// Modified by:
// Created: 2004/01/31
// RCS-ID: $Id$
-// Copyright: (c) 2004, Vaclav Slavik
+// Copyright: (c) 2004, Open Source Applications Foundation
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#pragma hdrstop
#endif
-#if wxUSE_WAVE && wxUSE_LIBSDL
+#if wxUSE_SOUND && wxUSE_LIBSDL
#include <SDL.h>
DECLARE_EVENT_TABLE_ENTRY(wxEVT_SOUND_BACKEND_SDL_NOTIFICATION, \
-1, \
-1, \
- (wxObjectEventFunction) \
- (wxSoundBackendSDLNotificationFunction)& func, \
+ (wxObjectEventFunction) wxStaticCastEvent( wxSoundBackendSDLNotificationFunction, & func ), \
(wxObject *) NULL ),
IMPLEMENT_DYNAMIC_CLASS(wxSoundBackendSDLNotification, wxEvtHandler)
int GetPriority() const { return 9; }
bool IsAvailable() const;
bool HasNativeAsyncPlayback() const { return true; }
- bool Play(wxSoundData *data, unsigned flags);
+ bool Play(wxSoundData *data, unsigned flags,
+ volatile wxSoundPlaybackStatus *status);
void FillAudioBuffer(Uint8 *stream, int len);
+ void FinishedPlayback();
+
void Stop();
bool IsPlaying() const { return m_playing; }
{
wxLogTrace(_T("sound"),
_T("received playback status change notification"));
- m_backend->Stop();
+ m_backend->FinishedPlayback();
}
wxSoundBackendSDL *m_backend;
}
}
+void wxSoundBackendSDL::FinishedPlayback()
+{
+ if (!m_playing)
+ Stop();
+}
+
bool wxSoundBackendSDL::OpenAudio()
{
if (!m_audioOpen)
}
}
-bool wxSoundBackendSDL::Play(wxSoundData *data, unsigned flags)
+bool wxSoundBackendSDL::Play(wxSoundData *data, unsigned flags,
+ volatile wxSoundPlaybackStatus *WXUNUSED(status))
{
+ Stop();
+
int format;
if (data->m_bitsPerSample == 8)
format = AUDIO_U8;
format = AUDIO_S16LSB;
else
return false;
-
- SDL_LockAudio();
bool needsOpen = true;
if (m_audioOpen)
}
}
- Stop();
-
if (needsOpen)
{
m_spec.format = format;
m_spec.freq = data->m_samplingRate;
m_spec.channels = data->m_channels;
if (!OpenAudio())
- {
- SDL_UnlockAudio();
return false;
- }
}
-
+
+ SDL_LockAudio();
+ wxLogTrace(_T("sound"), _T("playing new sound"));
m_playing = true;
m_pos = 0;
m_loop = (flags & wxSOUND_LOOP);
m_data = data;
data->IncRef();
+ SDL_UnlockAudio();
SDL_PauseAudio(0);
- SDL_UnlockAudio();
// wait until playback finishes if called in sync mode:
if (!(flags & wxSOUND_ASYNC))
{
wxLogTrace(_T("sound"), _T("waiting for sample to finish"));
- while (m_playing)
+ while (m_playing && m_data == data)
{
#if wxUSE_THREADS
// give the playback thread a chance to add event to pending
{
SDL_LockAudio();
SDL_PauseAudio(1);
+ m_playing = false;
if (m_data)
{
m_data->DecRef();
return new wxSoundBackendSDL();
}
-#endif // wxUSE_WAVE && wxUSE_LIBSDL
+#endif // wxUSE_SOUND && wxUSE_LIBSDL