+ if ((win->GetWindowStyle() & wxCAPTION) != 0)
+ decor |= GDK_DECOR_TITLE;
+ if ((win->GetWindowStyle() & wxSYSTEM_MENU) != 0)
+ {
+ decor |= GDK_DECOR_MENU;
+ func |= GDK_FUNC_CLOSE;
+ }
+ if ((win->GetWindowStyle() & wxMINIMIZE_BOX) != 0)
+ {
+ func |= GDK_FUNC_MINIMIZE;
+ decor |= GDK_DECOR_MINIMIZE;
+ }
+ if ((win->GetWindowStyle() & wxMAXIMIZE_BOX) != 0)
+ {
+ func |= GDK_FUNC_MAXIMIZE;
+ decor |= GDK_DECOR_MAXIMIZE;
+ }
+ if ((win->GetWindowStyle() & wxRESIZE_BORDER) != 0)
+ {
+ func |= GDK_FUNC_RESIZE;
+ decor |= GDK_DECOR_RESIZEH;
+ }
+
+ gdk_window_set_decorations( win->m_widget->window, (GdkWMDecoration)decor);
+ gdk_window_set_functions( win->m_widget->window, (GdkWMFunction)func);
+
+ /* GTK's shrinking/growing policy */
+ if ((win->GetWindowStyle() & wxRESIZE_BORDER) == 0)
+ gtk_window_set_policy(GTK_WINDOW(win->m_widget), 0, 0, 1);
+ else
+ gtk_window_set_policy(GTK_WINDOW(win->m_widget), 1, 1, 1);
+
+ /* set size hints */
+ gint flag = 0; // GDK_HINT_POS;
+ if ((win->GetMinWidth() != -1) || (win->GetMinHeight() != -1)) flag |= GDK_HINT_MIN_SIZE;
+ if ((win->GetMaxWidth() != -1) || (win->GetMaxHeight() != -1)) flag |= GDK_HINT_MAX_SIZE;
+ if (flag)
+ {
+ gdk_window_set_hints( win->m_widget->window,
+ win->m_x, win->m_y,
+ win->GetMinWidth(), win->GetMinHeight(),
+ win->GetMaxWidth(), win->GetMaxHeight(),
+ flag );
+ }
+
+ /* reset the icon */
+ wxIcon iconOld = win->GetIcon();
+ if ( iconOld != wxNullIcon )
+ {
+ wxIcon icon( iconOld );
+ win->SetIcon( wxNullIcon );
+ win->SetIcon( icon );
+ }
+
+ /* we set the focus to the child that accepts the focus. this
+ doesn't really have to be done in "realize" but why not? */
+ wxWindowList::Node *node = win->GetChildren().GetFirst();
+ while (node)
+ {
+ wxWindow *child = node->GetData();
+ if (child->AcceptsFocus())
+ {
+ child->SetFocus();
+ break;
+ }
+
+ node = node->GetNext();
+ }
+
+ return FALSE;
+}
+
+// ----------------------------------------------------------------------------
+// wxFrame itself
+// ----------------------------------------------------------------------------
+
+//-----------------------------------------------------------------------------
+// InsertChild for wxFrame
+//-----------------------------------------------------------------------------
+
+/* Callback for wxFrame. This very strange beast has to be used because
+ * C++ has no virtual methods in a constructor. We have to emulate a
+ * virtual function here as wxWindows requires different ways to insert
+ * a child in container classes. */
+
+static void wxInsertChildInFrame( wxFrame* parent, wxWindow* child )