// Include the faster, direct implementation for output
#define wxRICHTEXT_HAVE_DIRECT_OUTPUT 1
-/*
- * Special characters
+/**
+ The line break character that can be embedded in content.
*/
extern WXDLLIMPEXP_RICHTEXT const wxChar wxRichTextLineBreakChar;
-/*!
- * File types in wxRichText context.
+/**
+ File types in wxRichText context.
*/
enum wxRichTextFileType
{
class WXDLLIMPEXP_FWD_RICHTEXT wxRichTextImageBlock;
class WXDLLIMPEXP_FWD_XML wxXmlNode;
class wxRichTextFloatCollector;
+class WXDLLIMPEXP_FWD_BASE wxDataInputStream;
+class WXDLLIMPEXP_FWD_BASE wxDataOutputStream;
-/*!
- * Flags determining the available space, passed to Layout
+/**
+ Flags determining the available space, passed to Layout.
*/
#define wxRICHTEXT_FIXED_WIDTH 0x01
// the rect passed to Layout.
#define wxRICHTEXT_LAYOUT_SPECIFIED_RECT 0x10
-/*
- * Flags to pass to Draw
+/**
+ Flags to pass to Draw
*/
// Ignore paragraph cache optimization, e.g. for printing purposes
#define wxRICHTEXT_DRAW_PRINT 0x04
#define wxRICHTEXT_DRAW_GUIDELINES 0x08
-/*
- * Flags returned from hit-testing, or passed to hit-test function.
+/**
+ Flags returned from hit-testing, or passed to hit-test function.
*/
enum wxRichTextHitTestFlags
{
wxRICHTEXT_HITTEST_NO_FLOATING_OBJECTS = 0x40
};
-/*!
- * Flags for GetRangeSize
+/**
+ Flags for GetRangeSize.
*/
#define wxRICHTEXT_FORMATTED 0x01
#define wxRICHTEXT_CACHE_SIZE 0x04
#define wxRICHTEXT_HEIGHT_ONLY 0x08
-/*!
- * Flags for SetStyle/SetListStyle
+/**
+ Flags for SetStyle/SetListStyle.
*/
#define wxRICHTEXT_SETSTYLE_NONE 0x00
// Removes the given style instead of applying it
#define wxRICHTEXT_SETSTYLE_REMOVE 0x80
-/*!
- * Flags for object insertion
+/**
+ Flags for object insertion.
*/
#define wxRICHTEXT_INSERT_NONE 0x00
// flag to InsertFragment and DeleteRange to indicate the appropriate mode.
#define wxTEXT_ATTR_KEEP_FIRST_PARA_STYLE 0x10000000
-/*!
- * Default superscript/subscript font multiplication factor
+/**
+ Default superscript/subscript font multiplication factor.
*/
#define wxSCRIPT_MUL_FACTOR 1.5
+/**
+ The type for wxTextAttrDimension flags.
+ */
typedef unsigned short wxTextAttrDimensionFlags;
-// Miscellaneous text box flags
+/**
+ Miscellaneous text box flags
+ */
enum wxTextBoxAttrFlags
{
wxTEXT_BOX_ATTR_FLOAT = 0x00000001,
wxTEXT_BOX_ATTR_CLEAR = 0x00000002,
wxTEXT_BOX_ATTR_COLLAPSE_BORDERS = 0x00000004,
- wxTEXT_BOX_ATTR_VERTICAL_ALIGNMENT = 0x00000004
+ wxTEXT_BOX_ATTR_VERTICAL_ALIGNMENT = 0x00000008
};
-// Whether a value is present, used in dimension flags
+/**
+ Whether a value is present, used in dimension flags.
+ */
enum wxTextAttrValueFlags
{
wxTEXT_ATTR_VALUE_VALID = 0x1000,
wxTEXT_ATTR_VALUE_VALID_MASK = 0x1000
};
-// Units - included in the dimension value
+/**
+ Units, included in the dimension value.
+ */
enum wxTextAttrUnits
{
wxTEXT_ATTR_UNITS_TENTHS_MM = 0x0001,
wxTEXT_ATTR_UNITS_MASK = 0x000F
};
-// Position - included in the dimension flags
+/**
+ Position alternatives, included in the dimension flags.
+ */
enum wxTextBoxAttrPosition
{
wxTEXT_BOX_ATTR_POSITION_STATIC = 0x0000, // Default is static, i.e. as per normal layout
wxSize m_parentSize;
};
-// Border styles
+/**
+ Border styles, used with wxTextAttrBorder.
+ */
enum wxTextAttrBorderStyle
{
wxTEXT_BOX_ATTR_BORDER_NONE = 0,
wxTEXT_BOX_ATTR_BORDER_OUTSET = 8
};
-// Border style presence flags
+/**
+ Border style presence flags, used with wxTextAttrBorder.
+ */
enum wxTextAttrBorderFlags
{
wxTEXT_BOX_ATTR_BORDER_STYLE = 0x0001,
wxTEXT_BOX_ATTR_BORDER_COLOUR = 0x0002
};
-// Border width symbols for qualitative widths
+/**
+ Border width symbols for qualitative widths, used with wxTextAttrBorder.
+ */
enum wxTextAttrBorderWidth
{
wxTEXT_BOX_ATTR_BORDER_THIN = -1,
wxTEXT_BOX_ATTR_BORDER_THICK = -3
};
-// Float styles
+/**
+ Float styles.
+ */
enum wxTextBoxAttrFloatStyle
{
wxTEXT_BOX_ATTR_FLOAT_NONE = 0,
wxTEXT_BOX_ATTR_FLOAT_RIGHT = 2
};
-// Clear styles
+/**
+ Clear styles.
+ */
enum wxTextBoxAttrClearStyle
{
wxTEXT_BOX_ATTR_CLEAR_NONE = 0,
wxTEXT_BOX_ATTR_CLEAR_BOTH = 3
};
-// Collapse mode styles. TODO: can they be switched on per side?
+/**
+ Collapse mode styles. TODO: can they be switched on per side?
+ */
enum wxTextBoxAttrCollapseMode
{
wxTEXT_BOX_ATTR_COLLAPSE_NONE = 0,
wxTEXT_BOX_ATTR_COLLAPSE_FULL = 1
};
-// Vertical alignment values
+/**
+ Vertical alignment values.
+ */
enum wxTextBoxAttrVerticalAlignment
{
wxTEXT_BOX_ATTR_VERTICAL_ALIGNMENT_NONE = 0,
~wxRichTextRange() {}
/**
- Assignment operator.
+ Assigns @a range to this range.
*/
void operator =(const wxRichTextRange& range) { m_start = range.m_start; m_end = range.m_end; }
/**
- Equality operator.
+ Equality operator. Returns @true if @a range is the same as this range.
*/
bool operator ==(const wxRichTextRange& range) const { return (m_start == range.m_start && m_end == range.m_end); }
bool IsWithin(const wxRichTextRange& range) const { return m_start >= range.m_start && m_end <= range.m_end; }
/**
- Returns true if @a pos was within the range.
+ Returns true if @a pos was within the range. Does not match if the range is empty.
*/
bool Contains(long pos) const { return pos >= m_start && pos <= m_end ; }
void Swap() { long tmp = m_start; m_start = m_end; m_end = tmp; }
/**
- Convert to internal form: (n, n) is the range of a single character.
+ Converts the API-standard range, whose end is one past the last character in
+ the range, to the internal form, which uses the first and last character
+ positions of the range. In other words, one is subtracted from the end position.
+ (n, n) is the range of a single character.
*/
wxRichTextRange ToInternal() const { return wxRichTextRange(m_start, m_end-1); }
/**
- Convert from internal to public API form: (n, n+1) is the range of a single character.
+ Converts the internal range, which uses the first and last character positions
+ of the range, to the API-standard range, whose end is one past the last
+ character in the range. In other words, one is added to the end position.
+ (n, n+1) is the range of a single character.
*/
wxRichTextRange FromInternal() const { return wxRichTextRange(m_start, m_end+1); }
{ m_ranges.Clear(); m_ranges.Add(range); m_container = container; }
/**
- Adds a range.
+ Adds a range to the selection.
*/
void Add(const wxRichTextRange& range)
{ m_ranges.Add(range); }
wxRichTextParagraphLayoutBox* m_container;
};
-/*!
- * wxRichTextObject class declaration
- * This is the base for drawable objects.
- */
+/**
+ @class wxRichTextObject
+
+ This is the base for drawable rich text objects.
+
+ @library{wxrichtext}
+ @category{richtext}
+
+ @see wxRichTextBuffer, wxRichTextCtrl
+*/
class WXDLLIMPEXP_RICHTEXT wxRichTextObject: public wxObject
{
DECLARE_CLASS(wxRichTextObject)
public:
-// Constructors
-
+ /**
+ Constructor, taking an optional parent pointer.
+ */
wxRichTextObject(wxRichTextObject* parent = NULL);
+
virtual ~wxRichTextObject();
// Overrideables
- /// Draw the item, within the given range. Some objects may ignore the range (for
- /// example paragraphs) while others must obey it (lines, to implement wrapping)
+ /**
+ Draw the item, within the given range. Some objects may ignore the range (for
+ example paragraphs) while others must obey it (lines, to implement wrapping)
+ */
virtual bool Draw(wxDC& dc, const wxRichTextRange& range, const wxRichTextSelection& selection, const wxRect& rect, int descent, int style) = 0;
- /// Lay the item out at the specified position with the given size constraint.
- /// Layout must set the cached size.
+ /**
+ Lay the item out at the specified position with the given size constraint.
+ Layout must set the cached size.
+ */
virtual bool Layout(wxDC& dc, const wxRect& rect, int style) = 0;
- /// Hit-testing: returns a flag indicating hit test details, plus
- /// information about position. contextObj is returned to specify what object
- /// position is relevant to, since otherwise there's an ambiguity.
- /// obj may not a child of contextObj, since we may be referring to the container itself
- /// if we have no hit on a child - for example if we click outside an object.
+ /**
+ Hit-testing: returns a flag indicating hit test details, plus
+ information about position. contextObj is returned to specify what object
+ position is relevant to, since otherwise there's an ambiguity.
+ obj may not a child of contextObj, since we may be referring to the container itself
+ if we have no hit on a child - for example if we click outside an object.
+ */
virtual int HitTest(wxDC& dc, const wxPoint& pt, long& textPosition, wxRichTextObject** obj, wxRichTextObject** contextObj, int flags = 0);
- /// Finds the absolute position and row height for the given character position
+ /**
+ Finds the absolute position and row height for the given character position.
+ */
virtual bool FindPosition(wxDC& WXUNUSED(dc), long WXUNUSED(index), wxPoint& WXUNUSED(pt), int* WXUNUSED(height), bool WXUNUSED(forceLineStart)) { return false; }
- /// Get the best size, i.e. the ideal starting size for this object irrespective
- /// of available space. For a short text string, it will be the size that exactly encloses
- /// the text. For a longer string, it might use the parent width for example.
+ /**
+ Returns the best size, i.e. the ideal starting size for this object irrespective
+ of available space. For a short text string, it will be the size that exactly encloses
+ the text. For a longer string, it might use the parent width for example.
+ */
virtual wxSize GetBestSize() const { return m_size; }
/**
- Gets the object size for the given range. Returns false if the range
+ Returns the object size for the given range. Returns @false if the range
is invalid for this object.
*/
virtual bool GetRangeSize(const wxRichTextRange& range, wxSize& size, int& descent, wxDC& dc, int flags, wxPoint position = wxPoint(0,0), wxArrayInt* partialExtents = NULL) const = 0;
- /// Do a split, returning an object containing the second part, and setting
- /// the first part in 'this'.
+ /**
+ Do a split from @a pos, returning an object containing the second part, and setting
+ the first part in 'this'.
+ */
virtual wxRichTextObject* DoSplit(long WXUNUSED(pos)) { return NULL; }
- /// Calculate range. By default, guess that the object is 1 unit long.
+ /**
+ Calculates the range of the object. By default, guess that the object is 1 unit long.
+ */
virtual void CalculateRange(long start, long& end) { end = start ; m_range.SetRange(start, end); }
- /// Delete range
+ /**
+ Deletes the given range.
+ */
virtual bool DeleteRange(const wxRichTextRange& WXUNUSED(range)) { return false; }
- /// Returns true if the object is empty
+ /**
+ Returns @true if the object is empty.
+ */
virtual bool IsEmpty() const { return false; }
- /// Whether this object floatable
+ /**
+ Returns @true if this class of object is floatable.
+ */
virtual bool IsFloatable() const { return false; }
- /// Whether this object is currently floating
+ /**
+ Returns @true if this object is currently floating.
+ */
virtual bool IsFloating() const { return GetAttributes().GetTextBoxAttr().IsFloating(); }
- /// Whether this object is a place holding one
- // virtual bool IsPlaceHolding() const { return false; }
-
- /// The floating direction
+ /**
+ Returns the floating direction.
+ */
virtual int GetFloatDirection() const { return GetAttributes().GetTextBoxAttr().GetFloatMode(); }
- /// Get any text in this object for the given range
+ /**
+ Returns any text in this object for the given range.
+ */
virtual wxString GetTextForRange(const wxRichTextRange& WXUNUSED(range)) const { return wxEmptyString; }
- /// Returns true if this object can merge itself with the given one.
+ /**
+ Returns @true if this object can merge itself with the given one.
+ */
virtual bool CanMerge(wxRichTextObject* WXUNUSED(object)) const { return false; }
- /// Returns true if this object merged itself with the given one.
- /// The calling code will then delete the given object.
+ /**
+ Returns @true if this object merged itself with the given one.
+ The calling code will then delete the given object.
+ */
virtual bool Merge(wxRichTextObject* WXUNUSED(object)) { return false; }
- /// Dump to output stream for debugging
+ /**
+ Dump object data to the given output stream for debugging.
+ */
virtual void Dump(wxTextOutputStream& stream);
- /// Can we edit properties via a GUI?
+ /**
+ Returns @true if we can edit the object's properties via a GUI.
+ */
virtual bool CanEditProperties() const { return false; }
- /// Edit properties via a GUI
+ /**
+ Edits the object's properties via a GUI.
+ */
virtual bool EditProperties(wxWindow* WXUNUSED(parent), wxRichTextBuffer* WXUNUSED(buffer)) { return false; }
- /// Return the label to be used for the properties context menu item.
+ /**
+ Returns the label to be used for the properties context menu item.
+ */
virtual wxString GetPropertiesMenuLabel() const { return wxEmptyString; }
- /// Returns true if objects of this class can accept the focus, i.e. a call to SetFocusObject
- /// is possible. For example, containers supporting text, such as a text box object, can accept the focus,
- /// but a table can't (set the focus to individual cells instead).
+ /**
+ Returns @true if objects of this class can accept the focus, i.e. a call to SetFocusObject
+ is possible. For example, containers supporting text, such as a text box object, can accept the focus,
+ but a table can't (set the focus to individual cells instead).
+ */
virtual bool AcceptsFocus() const { return false; }
#if wxUSE_XML
- /// Import this object from XML
+ /**
+ Imports this object from XML.
+ */
virtual bool ImportFromXML(wxRichTextBuffer* buffer, wxXmlNode* node, wxRichTextXMLHandler* handler, bool* recurse);
#endif
#if wxRICHTEXT_HAVE_DIRECT_OUTPUT
- /// Export this object directly to the given stream.
+ /**
+ Exports this object directly to the given stream, bypassing the creation of a wxXmlNode hierarchy.
+ This method is considerably faster than creating a tree first. However, both versions of ExportXML must be
+ implemented so that if the tree method is made efficient in the future, we can deprecate the
+ more verbose direct output method. Compiled only if wxRICHTEXT_HAVE_DIRECT_OUTPUT is defined (on by default).
+ */
virtual bool ExportXML(wxOutputStream& stream, int indent, wxRichTextXMLHandler* handler);
#endif
#if wxRICHTEXT_HAVE_XMLDOCUMENT_OUTPUT
- /// Export this object to the given parent node, usually creating at least one child node.
+ /**
+ Exports this object to the given parent node, usually creating at least one child node.
+ This method is less efficient than the direct-to-stream method but is retained to allow for
+ switching to this method if we make it more efficient. Compiled only if wxRICHTEXT_HAVE_XMLDOCUMENT_OUTPUT is defined
+ (on by default).
+ */
virtual bool ExportXML(wxXmlNode* parent, wxRichTextXMLHandler* handler);
#endif
- /// Does this object take note of paragraph attributes? Text and image objects don't.
+ /**
+ Returns @true if this object takes note of paragraph attributes (text and image objects don't).
+ */
virtual bool UsesParagraphAttributes() const { return true; }
- /// What is the XML node name of this object?
+ /**
+ Returns the XML node name of this object. This must be overridden for wxXmlNode-base XML export to work.
+ */
virtual wxString GetXMLNodeName() const { return wxT("unknown"); }
- /// Invalidate the buffer. With no argument, invalidates whole buffer.
+ /**
+ Invalidates the object at the given range. With no argument, invalidates the whole object.
+ */
virtual void Invalidate(const wxRichTextRange& invalidRange = wxRICHTEXT_ALL);
- /// Can this object handle the selections of its children? FOr example, a table.
+ /**
+ Returns @true if this object can handle the selections of its children, fOr example a table.
+ Required for composite selection handling to work.
+ */
virtual bool HandlesChildSelections() const { return false; }
- /// Returns a selection object specifying the selections between start and end character positions.
- /// For example, a table would deduce what cells (of range length 1) are selected when dragging across the table.
+ /**
+ Returns a selection object specifying the selections between start and end character positions.
+ For example, a table would deduce what cells (of range length 1) are selected when dragging across the table.
+ */
virtual wxRichTextSelection GetSelection(long WXUNUSED(start), long WXUNUSED(end)) const { return wxRichTextSelection(); }
// Accessors
- /// Get/set the cached object size as calculated by Layout.
+ /**
+ Gets the cached object size as calculated by Layout.
+ */
virtual wxSize GetCachedSize() const { return m_size; }
+
+ /**
+ Sets the cached object size as calculated by Layout.
+ */
virtual void SetCachedSize(const wxSize& sz) { m_size = sz; }
- /// Get/set the maximum object size as calculated by Layout. This allows
- /// us to fit an object to its contents or allocate extra space if required.
+ /**
+ Gets the maximum object size as calculated by Layout. This allows
+ us to fit an object to its contents or allocate extra space if required.
+ */
virtual wxSize GetMaxSize() const { return m_maxSize; }
+
+ /**
+ Sets the maximum object size as calculated by Layout. This allows
+ us to fit an object to its contents or allocate extra space if required.
+ */
virtual void SetMaxSize(const wxSize& sz) { m_maxSize = sz; }
- /// Get/set the minimum object size as calculated by Layout. This allows
- /// us to constrain an object to its absolute minimum size if necessary.
+ /**
+ Gets the minimum object size as calculated by Layout. This allows
+ us to constrain an object to its absolute minimum size if necessary.
+ */
virtual wxSize GetMinSize() const { return m_minSize; }
+
+ /**
+ Sets the minimum object size as calculated by Layout. This allows
+ us to constrain an object to its absolute minimum size if necessary.
+ */
virtual void SetMinSize(const wxSize& sz) { m_minSize = sz; }
- /// Get the 'natural' size for an object. For an image, it would be the
- /// image size.
+ /**
+ Gets the 'natural' size for an object. For an image, it would be the
+ image size.
+ */
virtual wxTextAttrSize GetNaturalSize() const { return wxTextAttrSize(); }
- /// Get/set the object position
+ /**
+ Returns the object position in pixels.
+ */
virtual wxPoint GetPosition() const { return m_pos; }
+
+ /**
+ Sets the object position in pixels.
+ */
virtual void SetPosition(const wxPoint& pos) { m_pos = pos; }
- /// Get the absolute object position, by traversing up the child/parent hierarchy
- /// TODO: may not be needed, if all object positions are in fact relative to the
- /// top of the coordinate space.
+ /**
+ Returns the absolute object position, by traversing up the child/parent hierarchy.
+ TODO: may not be needed, if all object positions are in fact relative to the
+ top of the coordinate space.
+ */
virtual wxPoint GetAbsolutePosition() const;
- /// Get the rectangle enclosing the object
+ /**
+ Returns the rectangle enclosing the object.
+ */
virtual wxRect GetRect() const { return wxRect(GetPosition(), GetCachedSize()); }
- /// Set the range
+ /**
+ Sets the object's range within its container.
+ */
void SetRange(const wxRichTextRange& range) { m_range = range; }
- /// Get the range
+ /**
+ Returns the object's range.
+ */
const wxRichTextRange& GetRange() const { return m_range; }
+
+ /**
+ Returns the object's range.
+ */
wxRichTextRange& GetRange() { return m_range; }
- /// Set the 'own' range, for a top-level object with its own position space
+ /**
+ Set the object's own range, for a top-level object with its own position space.
+ */
void SetOwnRange(const wxRichTextRange& range) { m_ownRange = range; }
- /// Get own range (valid if top-level)
+ /**
+ Returns the object's own range (valid if top-level).
+ */
const wxRichTextRange& GetOwnRange() const { return m_ownRange; }
+
+ /**
+ Returns the object's own range (valid if top-level).
+ */
wxRichTextRange& GetOwnRange() { return m_ownRange; }
- /// Get own range only if a top-level object
+ /**
+ Returns the object's own range only if a top-level object.
+ */
wxRichTextRange GetOwnRangeIfTopLevel() const { return IsTopLevel() ? m_ownRange : m_range; }
- /// Is this composite?
+ /**
+ Returns @true if this object this composite.
+ */
virtual bool IsComposite() const { return false; }
- /// Get/set the parent.
+ /**
+ Returns a pointer to the parent object.
+ */
virtual wxRichTextObject* GetParent() const { return m_parent; }
+
+ /**
+ Sets the pointer to the parent object.
+ */
virtual void SetParent(wxRichTextObject* parent) { m_parent = parent; }
- /// Get/set the top-level container of this object.
- /// May return itself if it's a container; use GetParentContainer to return
- /// a different container.
+ /**
+ Returns the top-level container of this object.
+ May return itself if it's a container; use GetParentContainer to return
+ a different container.
+ */
virtual wxRichTextParagraphLayoutBox* GetContainer() const;
- /// Get/set the top-level container of this object.
- /// Returns a different container than itself, unless there's no parent, in which case it will return NULL.
+ /**
+ Returns the top-level container of this object.
+ Returns a different container than itself, unless there's no parent, in which case it will return NULL.
+ */
virtual wxRichTextParagraphLayoutBox* GetParentContainer() const { return GetParent() ? GetParent()->GetContainer() : GetContainer(); }
- /// Set the margin around the object, in pixels
+ /**
+ Set the margin around the object, in pixels.
+ */
virtual void SetMargins(int margin);
+
+ /**
+ Set the margin around the object, in pixels.
+ */
virtual void SetMargins(int leftMargin, int rightMargin, int topMargin, int bottomMargin);
+
+ /**
+ Returns the left margin of the object, in pixels.
+ */
virtual int GetLeftMargin() const;
+
+ /**
+ Returns the right margin of the object, in pixels.
+ */
virtual int GetRightMargin() const;
+
+ /**
+ Returns the top margin of the object, in pixels.
+ */
virtual int GetTopMargin() const;
+
+ /**
+ Returns the bottom margin of the object, in pixels.
+ */
virtual int GetBottomMargin() const;
- /// Calculate the available content space in the given rectangle, given the
- /// margins, border and padding specified in the object's attributes.
+ /**
+ Calculates the available content space in the given rectangle, given the
+ margins, border and padding specified in the object's attributes.
+ */
virtual wxRect GetAvailableContentArea(wxDC& dc, const wxRect& outerRect) const;
- /// Lays out the object first with a given amount of space, and then if no width was specified in attr,
- /// lays out the object again using the minimum size
+ /**
+ Lays out the object first with a given amount of space, and then if no width was specified in attr,
+ lays out the object again using the minimum size
+ */
virtual bool LayoutToBestSize(wxDC& dc, wxRichTextBuffer* buffer,
const wxRichTextAttr& parentAttr, const wxRichTextAttr& attr, const wxRect& availableParentSpace, int style);
- /// Set/get attributes object
+ /**
+ Sets the object's attributes.
+ */
void SetAttributes(const wxRichTextAttr& attr) { m_attributes = attr; }
+
+ /**
+ Returns the object's attributes.
+ */
const wxRichTextAttr& GetAttributes() const { return m_attributes; }
+
+ /**
+ Returns the object's attributes.
+ */
wxRichTextAttr& GetAttributes() { return m_attributes; }
- /// Set/get properties
+ /**
+ Sets the object's properties.
+ */
wxRichTextProperties& GetProperties() { return m_properties; }
+
+ /**
+ Returns the object's properties.
+ */
const wxRichTextProperties& GetProperties() const { return m_properties; }
+
+ /**
+ Returns the object's properties.
+ */
void SetProperties(const wxRichTextProperties& props) { m_properties = props; }
- /// Set/get stored descent
+ /**
+ Sets the stored descent value.
+ */
void SetDescent(int descent) { m_descent = descent; }
+
+ /**
+ Returns the stored descent value.
+ */
int GetDescent() const { return m_descent; }
- /// Gets the containing buffer
+ /**
+ Returns the containing buffer.
+ */
wxRichTextBuffer* GetBuffer() const;
- /// Sets the identifying name for this object, as a property.
+ /**
+ Sets the identifying name for this object as a property using the "name" key.
+ */
void SetName(const wxString& name) { m_properties.SetProperty(wxT("name"), name); }
- /// Gets the identifying name for this object.
+ /**
+ Returns the identifying name for this object from the properties, using the "name" key.
+ */
wxString GetName() const { return m_properties.GetPropertyString(wxT("name")); }
- /// Is this object top-level, i.e. with its own paragraphs, such as a text box?
+ /**
+ Returns @true if this object is top-level, i.e. contains its own paragraphs, such as a text box.
+ */
virtual bool IsTopLevel() const { return false; }
- /// Returns @true if the object will be shown, @false otherwise.
+ /**
+ Returns @true if the object will be shown, @false otherwise.
+ */
bool IsShown() const { return m_show; }
// Operations
- /// Call to show or hide this object. This function does not cause the content to be
- /// laid out or redrawn.
+ /**
+ Call to show or hide this object. This function does not cause the content to be
+ laid out or redrawn.
+ */
virtual void Show(bool show) { m_show = show; }
- /// Clone the object
+ /**
+ Clones the object.
+ */
virtual wxRichTextObject* Clone() const { return NULL; }
- /// Copy
+ /**
+ Copies the object.
+ */
void Copy(const wxRichTextObject& obj);
- /// Reference-counting allows us to use the same object in multiple
- /// lists (not yet used)
+ /**
+ Reference-counting allows us to use the same object in multiple
+ lists (not yet used).
+ */
+
void Reference() { m_refCount ++; }
+
+ /**
+ Reference-counting allows us to use the same object in multiple
+ lists (not yet used).
+ */
void Dereference();
- /// Move the object recursively, by adding the offset from old to new
+ /**
+ Moves the object recursively, by adding the offset from old to new.
+ */
virtual void Move(const wxPoint& pt);
- /// Convert units in tenths of a millimetre to device units
+ /**
+ Converts units in tenths of a millimetre to device units.
+ */
int ConvertTenthsMMToPixels(wxDC& dc, int units) const;
+
+ /**
+ Converts units in tenths of a millimetre to device units.
+ */
static int ConvertTenthsMMToPixels(int ppi, int units, double scale = 1.0);
- /// Convert units in pixels to tenths of a millimetre
+ /**
+ Convert units in pixels to tenths of a millimetre.
+ */
int ConvertPixelsToTenthsMM(wxDC& dc, int pixels) const;
+
+ /**
+ Convert units in pixels to tenths of a millimetre.
+ */
static int ConvertPixelsToTenthsMM(int ppi, int pixels, double scale = 1.0);
- /// Draw the borders and background for the given rectangle and attributes.
- /// Width and height are taken to be the outer margin size, not the content.
+ /**
+ Draws the borders and background for the given rectangle and attributes.
+ @a boxRect is taken to be the outer margin box, not the box around the content.
+ */
static bool DrawBoxAttributes(wxDC& dc, wxRichTextBuffer* buffer, const wxRichTextAttr& attr, const wxRect& boxRect, int flags = 0);
- /// Draw a border
+ /**
+ Draws a border.
+ */
static bool DrawBorder(wxDC& dc, wxRichTextBuffer* buffer, const wxTextAttrBorders& attr, const wxRect& rect, int flags = 0);
- /// Get the various rectangles of the box model in pixels. You can either specify contentRect (inner)
- /// or marginRect (outer), and the other must be the default rectangle (no width or height).
- /// Note that the outline doesn't affect the position of the rectangle, it's drawn in whatever space
- /// is available.
+ /**
+ Returns the various rectangles of the box model in pixels. You can either specify @a contentRect (inner)
+ or @a marginRect (outer), and the other must be the default rectangle (no width or height).
+ Note that the outline doesn't affect the position of the rectangle, it's drawn in whatever space
+ is available.
+ */
static bool GetBoxRects(wxDC& dc, wxRichTextBuffer* buffer, const wxRichTextAttr& attr, wxRect& marginRect, wxRect& borderRect, wxRect& contentRect, wxRect& paddingRect, wxRect& outlineRect);
- /// Get the total margin for the object in pixels, taking into account margin, padding and border size
+ /**
+ Returns the total margin for the object in pixels, taking into account margin, padding and border size.
+ */
static bool GetTotalMargin(wxDC& dc, wxRichTextBuffer* buffer, const wxRichTextAttr& attr, int& leftMargin, int& rightMargin,
int& topMargin, int& bottomMargin);
- /// Returns the rectangle which the child has available to it given restrictions specified in the
- /// child attribute, e.g. 50% width of the parent, 400 pixels, x position 20% of the parent, etc.
+ /**
+ Returns the rectangle which the child has available to it given restrictions specified in the
+ child attribute, e.g. 50% width of the parent, 400 pixels, x position 20% of the parent, etc.
+ */
static wxRect AdjustAvailableSpace(wxDC& dc, wxRichTextBuffer* buffer, const wxRichTextAttr& parentAttr, const wxRichTextAttr& childAttr, const wxRect& availableParentSpace);
protected:
bool m_show;
wxRichTextObject* m_parent;
- /// The range of this object (start position to end position)
+ // The range of this object (start position to end position)
wxRichTextRange m_range;
- /// The internal range of this object, if it's a top-level object with its own range space
+ // The internal range of this object, if it's a top-level object with its own range space
wxRichTextRange m_ownRange;
- /// Attributes
+ // Attributes
wxRichTextAttr m_attributes;
- /// Properties
+ // Properties
wxRichTextProperties m_properties;
};
WX_DECLARE_LIST_WITH_DECL( wxRichTextObject, wxRichTextObjectList, class WXDLLIMPEXP_RICHTEXT );
-/*!
- * wxRichTextCompositeObject class declaration
- * Objects of this class can contain other objects.
- */
+/**
+ @class wxRichTextCompositeObject
+
+ Objects of this class can contain other objects.
+
+ @library{wxrichtext}
+ @category{richtext}
+
+ @see wxRichTextObject, wxRichTextBuffer, wxRichTextCtrl
+*/
class WXDLLIMPEXP_RICHTEXT wxRichTextCompositeObject: public wxRichTextObject
{
wxRichTextObjectList m_children;
};
-/*!
- * wxRichTextParagraphBox class declaration
- * This box knows how to lay out paragraphs.
- */
+/**
+ @class wxRichTextParagraphBox
+
+ This class knows how to lay out paragraphs.
+
+ @library{wxrichtext}
+ @category{richtext}
+
+ @see wxRichTextCompositeObject, wxRichTextObject, wxRichTextBuffer, wxRichTextCtrl
+*/
class WXDLLIMPEXP_RICHTEXT wxRichTextParagraphLayoutBox: public wxRichTextCompositeObject
{
/**
@class wxRichTextBox
- wxRichTextBox is a floating or inline text box, containing paragraphs.
- */
+ This class implements a floating or inline text box, containing paragraphs.
+
+ @library{wxrichtext}
+ @category{richtext}
+
+ @see wxRichTextParagraphLayoutBox, wxRichTextObject, wxRichTextBuffer, wxRichTextCtrl
+*/
class WXDLLIMPEXP_RICHTEXT wxRichTextBox: public wxRichTextParagraphLayoutBox
{
protected:
};
-/*!
- * wxRichTextLine class declaration
- * This object represents a line in a paragraph, and stores
- * offsets from the start of the paragraph representing the
- * start and end positions of the line.
- */
+/**
+ @class wxRichTextLine
+
+ This object represents a line in a paragraph, and stores
+ offsets from the start of the paragraph representing the
+ start and end positions of the line.
+
+ @library{wxrichtext}
+ @category{richtext}
+
+ @see wxRichTextBuffer, wxRichTextCtrl
+*/
class WXDLLIMPEXP_RICHTEXT wxRichTextLine
{
WX_DECLARE_LIST_WITH_DECL( wxRichTextLine, wxRichTextLineList , class WXDLLIMPEXP_RICHTEXT );
-/*!
- * wxRichTextParagraph class declaration
- * This object represents a single paragraph (or in a straight text editor, a line).
- */
+/**
+ @class wxRichTextParagraph
+
+ This object represents a single paragraph containing various objects such as text content, images, and further paragraph layout objects.
+
+ @library{wxrichtext}
+ @category{richtext}
+
+ @see wxRichTextBuffer, wxRichTextCtrl
+*/
class WXDLLIMPEXP_RICHTEXT wxRichTextParagraph: public wxRichTextCompositeObject
{
friend class wxRichTextFloatCollector;
};
-/*!
- * wxRichTextPlainText class declaration
- * This object represents a single piece of text.
- */
+/**
+ @class wxRichTextPlainText
+
+ This object represents a single piece of text.
+
+ @library{wxrichtext}
+ @category{richtext}
+
+ @see wxRichTextBuffer, wxRichTextCtrl
+*/
class WXDLLIMPEXP_RICHTEXT wxRichTextPlainText: public wxRichTextObject
{
wxString m_text;
};
-/*!
- * wxRichTextImageBlock stores information about an image, in binary in-memory form
- */
+/**
+ @class wxRichTextImageBlock
-class WXDLLIMPEXP_FWD_BASE wxDataInputStream;
-class WXDLLIMPEXP_FWD_BASE wxDataOutputStream;
+ This class stores information about an image, in binary in-memory form.
+
+ @library{wxrichtext}
+ @category{richtext}
+
+ @see wxRichTextBuffer, wxRichTextCtrl
+*/
class WXDLLIMPEXP_RICHTEXT wxRichTextImageBlock: public wxObject
{
wxBitmapType m_imageType;
};
-/*!
- * wxRichTextImage class declaration
- * This object represents an image.
- */
+/**
+ @class wxRichTextImage
+
+ This class implements a graphic object.
+
+ @library{wxrichtext}
+ @category{richtext}
+
+ @see wxRichTextBuffer, wxRichTextCtrl, wxRichTextImageBlock
+*/
class WXDLLIMPEXP_RICHTEXT wxRichTextImage: public wxRichTextObject
{
wxBitmap m_imageCache;
};
-
-/*!
- * wxRichTextBuffer class declaration
- * This is a kind of box, used to represent the whole buffer
- */
-
class WXDLLIMPEXP_FWD_RICHTEXT wxRichTextCommand;
class WXDLLIMPEXP_FWD_RICHTEXT wxRichTextAction;
+/**
+ @class wxRichTextBuffer
+
+ This is a kind of paragraph layout box, used to represent the whole buffer.
+
+ @library{wxrichtext}
+ @category{richtext}
+
+ @see wxRichTextParagraphLayoutBox, wxRichTextCtrl
+*/
+
class WXDLLIMPEXP_RICHTEXT wxRichTextBuffer: public wxRichTextParagraphLayoutBox
{
DECLARE_DYNAMIC_CLASS(wxRichTextBuffer)
wxRICHTEXT_CHANGE_OBJECT
};
-/*!
- * A class for specifying an object anywhere in an object hierarchy,
- * without using a pointer, necessary since wxRTC commands may delete
- * and recreate sub-objects so physical object addresses change. An array
- * of positions (one per hierarchy level) is used.
- *
- */
+/**
+ @class wxRichTextObjectAddress
+
+ A class for specifying an object anywhere in an object hierarchy,
+ without using a pointer, necessary since wxRTC commands may delete
+ and recreate sub-objects so physical object addresses change. An array
+ of positions (one per hierarchy level) is used.
+
+ @library{wxrichtext}
+ @category{richtext}
+
+ @see wxRichTextCommand
+*/
class WXDLLIMPEXP_RICHTEXT wxRichTextObjectAddress
{
wxArrayInt m_address;
};
-/*!
- * Command classes for undo/redo
- *
- */
-
class WXDLLIMPEXP_FWD_RICHTEXT wxRichTextAction;
+
+/**
+ @class wxRichTextCommand
+
+ Implements a command on the undo/redo stack. A wxRichTextCommand object contains one or more wxRichTextAction
+ objects, allowing aggregation of a number of operations into one command.
+
+ @library{wxrichtext}
+ @category{richtext}
+
+ @see wxRichTextAction
+*/
+
class WXDLLIMPEXP_RICHTEXT wxRichTextCommand: public wxCommand
{
public:
wxList m_actions;
};
-/*!
- * wxRichTextAction class declaration
- * There can be more than one action in a command.
- */
+/**
+ @class wxRichTextAction
+
+ Implements a part of a command.
+
+ @library{wxrichtext}
+ @category{richtext}
+
+ @see wxRichTextCommand
+*/
class WXDLLIMPEXP_RICHTEXT wxRichTextAction: public wxObject
{
// in a larger document
#define wxRICHTEXT_HANDLER_CONVERT_FACENAMES 0x0100
-/*!
- * wxRichTextFileHandler
- * Base class for file handlers
- */
+/**
+ @class wxRichTextFileHandler
+
+ The base class for file handlers.
+
+ @library{wxrichtext}
+ @category{richtext}
+
+ @see wxRichTextBuffer, wxRichTextCtrl
+*/
class WXDLLIMPEXP_RICHTEXT wxRichTextFileHandler: public wxObject
{
bool m_visible;
};
-/*!
- * wxRichTextPlainTextHandler
- * Plain text handler
- */
+/**
+ @class wxRichTextPlainTextHandler
+
+ Implements saving a buffer to plain text.
+
+ @library{wxrichtext}
+ @category{richtext}
+
+ @see wxRichTextFileHandler, wxRichTextBuffer, wxRichTextCtrl
+*/
class WXDLLIMPEXP_RICHTEXT wxRichTextPlainTextHandler: public wxRichTextFileHandler
{
#if wxUSE_DATAOBJ
-/*!
- * The data object for a wxRichTextBuffer
- */
+/**
+ @class wxRichTextBufferDataObject
+
+ Implements a rich text data object for clipboard transfer.
+
+ @library{wxrichtext}
+ @category{richtext}
+
+ @see wxDataObjectSimple, wxRichTextBuffer, wxRichTextCtrl
+*/
class WXDLLIMPEXP_RICHTEXT wxRichTextBufferDataObject: public wxDataObjectSimple
{
#endif
-/*!
- * wxRichTextRenderer isolates common drawing functionality
- */
+/**
+ @class wxRichTextRenderer
+
+ This class isolates some common drawing functionality.
+
+ @library{wxrichtext}
+ @category{richtext}
+
+ @see wxRichTextBuffer, wxRichTextCtrl
+*/
class WXDLLIMPEXP_RICHTEXT wxRichTextRenderer: public wxObject
{
virtual bool EnumerateStandardBulletNames(wxArrayString& bulletNames) = 0;
};
-/*!
- * wxRichTextStdRenderer: standard renderer
- */
+/**
+ @class wxRichTextStdRenderer
+
+ The standard renderer for drawing bullets.
+
+ @library{wxrichtext}
+ @category{richtext}
+
+ @see wxRichTextRenderer, wxRichTextBuffer, wxRichTextCtrl
+*/
class WXDLLIMPEXP_RICHTEXT wxRichTextStdRenderer: public wxRichTextRenderer
{