
+ // Multi-selections should not be cleared if a selected item is clicked.
+ if (!IsHighlighted(current))
+ {
+ HighlightAll(false);
+ ChangeCurrent(current);
+ ReverseHighlight(m_current);
+ }
SendNotify( current, wxEVT_COMMAND_LIST_ITEM_RIGHT_CLICK,
event.GetPosition() );
+ // Allow generation of context menu event
+ event.Skip();
}
else if (event.MiddleDown())
{
bool cmdModifierDown = event.CmdDown();
if ( IsSingleSel() || !(cmdModifierDown || event.ShiftDown()) )
{
- HighlightAll( false );
+ if( IsSingleSel() || !IsHighlighted(current) )
+ {
+ HighlightAll( false );
- ChangeCurrent(current);
+ ChangeCurrent(current);
- ReverseHighlight(m_current);
+ ReverseHighlight(m_current);
+ }
+ else // multi sel & current is highlighted & no mod keys
+ {
+ m_lineSelectSingleOnUp = current;
+ ChangeCurrent(current); // change focus
+ }
}
else // multi sel & either ctrl or shift is down
{
// focus handling
// ----------------------------------------------------------------------------
-void wxListMainWindow::SetFocus()
-{
- // VS: wxListMainWindow derives from wxPanel (via wxScrolledWindow) and wxPanel
- // overrides SetFocus in such way that it does never change focus from
- // panel's child to the panel itself. Unfortunately, we must be able to change
- // focus to the panel from wxListTextCtrl because the text control should
- // disappear when the user clicks outside it.
-
- wxWindow *oldFocus = DoFindFocus();
-
- if ( oldFocus && oldFocus->GetParent() == this )
- {
- wxWindow::SetFocus();
- }
- else
- {
- wxScrolledWindow::SetFocus();
- }
-}
-
void wxListMainWindow::OnSetFocus( wxFocusEvent &WXUNUSED(event) )
{
if ( GetParent() )
RefreshRect(rectItem);
}
+void wxListMainWindow::SetItemStateAll(long state, long stateMask)
+{
+ if ( IsEmpty() )
+ return;
+
+ // first deal with selection
+ if ( stateMask & wxLIST_STATE_SELECTED )
+ {
+ // set/clear select state
+ if ( IsVirtual() )
+ {
+ // optimized version for virtual listctrl.
+ m_selStore.SelectRange(0, GetItemCount() - 1, state == wxLIST_STATE_SELECTED);
+ Refresh();
+ }
+ else if ( state & wxLIST_STATE_SELECTED )
+ {
+ const long count = GetItemCount();
+ for( long i = 0; i < count; i++ )
+ {
+ SetItemState( i, wxLIST_STATE_SELECTED, wxLIST_STATE_SELECTED );
+ }
+
+ }
+ else
+ {
+ // clear for non virtual (somewhat optimized by using GetNextItem())
+ long i = -1;
+ while ( (i = GetNextItem(i, wxLIST_NEXT_ALL, wxLIST_STATE_SELECTED)) != -1 )
+ {
+ SetItemState( i, 0, wxLIST_STATE_SELECTED );
+ }
+ }
+ }
+
+ if ( HasCurrent() && (state == 0) && (stateMask & wxLIST_STATE_FOCUSED) )
+ {
+ // unfocus all: only one item can be focussed, so clearing focus for
+ // all items is simply clearing focus of the focussed item.
+ SetItemState(m_current, state, stateMask);
+ }
+ //(setting focus to all items makes no sense, so it is not handled here.)
+}
+
void wxListMainWindow::SetItemState( long litem, long state, long stateMask )
{
+ if ( litem == -1 )
+ {
+ SetItemStateAll(state, stateMask);
+ return;
+ }
+
wxCHECK_RET( litem >= 0 && (size_t)litem < GetItemCount(),
_T("invalid list ctrl item index in SetItem") );
if (item.m_itemId > count)
item.m_itemId = count;
-
+
size_t id = item.m_itemId;
m_dirty = true;
wxListLineData *line = new wxListLineData(this);
- line->SetItem( 0, item );
+ line->SetItem( item.m_col, item );
m_lines.Insert( line, id );
{
if ( m_headerWin )
{
+#ifdef __WXMAC__
+ SInt32 h ;
+ GetThemeMetric( kThemeMetricListHeaderHeight, &h );
+#else
// we use 'g' to get the descent, too
int w, h, d;
m_headerWin->GetTextExtent(wxT("Hg"), &w, &h, &d);
h += d + 2 * HEADER_OFFSET_Y + EXTRA_HEIGHT;
-
+#endif
// only update if changed
if ( h != m_headerHeight )
{
m_headerWin = new wxListHeaderWindow
(
this, wxID_ANY, m_mainWin,
- wxPoint(0, 0),
+ wxPoint(0,0),
wxSize(GetClientSize().x, m_headerHeight),
wxTAB_TRAVERSAL
);
m_mainWin = new wxListMainWindow( this, wxID_ANY, wxPoint(0,0), size, style );
-#ifdef __WXMAC_CARBON__
+#ifdef __WXMAC_CARBON__
// Human Interface Guidelines ask us for a special font in this case
if ( GetWindowVariant() == wxWINDOW_VARIANT_NORMAL )
{
if ( InReportView() )
{
CreateHeaderWindow();
-
+#ifdef __WXMAC_CARBON__
+ if (m_headerWin)
+ {
+ wxFont font ;
+ font.MacCreateThemeFont( kThemeSmallSystemFont ) ;
+ m_headerWin->SetFont( font );
+ CalculateAndSetHeaderHeight();
+ }
+#endif
if ( HasFlag(wxLC_NO_HEADER) )
{
// VZ: why do we create it at all then?