- // called by wxWindow whenever it gets focus
- void SetLastFocus(wxWindow *focus) { m_lastFocus = focus; }
+ // calls layout for layout constraints and sizers
+ void OnSize(wxSizeEvent& event);
+
+ virtual void InitDialog();
+
+#ifdef __WXUNIVERSAL__
+ virtual bool IsCanvasWindow() const { return TRUE; }
+ virtual bool ProvidesBackground() const { return TRUE; }
+#endif
+
+ WX_DECLARE_CONTROL_CONTAINER();