// Modified by:
// Created: 04/01/98
// RCS-ID: $Id$
-// Copyright: (c) Julian Smart and Markus Holzem
-// Licence: wxWindows license
+// Copyright: (c) Julian Smart
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// =============================================================================
// headers
// ----------------------------------------------------------------------------
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma implementation "layout.h"
#endif
#include "wx/layout.h"
-#if !USE_SHARED_LIBRARY
IMPLEMENT_DYNAMIC_CLASS(wxIndividualLayoutConstraint, wxObject)
IMPLEMENT_DYNAMIC_CLASS(wxLayoutConstraints, wxObject)
-#endif
wxIndividualLayoutConstraint::wxIndividualLayoutConstraint()
void wxIndividualLayoutConstraint::Set(wxRelationship rel, wxWindowBase *otherW, wxEdge otherE, int val, int marg)
{
- relationship = rel;
- otherWin = otherW;
- otherEdge = otherE;
- value = val;
- margin = marg;
+ if (rel == wxSameAs)
+ {
+ // If Set is called by the user with wxSameAs then call SameAs to do
+ // it since it will actually use wxPercent instead.
+ SameAs(otherW, otherE, marg);
+ return;
+ }
+
+ relationship = rel;
+ otherWin = otherW;
+ otherEdge = otherE;
+
+ if ( rel == wxPercentOf )
+ {
+ percent = val;
+ }
+ else
+ {
+ value = val;
+ }
+
+ margin = marg;
}
void wxIndividualLayoutConstraint::LeftOf(wxWindowBase *sibling, int marg)
// 'Same edge' alignment
//
void wxIndividualLayoutConstraint::SameAs(wxWindowBase *otherW, wxEdge edge, int marg)
-{
- Set(wxPercentOf, otherW, edge, 0, marg);
- percent = 100;
+{
+ Set(wxPercentOf, otherW, edge, 100, marg);
}
// The edge is a percentage of the other window's edge
void wxIndividualLayoutConstraint::PercentOf(wxWindowBase *otherW, wxEdge wh, int per)
-{
- otherWin = otherW;
- relationship = wxPercentOf;
- percent = per;
-
- otherEdge = wh;
+{
+ Set(wxPercentOf, otherW, wh, per);
}
//
//
void wxIndividualLayoutConstraint::Absolute(int val)
{
- value = val; relationship = wxAbsolute;
+ value = val;
+ relationship = wxAbsolute;
}
// Reset constraint if it mentions otherWin
otherWin = (wxWindowBase *) NULL;
return TRUE;
}
- else
- return FALSE;
+
+ return FALSE;
}
// Try to satisfy constraint
// If the edge or dimension belongs to the parent, then we know the
// dimension is obtainable immediately. E.g. a wxExpandSizer may contain a
// button (but the button's true parent is a panel, not the sizer)
- if (other->GetChildren().Find(thisWin))
+ if (other->GetChildren().Find((wxWindow*)thisWin))
{
switch (which)
{
return AreSatisfied();
}
-/*
- * Main constrained layout algorithm. Look at all the child
- * windows, and their constraints (if any).
- * The idea is to keep iterating through the constraints
- * until all left, right, bottom and top edges, and widths and heights,
- * are known (or no change occurs and we've failed to resolve all
- * constraints).
- *
- * If the user has not specified a dimension or edge, it will be
- * be calculated from the other known values. E.g. If we know
- * the right hand edge and the left hand edge, we now know the width.
- * The snag here is that this means we must specify absolute dimensions
- * twice (in constructor and in constraint), if we wish to use the
- * constraint notation to just set the position, for example.
- * Otherwise, if we only set ONE edge and no dimension, it would never
- * find the other edge.
- *
- * Algorithm:
-
- Mark all constraints as not done.
-
- iterations = 0;
- until no change or iterations >= max iterations
- For each child:
- {
- Calculate all constraints
- }
- iterations ++;
-
- For each child
- Set each calculated position and size
-
- */
-
-#if WXWIN_COMPATIBILITY
-bool wxOldDoLayout(wxWindowBase *win)
-{
- // Make sure this isn't called recursively from below
- static wxList doneSoFar;
-
- if (doneSoFar.Member(win))
- return TRUE;
-
- doneSoFar.Append(win);
-
- wxNode *node = win->GetChildren().First();
- while (node)
- {
- wxWindowBase *child = (wxWindowBase *)node->Data();
- wxLayoutConstraints *constr = child->GetConstraints();
- if (constr)
- {
- constr->left.SetDone(FALSE);
- constr->top.SetDone(FALSE);
- constr->right.SetDone(FALSE);
- constr->bottom.SetDone(FALSE);
- constr->width.SetDone(FALSE);
- constr->height.SetDone(FALSE);
- constr->centreX.SetDone(FALSE);
- constr->centreY.SetDone(FALSE);
- }
- node = node->Next();
- }
- int noIterations = 0;
- int maxIterations = 500;
- int noChanges = 1;
-
- while ((noChanges > 0) && (noIterations < maxIterations))
- {
- noChanges = 0;
- wxNode *node = win->GetChildren().First();
- while (node)
- {
- wxWindowBase *child = (wxWindowBase *)node->Data();
- wxLayoutConstraints *constr = child->GetConstraints();
- if (constr)
- {
- int tempNoChanges = 0;
- (void)constr->SatisfyConstraints(child, &tempNoChanges);
- noChanges += tempNoChanges;
- }
- node = node->Next();
- }
- noIterations ++;
- }
-/*
- // Would be nice to have a test here to see _which_ constraint(s)
- // failed, so we can print a specific diagnostic message.
- if (noFailures > 0)
- {
- wxDebugMsg(_("wxWindowBase::Layout() failed.\n"));
- }
-*/
- // Now set the sizes and positions of the children, and
- // recursively call Layout().
- node = win->GetChildren().First();
- while (node)
- {
- wxWindowBase *child = (wxWindowBase *)node->Data();
- wxLayoutConstraints *constr = child->GetConstraints();
- if (constr && constr->left.GetDone() && constr->right.GetDone() &&
- constr->width.GetDone() && constr->height.GetDone())
- {
- int x = constr->left.GetValue();
- int y = constr->top.GetValue();
- int w = constr->width.GetValue();
- int h = constr->height.GetValue();
-
- // If we don't want to resize this window, just move it...
- if ((constr->width.GetRelationship() != wxAsIs) ||
- (constr->height.GetRelationship() != wxAsIs))
- {
- // _Should_ call Layout() recursively.
- child->SetSize(x, y, w, h);
- }
- else
- {
- child->Move(x, y);
- }
- }
- else
- child->Layout();
- node = node->Next();
- }
- doneSoFar.DeleteObject(win);
-
- return TRUE;
-}
-#endif // WXWIN_COMPATIBILITY
-
#endif // wxUSE_CONSTRAINTS